i usually opt for pioneers first over gold mine because then i get get another workshop and arcane as quickly as possible that way. food before gold, then tech after gold is my priority. It's just the way the requirements work for maintenance. so when i play its food > gold > tech and matts and arcane whenever possible. Whenever i build an outpost i plop down workshop and arcane as quickly as possible, then other stuff depending on what i can comfortably maintain. (food is
Glowing_Ember
there might be an issue where casting a lot of lower terrain on the cloth map might cause the game to crash - i'm currently casting 3 to 20 of these spells every turn at the moment and the game happens to be crashing a lot. i'll stop casting it in the cloth map and see if it continues.
oddly enough i rushed into 12 man squads. I was surprised how even the staff and club they start off with is effective when there are so many of them. Regenerating hit points takes a loonnnng time after a battle so that is my only current complaint on the game. It was refreshing being able to absorb a 100 point hit and dish out more damage instead of dieing lol. (hunting monsters with them). Peasent mobs. Gotta love it.
i guess that hotfix was the update that went from 1.09e to 1.09e with a quick download - i was making dinner at the time i updated - and i was like - Hmmm... thought i imagined it actually. couldn't have called the hotfix 1.09ee ....nooo that would be too simple lol
no no i wasn't worried about how the game was going, i was just surprised how i kept getting food resources even after getting the adventuring tech - my resources eventually balanced, sort of - still light on arcane and tech resources but i'm cranking out enough food to bring three cities up to level 5 at the same time rather than leveling up one, taking out houses and moving them to another city to take advantage of how many citizens a city can manage on its own without support housing. I'll
Haha, i'm currently playing a game (around turn 200 atm) where most of my cities (5 of 8) have at least one food source, and several have 2. I find myself actually researching production beond the great mill for the first time XD. I have 1 tech, arcane and gold source nada else - can't afford to get a hero yet beyond my sov until i tech up my civ more - I love it ! great start. (watch me get rolled later by a resource hungry comp) [e digicons]X|[/e]
i can imagine everyone fighting over the city with the 2 of 4 gold mines on the whole map connected to it - and the city with the only farm XD
There needs to be random worms of all shapes and sizes that appear in the wilds, one of which should be the common earthworm with 0 attack, 0 defence and 1 life. Heroes should be able to buy glass jars in the store so they can catch these for the sovereigns kids. Include a quest hut with a random event where a power suit falls from the sky. This random event will modify the master spell so that a cow has to be launched into the air with a catapult while casting it.
doh ! still, sometimes i can cast a spell with 0.2 of an action point, or 1 action point - not the 2 that is supposed to be the case,
assuming of course they survive as a couple and don't get killed off... i sometimes dont bother any more they die so much in my games edit - the married couple not the grandkids - haven't seen em survive yet lol
I'd like to post my save game here but, umm, what's the dropbox ?
where's my multi-shot archer ?
the cow jumped over the moon....
call your congressman(woman) and tell him/her that your rights are being trampled on and the law needs to be changed edit * and then delete this. this post never happened.
I want sabretooth bunnymammoths to appear in the diplomacy tech to appear as a recruitable ally. You need to research civ tech to discover vorpal carrots, their food of choice. or was that magical warfaretech....
no, i'd rather you just keep it. I found this post helpful and learned to manage the forums with it.
ok ok, i want man eating butterflies to hunt with.... not a mount but cool ! (i think they were on stargate sg-1)
I can't imagine why the ai attacks with its sovereigns - doesn't seem to be any real benefit to risking your sov and your spouse - everyone one else is expendable (poor kids). I've restarted games when the only challenger in the ai factions have suicided on attack runs against me and my larger armies.
this kind of tweak was never meant to fundamentally change the game, there are big tweaks that take a long time, such as ai, and little ones that take a short time to make, such as tweaking the way one tech works. It is just supposed to be a simple change to enable the crossover into bigger unit sizes less painful. small units take less resources and are faster to build than big ones. its easy to make single units that you can group together at your leisure when you want to go to war and take
interesting, i did not realize it was simultaneous turns - this explains some of the funky things that have happened while chasing down invading armies lol [e digicons]8(|[/e]
you know it's funny you mention the problem of different weapons, i assumed you would have to be combining the same troop type. I wouldn't have worried about mixing apples and oranges. I like your suggestion for the xp, i would have thrown out the baby with the bath water. I would not have a militia be generated by these training troops, I would consider that the risk of taking the time to train the troops into a new cohesive unit. Don't lose the town/ outpost where they are training.
joy, i thought it might be useful in a fight - guess not. too bad you can't buy them, i routinely have them as an open ended quest with no graveyard sites to find them - i have yet to see the sword or shield you get at the end of it.... [e digicons]:S[/e]
i suppose you are right, it would be easy to just add it all up and average it though. [e digicons]:'([/e]
out of curiosity, other than its use as a quest item, what is a midnight stone good for ?
while reading the thread on the economic development of life, the universe, and everything, someone, i forget their name, made the comment that the logistics rule broke the immersion factor of the game for him because he couldn't make the mechanic work in his head on why it worked the way it does in game. It did get me thinking that could be a tweak to the rule that might add to management a little, but in the long run make for a better game. Why not change