AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
1 Posts 394 Replies 22,236 Reputation

For the Sorcerer King franchise, I like including the word Sovereign and a hint at what's going on within game for branding. No more than two words. For example, here are some possible combinations: Sovereign Discord Sovereign Defiance Sovereign Rebel Discordant Sovereign Defiant Sovereign Rebellious Sovereign Sovereign Disobedience Disobedient Sovereign Or single word: <li

35 Replies 224,527 Views

This is my second game on the Tarth map (normal difficulty). In my first game, my back was up against the wall and I won with barely much time left on the clock. However, this time around I pinned the Sorcerer King down on the left side of the map. I am forcing his units to run my outpost gauntlet while my hero stack does all quests and clears areas around remaining resources and final shards. Note this is turn 175 and the doomsday counter is not even half. The fact that I am protecting shard

16 Replies 7,421 Views

Maybe a some type of unit could be designed to repair shards. For example, the player trains a "Shard Priest" or something and that unit travels to the destroyed shard whereupon a ten turn or so repair clock ticks away. If the shard is repaired, it is only 1/2 or 2/3 as strong as an undamaged shard, meaning it is in the best interest of the player to never let it be destroyed. Meanwhile, the unit is completely defenseless thus needs an escort and protection. It would also be cool if

3 Replies 3,315 Views

I have found placing outposts to both 1. beat down incoming Sorcerer King zergs and 2. build roads has helped tremendously in terms of movement. The downside of this play-style is that it ends up feeling like pioneer spam, a la constructor spam from GCII. However, in terms of movement, building a road network that has defenses is logical and works.

13 Replies 14,165 Views

Subsequent 0.701 feedback thread located here: http://forums.sorcererking.com/458360/page/1/ I am thoroughly enjoying the game. In my opinion, you guys have done a wonderful job. Kudos to the team! Feedback (work in progress, some other player input as well noted in thread): Example 1 - please improve the road-building algorithm. Currently, the algorithm does not always properly connect the road network

25 Replies 24,155 Views

[quote who="bullyellis" reply="13" id="3497480"] lol Elemental: War of Magic 3 Still no multiplayer, but "asymmetric" game play. You all need new management. [/quote] Stop peeing in your own Cheerios and you might be less grumpy.

37 Replies 254,521 Views