Derek - In corequests.xml this text line needs to be updated for the "quest_slavers": From: " The old farmer father thanks you for returning his granddaughter . " To: " The old farmer father thanks you for returning his daughter ."
AlLanMandragoran
One step closer to the matrix. SD will invent plugins soon and we can all enjoy Frog VR - honeybees and AI coding! And giving Derek a hard time. [e digicons]:digichet:[/e]
Gotcha. Time to reinstall dropbox!
What's odd is that all other quest locations in that xml point to .png's except that one.. and it happens to be the one where I'm missing the cloth map icon. As far as the screen shot goes, it has the quest hud indicator showing there is a quest there but no icon. When zooming to 3d the palisade tile will pop and show fine. I noticed this when doing the ctrl-u cheat to test a quest I'm fiddling around with and saw a trend with the palisades. I wonder if using the ctrl-u v
In CoreQuestLocations.xml for , Artifact_Bones1_ClothIcon.dds references a .dds instead of a valid .png file. This leads to empty palisade icons on the cloth map. The closest thing I could find was Improvement_Fort.png... recommend using that one unless of course you have a palisade asset laying around somewhere for the cloth map. [e digicons]O:)[/e]
Yes. City hub must be in the radius.
Yep.
Does not appear to update city growth count if player procures additional death shards. Need to cancel spell and recast to obtain benefit. Also verified modifiers don't update either. For example, Head of Amhah did not update the 50% bonus until I cancelled and recast.
The shared drives at my work got hit by this due to an employee clicking the link in an email. The email was even designed to say something relevant to the person's job function in order to prompt the click. NASTY.
I have to speak out and second athelasloraiel. I see HF's influence all over that thing.
[quote who="18Zulukiller" reply="43" id="3408506"]When i saw i could name a star in a game the first thing i did was tell the Mrs i was going to name it after her. She's very very very pleased with that and has been incredibly affectionate (wink wink nod nod) since she found out i was naming a star after her.[/quote] Damn good idea. This might get me out of the doghouse! The Wifi's signal out here sucks.
Gal Civ III. Took my money.
I'm so there.
Great trailer.
I just ran down the street naked I'm so excited. I was apprehended but the cop let me go after I told him Gal Civ III was coming out.
I can't believe someone decided to move to Michigan!
Ya know I see that Planetside2 now allows users to submit designs to the developers and if used in games the DLC revenue is shared. Stardock could considering doing something like that here or at least give credit to user designed loot, etc. That might spur some activity around new content. Imagine the possibilities!
Hi HF - fyi Cloaks of Heirarchy mouseover text for Frost Giants references 9 man units instead of the intended 6 (I think).
Just want to throw out I see no one mentioning the declining value of the dollar and the shenanigans of the private cartel at the Federal Reserve that arguably controls the entire economy. We can go back and forth over this capitalist vs. communist vs socialist thing all day and pay no heed to the those who control the money. I think that's the desired state of the Wizard of Oz. Carry on!
You tease!
Hi HF - I don't have the save but it was noticeable enough. I would say about 2-3 seconds. However, I normally play at 5x tactical speed so it's quite possible that the delay at the end was more noticeable to me because the rest of the combat was fast. It definitely seemed a noticeable difference. Sorry I couldn't be more specific.
[quote who="myfist0" reply="231" id="3387049"] Gore climate film's nine 'errors' Al Gore's film was sent to schools in England, Wales and Scotland A High Court judge who ruled on whether climate change film, An Inconvenient Truth, could be shown in schools said it contains nine scientific "errors". "If it was not for the case brought by myself, our yo
Hi HF - minor issue but it appears the Electroalg has an extended delay in tactical combat after you attack them. It does that regardless if you are attacking via melee or range. Thanks.
HF - as a follow up to my previous post about Gibbai lairs. I'm noticing the same thing with the Faerie Lairs. It got the point in my current game I couldn't see the lairs on either the strategic or cloth maps, thus had to ensure I immediately looted else I would forget they were there. Mouseover is fine on both, it's just the visuals weren't showing for either. Just some commentary - deleted the folder prohibiting the vanilla factions. I'm playing