Glowing_Ember

Glowing_Ember

Joined Member # 4234746
0 Posts 31 Replies 10,050 Reputation

I really like franknfurter's suggestion and even better, it fits with the lore. The Magic that created the resoln sovereign is the result of a bond between the sovereign and the rest of the faction. It's web like bond (like a spider's web) with her at the centre. She can use this bond to boost all her army with one casting of a spell. so haste becomes mass haste through the use of this bond. (i was eventually planning on creating a resoln faction mod, i'v

68 Replies 54,171 Views

I made a few changes, i seperated the particles effect into a seperet gamemodifier, unit modifier etc. I have my particles back but the display is a doubling up somehow, will need to test a few more time to catch the oddity - after i get a snack for my wife. uhg.

5 Replies 3,553 Views

In order to gain the respect of the ai, you do need to show some military strength. Here is a bit of advice on picking up some quick military. Shard binding. If you want a magical faction, every shard you find will offer you a free unit. Aditionally, when you upgrade your shards, you get a stronger unit. Over the course of the game, each shard offers you a lesser, normal and greater unit. Beast Taming - this ability can be used to harvest wild animals into your a

12 Replies 13,220 Views

resoln is a great example of faction balancing - they have a lot of dependable summons but their base units have less hp and armour. A faction than can summon a lot of creatures should have a definite weakness in either the civ or military tech tree. I of course ignore their spellcasting for the purposes of this conversation.

36 Replies 38,870 Views

What is supposed to happen: you get an elemental damage boost that gradually fades at different rates for each damage type. It does fade as intended, but the buggy portion is this: each round the spells lasts ADDS a permanent +1 fire damage, which accumulates. very odd. The spell has no requirements for testing purposes. The additional test of this spell wsa to check if seperate spell elements could have different durations, and observing the particle effects from round

5 Replies 3,553 Views

get access to the decalon books and teach those henchmen REAL magic. Since the game uses custom factions when you random your games (or you could always pick them on purpose) you can stack your game a bit by planning on allies with useful equipment to buy - assuming of course they don't die out - darwin's law and all.

6 Replies 6,450 Views

I'm just following soma abstract thoughts on the topic in my head, I'm wondering how much gui manipulation can we do - can we make buttons ?

10 Replies 9,638 Views

would it be easier to autodefend into each consumable, such as potions and scrolls, or would it be easier to enter a consumable flag into a potion, scroll etc and then put in a boolean for consumable in autodefend. I'm thinking the latter option, but then mod compatibility could be a problem. Have to be careful with basic functions used all the time. I don't see why a custom mod-specific version could not be used though, ie "stormworld autodefend", dragonlance autodefend

11 Replies 11,103 Views

With henchmen, there is a difference between equipment they are given and the equipment they come with. This happens in other places of the game as well, such as when an enemy sovereign comes under your control(in this case, it happens with enchantments). You can't sell the ax you trained him with, but you can give him a better weapon to use. Tha ax will hide itself, and will requip if you take the new weapon (the one you gave him to use instead) off of him. You didnt make th

6 Replies 6,450 Views

i think a blanket 25%magic resistance makes sense since they have shattered their physical selves for raw magical power. Procipinee has the knowledge of high ritualistic magic backing her up, but resoln has used dark, transformative magic to reach places of power that procipinee can't imagine. Magic should indeed be a dull blade when used against resoln.

68 Replies 54,171 Views

Interesting idea jugg, i'll play a bit on it tomorrow (sunday) and see what happens. I'm, going to fire up the particle maker on sunday with my daughters laptop (which sadly has a better graphics card than my quad core mac - yes i can be cheap - who knew it would be such a terrible card lol saving slowing for a better one)

20 Replies 82,970 Views

I'm thinking of a version that summons a building into the target city. The building would give the boost, you can destroy the building to end the spell. I just need to figure out a way to only have 1, 2 or 3 versions of the same spell running at the same time within a faction, or 1 per city.

20 Replies 82,970 Views