Have you tried Master of Mana ? It's made by the same guy who made Wildmana . It's kinda new version of Wildmana, but not quite. I didn't play it though. http://www.masterofmana.com
Gandhialf
[quote who="seanw3" reply="25" id="3108994"]I would laugh so hard if the reboot ends up looking like XCOM.[/quote] On the same engine? Not very likely ;) They even say they would like to keep compatibility with mods. I don't believe they'll manage that, but if they're considering that option then it means the game will be almost the same (with refreshed UI, rendering and stuff). I like it.
[quote who="Hawawaa" reply="15" id="3108730"]link BG I and II being remade! I'll buy it! [/quote] On the same remade Infinity Engine, not 3D! I think I love them. I hope they'll incorporate new D&D rules and include Throne of Bhaal . edit: They will include ToB! source edit2: They'll keep 2nd Edition D&D rules for BG1 (<a href="https://twitter.com/#!/Tr
Question: [quote who="Heavenfall" reply="127" id="3102605"]If the game was a five-dimensional portal, and one end was the sound of summer, and the other end was the colour of dreams, in what manner of time units would you describe the current state of the beta, mutatis mutandis?[/quote] Answer: 42.
I liked this in FFH 2: animals could be controlled by players and had hidden nationality (afair).
Did you know...? Microsoft Airplane 8 has two different and very specialized user interfaces. Pilot, in order to perform certain tasks, can smoothly switch between them with easy to learn mouse or hand gestures. For instance pitch can be controlled in the first UI (fun fact: it's called Subway ) and roll in the second. (Some headstrong pilots still try to find a way to control yaw. Actually it's being controlled by Cloud Autopi
[quote who="the_Monk" reply="306" id="3098257"]Just curious if any of the non-STEAMers every check out this page: http://store.steampowered.com/stats/ I mean it's easy to see that the bulk of the playerbase is there for the MP, stat-tracking, social interaction (if you check out the huge MP-based groups etc.). STEAMWORKS is what people want.[/quote] Sid Meier's Civilization V is seventh, nice. 4x gaming FTW [e digicons]XD[/e]
[quote who="Casavo" reply="304" id="3098227"]My net was fairly slow at the time and it took almost 20 hours to download and then i had to wait for it to update after that. [/quote] If you've bought it directly from Steam I would say: pretty fast shipping! ;)
[quote who="Zubaz" reply="22" id="3097622"]Fences does not interact with the directory structure in any way. It is a desktop layer app. no more, no less.[/quote] I see. Thanks for reply.
I have a question about Fences. From explorer point of view "vanilla" Windows desktop looks like this: folders on desktop are folders in C:\Documents and Settings\Username\Desktop folder (at least in XP) and shortcuts (or other files) on desktop are shortcuts (or other files) in the same folder. How does a fence, from explorer point of view, look like? Is it simply a folder with special name that tells Fences program to interpret it as a fence, not as a folder?</
[quote who="Das123" reply="1" id="3097001"]Distant Worlds has been released world-wide from Matrix Games. Just order it from their website.[/quote] Do you know where I can buy it cheaper? 100 USD for game and two expansions is a little too much for me right now...
If you don't like SD distribution policy don't buy their games. It's this simple, really.
[quote who="Cruxador" reply="28" id="3096547"]It's possible that very slight reduction would occur in with some forms of plate, especially earlier forms, and it would certainly occur in ill-fitting plate. However plate armor was intended to offer full articulation and be easy to move in, and by and large was entirely successful. The misconception that it's heavy and difficult to move in stems primarily from D&D, and D&D-based video games. Turns out Arneson and Gygax couldn'
[quote who="Cruxador" reply="25" id="3096504"]quoting postWe’ve grown up thinking that plate male is always the best and you should just toss that on to everything.But... That's pretty much true, assuming you can afford it. Like, the benefit of putting full armor on an archer is pretty small because you don't want your archers in combat. But that doesn't mean that full plate (with the historically accurate padding underneath) isn't still the best option for him if you ha
Thanks for this Frogboy! When I've looked at the second screenshot I remembered this . I know these kind of stuff must have low priority level, but they bug me a little.
[quote who="Lord Xia" reply="3" id="3096080"] Quoting Gandhialf, reply 2Is there similar situation in other State Mental Hospitals? Yea, its pretty common all over the nation, was just reading about an Oregon state hospital going through the same thing. [/quote] Damn, that's not good...
I've tried to make a poll about Staemworks and Stardock games but it breaks the forums. nvm...
nvm
So how much? [e digicons]:grin:[/e]
Is there similar situation in other State Mental Hospitals?
[quote who="seanw3" reply="4" id="3095658"] One of the questions beta testers have been talking about is the problem of techs having prerequisites in other trees that force the player to research every tree to the point of those prereqs, preventing true focus on one tree.[/quote] So there's practically one tech tree. "Three tech trees" is just a UI thing. Good to know (I don't have FE beta). I'm not saying it's a bad thing.
I like the idea of basing the game on those three pillars: three tech trees, three types of buildings, maybe three types of units (but there are no workers like in civ and caravans are gone, so there are practically no " laboratores", only pioneers ), and even three types of cities. We don't really need to have three simultaneous productions lines to make those three main domains of society visible. [quote] I will present my trifunctio
[quote who="Lonemessiah" reply="10" id="3094354"]Basically actions could dynamically reduce your initiative for the following round. For example: Moving during a turn cost 5 initiative Casting a spell could cost spell level squared (maybe modified by intelligence) [...] [/quote] So initiative modifies how frequently a unit can take action, and type of action taken modifies ( decreases ) initiative. This basicall
Hi! :) Edit: I see that you've suggested the very same thing. I'm sorry I didn't read carefully [e digicons]:rolleyes:[/e] (A minute after posting I edited my previous post to explain why I want to "shift" initiative, still similar to your idea, isn't it?).
[quote who="Sarudak" reply="27" id="3095002"][1] No Modifier : Club, Spears, Stave (?), One handed Axes [2] + Modifier : Knives, Swords [3] - Modifier : Heavy Blunt, 2 Handed Axes, All Magic staffs[/quote] So why not "shifting" the modifier: [1] - Modifier : Club, Spears, Staves (?), One handed Axes [2] No Modifier : Knives, Swords [3] - - Modifier : Heavy Blunt, 2 Handed Axes, All Magic staffs Now we have the same differences betw