Personally, I feel let down with the lack of content. There has to be tons of stuff out there to share that may or may not make it into the game. Write the disclaimer. Brad, throw us forum dogs a bone! [e digicons]:frogboy:[/e] [e digicons]:dog:[/e] a bone.
AlLanMandragoran
I typed the word sexy into Google and it took me to this thread. Reminds me of the hot chick from Weird Science. On a serious note, kudos to the designs. These all look great.
Brad convinced someone to move to Michigan? [e digicons]:frogboy:[/e]
I cut cable and land line several years ago. Do not regret it at all, period. HD Antenna, Internet, AppleTV, Hulu, and Netflix. All is well.
If one can learn Cloudwalk to teleport caster and army, why can one not teleport items? Researchable skill maybe, or transport for a mana cost? It feels counter-intuitive otherwise.
I recommend something in the spirit of MoO2. Rather than space-born defense modules, use planetary tiles to build star port defenses such as ground fighters and cannons. I would like to see a Drengin craft try blockading a planet with these defenses. Urgent news! Terran High Command has just beamed video footage of a recent Drengin assault and the corresponding counter. It works! [video]http://www.youtube.com/watch?v=H0nbSw8TJRE[/video] &n
Is Al Gore still bloviating?
I was for it before I was against it but now I'm for it.
[quote who="EvilMaxWar" reply="7" id="3443185"]But my previous comment was more in reference of the torrent of posts, often containing endless walls of text that were posted daily during the time of the Fallen Enchantress Beta. Tons of people were posting about what they thought the game should or should not be, basically trying to tell StarDock what to do with their game and it was a complete mess to sift through to find the good ideas and bug reports from all the rambling [/quote
[quote who="Voqar" reply="49" id="3451393"]Between Warlock 2 making a surprise early availability, finally getting beta access to WildStar last weekend, GC3 availability this week, and AOW3 on Monday (taking mon/tues off to dive in) - it's happy dance time.[/quote] I second that.
Quarterly C - spells
I no longer need to Lurk. It has been quiet, oh so quiet.
[quote who="Murteas" reply="19" id="3429998"] Quoting Heavenfall, reply 1 There totally needs to be a Star Wars episode 1-3 rts game made with this. I would buy this ... along with millions of others![/quote] I'll only buy it if Jar Jar Binks plays a key role in the story.
I hear Lord Xia is in the market.
Are you suggesting coconuts MIGRATE?
This is quite clearly Stardock's new FPS.
I think the only thing that would seriously make me look at EWOM again would be using memory in a different way. I remember you (or Derek) posting awhile ago that we could have either really cool looking units with particle effects or land that changes based on faction. You chose cool looking units. I would love the idea of a land that changes instead based on faction and season. I remember HF's mod would spawn Arctic for the Ice Golems and stuff. I imagined trees for Elves, that sor
I'm really diggin' the music teasers released in the vault. Great stuff.
Yes, this was an AI Magnar city I captured playing as undead. Rereading my OP I realize I was completely vague. @Crastiloowa - I can't believe I didn't use that pun in the post. Dagnabbit.
It looks really cool. I blame Brad. Save.
Combat freeze when Hoarder Spider used summon spider trait. Only way to bypass was to auto-resolve. And doing so caused several bologna deaths in my undead army. Boo! [Edit] Replayed and summon spider did not freeze tactical combat. So looks intermittent. Have played a decent amount of 1.5 and haven't experienced any other tactical freezes.
Thanks, Parrot!
I think you're right.