With 800 years it should be expected that innovation has taken place e.g. it might mean that a method has been developed that can minize your 'Forge of the Overlord' into something portable. With a war between the Sorcerer King and the rest of nations (Gilden, Altar, Pariden etc.) innovation has probably been increased. One of these innovations might be a pocket size Forge of the Overlord. W ar does have it "benefits" of (rapid) innovati
thimon2k
Will it be possible to base available decisions/events/quests upon multiple intagibles ? For example fame, famous, and cruelty, could lead to feared king, who beheads his own people in order to save the world for the greater good, or a brave and (hidden) malicious good king could lead to a revolt, when his people find out that their king has lived a double life - experimenting upon his own people. Of course you can also let you inspire by Civilization, w
Actually, I believe the race is Altar[ian] from the GalCiv3-webpage (https://www.galciv3.com/databanks/civilizations/altarian-republic) Altarian Resistance Altarians are a noble and ethical species. Outsiders consider them haughty because of the Altarian belief that their world played an important role in the Precursor wars . It doesn’t help that Altarians also flaunt their unique, native ability to manipulate cosmic energy</stron
Would it be possible to make an intagible variable, Goodwill, and make spell using 'Goodwill'. For example an evil player could use 'Goodwill' to gain mana/power/life/units etc. in exchange for sacrificing population. Normally the population would rise up against the player, but because of the Goodwill, the population would think it is ok to use some humans/people in the greater good of establishing the Empire of Frogs. BTW It sounds nice with the intagi
As others have mentioned an slider/option during world creation to set the speed for the Doom counter could be a feature. This way you could tailor your game style to your own liking. Aggressive players can up the slider to have a faster game, while turtles can reduce the slider to lengthen the game.
Maybe you can add a kind of Fame-system, where you can earn Fame-points, which can be spent on heroes at an Adventures Guild. Of course the Adventures Guild must be researched by the Sovereign and built in one of the cities. The research for the Adentures Guild reflects that the sovereign should learn to attract heroes. Fame can of course also be earned through quests. System components: Fame-points and an adventures guild. Another way could be th
Should Galactic Civilization be added to the timeline? 0: Catalysm 100: Elemental: War of Magic Settling/populating the land after the catalysm, 100+: Fallen Enchantress Someone wants to take over the world e.g. Ceresa ???: Fallen Enchantress: Legendary Heroes Not sure, how this fits into the historic timeline. Sometime after: Sorcerer King A badass player
Brad, you are aware that there are desktop.ini, .dropbox and .dropbox.attr files, too ?? Not sure they should be there.
Will it be possible to position archers on walls and siege engines in front of the battlefield. Here I think on the last picture of 23/9/2014. At least maybe stationary archers/siege engines.
I love the faq so hiarius. Good work Brad, now you me hooked too. So if I were to rename myself, would that mean I can get my name on the box... [e digicons]:grin:[/e]
Can it be confirmed that the game described in the OP is the same game as E2015 discussed here: https://forums.elementalgame.com/454456/page/1/
This is a reply to #58 I would recommend trying to read Way of the Kings by Brandon Sanderson. It might be too much fantasy for your taste, though. https://www.goodreads.com/book/show/7235533-the-way-of-kings?from_search=true
I think that Prince of Thorns may be a good series for you. It follows the story of an (evil) prince. the series consist of three books. http://www.goodreads.com/book/show/9579634-prince-of-thorns
If the research is named "Refine XXX", where XXX is agriculture, production, education, diplomacy, defence or attack, it is an infinite research option. Meaning you will get the bonus every time you research this tech. Therefore you cannot "complete" this tech. The same mechanic is also found in Civilization and other 4X-games, where you have reasearch.
Does the Impusle give you a boost to initiative through the whole combat or is it just on the first turn / action, that you get the extra initiatve. If you get a boost to initiative through the whole combat, it is probably a bug. If you get a boost to initiative through on the first action only, it seems to work as intended. You will get +10 initiative on the first action/turn, and then the initiative will drop to 20 around equal to the soldiers initiative of 16
I think the easiest way is to create your own race, copy the techs you want to edit into the Techs_Race and put them somewhere ex. in the My Games folder. I also wanted to have book techs all the time as Pariden is a magic powerfull race and it is just silly they cant do the book spells. ps. sry for all these post.
I have eseentially just taken the techs I wanted and made it in a new race-file (race=Draginol), where I have edited the techs I wanted e.g. Book of fire and Book of air and Third book. I have also made a file 'RaceConfigs_Draginol.xml' to assign the units to my own race. [code="xml"]- - DisplayName, ShortName, Capital, Description, UnitSkinColor, UnitHairColor, UnitClothColor, Buildi
I have made a file with the name 'Techs_Draginol.xml', which contains the following and is located in the 'My Games'-folder: [code="xml"]- - DisplayName,Description,Image,Color,HotColor,Icon DisplayName,Description - Book of Flames <Description
I solved the problem by creating my own race e.g. copying the xml-files and changing the race etc. I am not at my gaming computer right now, but I now have a "true" magic-using race Draginol compared to the upstarts Pariden. :) If you wish I will try to see what I changed and post it here, if you wish. ps. I edited so that I always had the book of air and book of fire and the Third book. There is a parameter determining the chance to appear.
From Coreabilities.xml the following is written: - - Immune to Magic Unit never fails a spell resistance check Ability_ImmuneToMag
Regarding Shrink I have also experienced this error.
well, i haven't got my daily dose FE yet, so my brain is not functioning yet (sleepy) ... [e digicons]|-O[/e]
this has already being reported. And this is not limited to .915. It was also in 914.
I have also experienced this in .914.
I think I read somewhere that "Immune to magic" was a boost to spell resistance with +100 points e.g. giving the chance of (spell mastery - spell resistance = chance to succeed). Some monsters have 120 in spell resistance. I may be wrong and I cannot test this out today so if someone could test this, it could be clarified.