Frogboy, do you also plan to include the new crafting system? I believe that you have stated earlier that the January beta would include the new crafting system. Would it be possible for you to spoil us with some details regarding the new crafting system e.g. how does it work and can you craft anything under the stars?
thimon2k
[quote who="Frogboy" reply="11" id="3507640"] Quoting XWerewolfX, reply 9 Is just the priest coming in beta 3 or are all the remaining sovereigns coming in B3? I thought I remembered seeing that this was the beta with all the sovereigns and the DM being added. Is that still planned? I honestly have very li
[quote who="cardinaldirection" reply="23" id="3508759"] I was supporting your suggestion thimon2k, and agreeing with Heavenfall - that directly manipulating the doomsday counter is dull vs. doing so via second hand methods (like restoring or creating a shard); then piggybacking to comment on the consequential immersion break, exemplified by the Reduce Doomsday spell as it is currently in game. Addition: and again we agree - flavor text, and titles, definitions, etc. are extrem
[quote who="DsRaider" reply="7" id="3507466"] Quoting bmorris2, reply 5 Question: Can the priest get more favors? Probably they will get favors from sovereign levels. Maybe they could have access to a unique church improvement that gives them another favor when built, or how about w
[quote who="cardinaldirection" reply="19" id="3508732"] Quoting Heavenfall, reply 18 Quoting thimon2k, reply 17 Just wan
Just wanted to mention it here. A favor could restore a destroyed shard, giving you a possible resource, reducing the SK's power hence reducing the Dooms day counter.
Would it be possible to get the latest build of the beta (the one which Brad showed in another post e.g. priest) so we non-thanksgiving people can play with it over thanksgiving. Just like the last opt-in beta version.
Suggestion regarding SK conversations: Will dungeon master have an influence on the available choices during the SK conversations. For example if you are very brave you could have a choice of saying "F... off to the SK", while a high cowardice would (only) give the option of please let me lick your feet and spare my life. I will never do it again oh thy master.... [e digicons]:grin:[/e] [e digicons]*_*[/e]
Regarding the temple issue, I believe that it should be only a priest-building. The other soverign would have their own ways of dealing with thralls. Warrior: A battle cry on the sovereign skill tree which should be cast periodically in order to rally the people behind his banner and not be bored and influenced by SK. The battlecry has a waning effect e.g. lasting only a limited number of turns before being needed to be cast again. Tinkere/artificer: A recipe on the sove
Another question, will there be an opt-in of the beta-beta you have made so far. In other words will it be possible to play as the priest sooner than later?
Would it be possible to restore a destroyed shard using a Favor. Or maybe it cost two favors and the shard is restored and the doomsday counter is also reduced to reflect the reduced power of the SK. I was thinking that the Priest could have a avatar-hero (reflecting the god/ books chosen) or a paladin-hero. - The avatar hero's skills could be reflected by the books chosen during soverign creation. If for example there was an overweight of chaos books, the skills of
[quote who="Leo in WI" reply="4" id="3506074"] Barring some kind of traumatic event, Beta 2 should be releasing on this Thursday, November 14. Thursday? or Nov 14? Can't have it both ways this year gentlemen! [e digicons];)[/e] [/quote] But if they release the game Thursday I believe Australia will then have moved on to November 14th, so it is possible (kind of). Just not in the same time zon
I could see different ways to lower thralls / influence from Sauron: - the wizard would some sort of spell to brainwash the people into worshipping/adoring or at least protect them from the influence of Sauron aka SK. This spell could be upgraded to a grand spell of brainwashing reducing thrall globally in all controlled cities and even sway minor factions away from SK towards you. - the tyrant would have some building like a torture chamber / secret police (expensive un
I would like to know if there is any plans on implementing spells, buildings or skills that lowers the influence of the Sorcerer King on your own population e.g. lowers the thralls (unrest). I find it odd that building an additional city lowers my logistics. I have found that you only need one city, because if you build another city the thralls in that city will reduce your logistics to zero (or negative giving you zero gain). BTW is there anyway to raze a
Thrall is an English word, which I believe to be fairly common. However I am not a native English speaker, but I have read many English (fantasy) books, and the word thrall is not uncommon. thrall is synonymous to slave like subjugation. http://dictionary.reference.com/browse/thrall
When I choose "beta 2 development snapshot" i am asked for a code to unlock this beta. Does the beta2-opt-in require a code?
Crafting: Is there an advantage of building multiple libraries e.g. one in each city?
I believe it was said somewhere (by Brad or others) that due to the removal of the unit editor, SK would have lower specs requirements, as the engine would have to render multiple different graphic unit c onfigurations. Therefore I do not believe that it is likely a unit editor will make it as a feature into SK.
1) There does not seem to be unit customization as Legendary Hero. The heroes can be equipped with crafted items and new skills can be obtained. 2) I guess the art style are staying.
Will it be possible to have a short-cut bar and keys to often used strategic spells e.g. raise land, pillar of fire etc. ?
[quote who="mqpiffle" reply="2" id="3500648"] Need more crafting recipes. A LOT MORE. We need craftable weapons other than swords and staves. [/quote] Crafting: Could you have basis recipes, where a basis sword takes 2 slots, 1 iron and 1 XX. If you then level up your crafting skills either by building crafting buildings or level the sovereign, you can add another slot, s
In tactical battles for cities e.g. sieges, I think that watchtowers should provide a stationary building shooting arrows or the like with a low initiative. With battlements it could add some archers stationed away from the battlefield. Both the watch tower and the archers on the battlefielld should only be reached by ranged weapons, flying units (Varda), incorporal units (Banshee, unless the defenders has some kind of spiritual wall) or when all defenders
Hi After playing SK for some hours, and being aware this is a beta subject to change I have some comments regarding the spell research system. Would it be possible to have a more intuitive access to the 'learn spell' ex. from the mana-circle (where you set the ratio of lore, mana, spell). Maybe even be able to change the researched spell at the cost of losing all your research into this spell. I also managed to research all the available spells, meaning that lore
Hi After playing Sorcerer King for a couple of hours, it is bugging me that the units all appears as single units in the list to the right. Would it be possible to collapse the units into armies and remove units in cities from the list or maybe hide them in some way. This way it provides a better overview of your active units, while passive units are hidden e.g. not cluttering the UI. Please feel free to use this post as basis for comments
I believe that Altarian as the survivor is one scenario Brad has chosen. However it could be a feature to customize the Altarian race in GC3 to the one you think should have survived the wars. After all we are default playing as Altar, and it should be noticed that GC3 takes place many years after Sorcerer King, so Altar has all possibilities of winning the war against the Sorcerer King and unite the races/nations/people under a single banner into a more homogeneous race with ma