Glowing_Ember

Glowing_Ember

Joined Member # 4234746
0 Posts 31 Replies 10,050 Reputation

[quote who="StevenAus" reply="16" id="3268435"]This would also explain why it is possible for an AI player to raze a city without waiting 5 turns - because it doesn't get stopped by the UI block that players have until 5 turns after.[/quote] This ONE. RIght here. This one could Explain a lot. if it's the UI that is supposed to regulate the rules of the game, somehow the ai is bypassing it - allowing it to do all sorts of weird things.

40 Replies 41,155 Views

So if you only had 1st tier equipment, not very many trained troops, 200 mana saved up with 4 generating every turn, you have 3 or 4 cities, you think your winning the game (up until now you've had the highest power faction) and then suddenly, bam there's ythril. 1000 TIMES your power level. How did he get so high? (oh there's his nine stack of only juggernauts.... zzzz) and your facing waves of these evrery turn. Guess i'll just restart the game. assum

74 Replies 249,830 Views

The problem with what you are suggesting is that it makes it difficult to make custom factions if every special ability gets locked together with a specific weakness/ skill combination. EDIT: However, what we are starting to see is the evolution of the faction creater system. They are starting to divide abilities into major ones worth 2 picks, and minor one worth 1 pick. since you get 3 picks, with an option for a 4th if you take a weakness, then you get combine&n

16 Replies 15,522 Views

The way it currently works is this. When you design your unit you can pick the items, weapons and armour. For weapons and armourm you can click on the weapon you want, or you can click on the green arrow pointing upwards at the end of the line in a category. Only things you click on the green arrow will be upgradeable when you press the upgrade armour or upgrade weapons button. So if i click on the leather helmet, the green arrow on the breastplate (the top one,

1 Replies 4,595 Views

I partly think your missing the point. If your not preparing for it in advance, and they suddenly show up on your doorstep, first in ones, then a few turns later in twos, then fours, then suddenly waves and waves of them come at you - you simply don't have time to change your tactics to deal with them. If you invest most of your tech into civ, and a magic, with no crystal to be had, you're in trouble - and the first bows you unlock with tech are not going

74 Replies 249,830 Views

i meant the minus to accuracy, but i will be playing with this stuff next week. actually, never mind, i think im completely wrong lol

47 Replies 35,690 Views

is that coded the same way as the crude short bow, i plan to start looking at the sml closely next week now that my time has freed up. if its the same, what happens when you give a crude short bow to a unit?

47 Replies 35,690 Views