soooo Sooooooooon
Taslios
[quote who="Old-Spider" reply="26" id="3665587"] I think the new invasion system will cause a lot of problems. I mean problems like this: I want to invade a planet. Is it defended or not? Who do I send - soldiers, regular citizens or specialist citizens? How many? If it's not defended, it doesn't matter. If it is defended and I don't send enough invaders and lose, all will be killed, and I just wasted my efforts and people.
I agree whole heartily. I am a founder because as my former roomate likes to joke "one more turn"... oh.. ok um "one more turn".... right yeah going to bed now... just "one more turn"... crap that thing out there in the sky.. that's the sun... it's now up again... One more turn.... Pretty much describes my experience with GCII I bought it right away... got each of the expansions as they came out and really really lov
So when do founders get to play it? will there be a beta period?
..... DROOLS
[quote who="aerez4546" reply="85" id="3664877"] I really think that just eliminating the over-lapping stacking effect of economy starbases would go a long ways to cutting down on the constructor/starbase spam. In other words, just make it so that colonies can only benefit from the effects of 1 starbase. Just that one change would alleviate many of the problems of tech research snowballing too fast late game, problems of the AI not being able stay anywhere close with player pr
I still support a soft cap rather than a hard cap.. Administrators represent free to build starbases.... once you run out starbases cost 1000 credits to build and say 25 to 100 credits a turn to support.... This can be reduced with research but never eliminated. if a player just REALLY needs that starbase, they will be able to build it. But at a loss of revenue or other options to spend money.  
Debris field for major battles would be neat... Then either survey ships, or "any" squirrel ship can just go and salvage stuff.....
.... reminds me some of the Man-kzin wars... can't wait.
[quote who="lyssailcor" reply="57" id="3664053"] Quoting tilyas89, reply 56 I do love AI updates and new features. However, I'm not finding the motivation play many games anymore. Its the damn end game mop up phase that always looms over my head. At a certain point I just start snowballing and would like to see some en
[quote who="leiavoia" reply="52" id="3664034"] Quoting Taslios, reply 51 Quoting lyssailcor, reply 49
[quote who="lyssailcor" reply="49" id="3663965"] Quoting charon2112, reply 48 Is version 2.0 the same as Crusades? No, 2.0 is a free update, Crusade will surely take some time still ... [/quote] I'm curious as to where it became written in stone what a version number was su
So... how about a happy medium.. In GC2 certain starbase components had a cost associated with them above and beyond the cost of the constructor needed to build the component. Because GC2 was on a grid based map rather than hexes it was easy to put a Max number of starbases per sector cap in the game, and it WAS capped. This lead to balance that is not currently found in GC3 Just because you can do something doesn't mean you SHOULD do it....&n
Hey Brad... first thank you for all the work you do. As you nitpicked the ship designer a bit in this post... can I direct you to this? https://forums.galciv3.com/480848/page/1/#3659595 I really wish the game would see a ship design that we upgraded from a pre-existing design as an UPGRADE that we could then go into the ship
You are both right. One of the things that has bugged me about the way the Ideology system currently works is that it is very very dependent on map size. The different size maps should play differently However the tools in the game should be balanced so that when a player is making choices the size of the map does not automatically choose for them. I think the Ideology trees need a lot of help to actually work right... &nb
[quote who="Frogboy" reply="18" id="3660209"] I have a lot of thoughts on this as I took a look at how this was coded. Basically, imo, it's backwards. The AI goes into a planet already deciding what it wants to build and then tries to find the right tile for it. If it were me, I would look at the best tiles on the planet and then use that to decide what to build. [/quote] There has to be a empire wide balance/need look back function t
On the Research... I've posted dream lists before about how the trees should be more inter-connected... Make there be Prerequisites that are outside the direct tech path. Make the focuses actually a genuine focus that branches so if I research say Faster Engines I might get "Plasma Conductor" as a child branch research that gives me a minor reduction in energy consumption (cheaper upkeep on manufacturing)... Currently
The Change to Influence growth is really a bit harsh... Playing Krynn 151 turns in on a loose cluster map and none of my planets have enough influence to even make a territory... Yes, the improvements are more powerful, but the net effect is still massively stunted influence growth... How is anyone supposed to planet flip if the influence never grows even when playing an influence race?
Is the fact that thrusters are basically useless being looked at for balance? I'd love for a fast nimble ship to actually have a chance against a slow lumbering hulk... Just a thought
So what about custom races that use say the Torian ship templates? would that simply be Torian ships then?
So I never use the base ships in game. I always design my own ships. So one of the features of the shipyard is completely useless... that would be the "use current design" If I make a ship design and name it "Yormuncher" and then get better engines and go back to the ship deisnger, there is not a "upgrade design" option.. only a use this design option. So Yormuncher MKII is seen as a totally new ship. &nb
[quote who="leiavoia" reply="30" id="3659272"] Quoting neilkaz, reply 23 "Starbase minimum distance reduced from 5 to 3 tiles" Please NO!! A billion times NO!!! This one change will go far to make sure that I will rarely if ever play this game again, which in its current form I have nicknamed Age of Starbases.</
I'm just confused by the use of both Frogboy and Draginol avatars... Why use two different avatars? That said, I am very excited about everything here. Though I do wonder why the size of the maps is being decreased so much? The map size and the vast scope of the maps is one of the highlights of the game in my opinion. Is this simply to increase the speed of the game, or d
The Altarian tech tree is underwhelming.... it is only their traits that allow them to be playable. Most of the rest are good for specific things... like Iridium for money/influence etc..