It seems to me that the concept of "specialists" is a more flexible way of giving building slots to cities. instead of say, lv 0 outpost - 1 building slot lv 1 city - 3 building slots lv 2 city - 6 building slots lv 3 city - 10 building slots lv 4 city - 15 building slots lv 5 city - 21 building slots combined with a building upgrade system, example: lumberjack gives 1 matt, upgrades to mill gives 4 matt, upgrades to "guild" give
Glowing_Ember
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I have to admit that i haven't gone through the tech tree too much as i am still getting use to the game, but i have been following the thread. One simple game mechanic that could be altered is the speed at which buildings and troops are manufactured. an outpost could build a few buildings, perhaps 3, which the intent is to be used with defensive items like walls. Probably a limit of one resource building magic, matts or gold producing building etc. lv 1 city - building restri
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