Endless space: 1v1v1v1 150 Fleets of 5 Titans/1Battleship per fleet = crash to desktop Homeworld 2: 3v3 Hyperproduction map Expert AI = can crash to desktop Shogun 2: 2400 Samourais on Survival Campaign = can crash to desktop Sins: 3v3 AI Cruel max fleets on small fleet size = can crash to desktop .........etc These numbers are of course not official but trust me they are quiet accurate considering the experience and time spent playing em. It does not conce
Boobzor
Why the hell there are no true emulating software to merge all 8 cores into one All those Intel Rapid Technology **** useless softwares which do nothing but leeching some of your memory. Why nobody ever made such softwares, is it too complicated?, VMWare can do it but u have to use VGA Standard Card driver so no directx have failed testing it but it can emulate 4 cores into 1. Homeworld 2 and every old games would receive quiet a nice boost. Homeworld 2 lags hard too w
[quote who="TopAce6" reply="53" id="3224973"]i find endless space to be quite boring, but as a former IT Admin with many years experience working on computers, and some programming...i just don't buy the excuse about not being able to do multi core programming easily. Any developer MUST be able to do multi-core as part of there job, its just not a option. Multi-core computers have been out for quite a wile now in computer years, and they a
[quote who="TopAce6" reply="51" id="3220875"]well just let me know, imnot planning playing sins much till SOA2 is rdy. but that program really isn't made as a game booster per SE... its much more then that, its basically task manager on steroids. keep in mind though, like y'all i am very skeptical of any "automagical" programs[/quote] Meh, give up already mate... I talked t
0_______________0 uh sorry double reply
[quote who="XATHOS" reply="47" id="3216803"]Why do you care? It's on a different, modern game engine with different potentials, even then, all the games I play against involve at least 3 humans and use mods. I know your playing against at least 1 AI. That game also hasn't been artillery and shield spammed to hell (like all my games end up being). Do that, and get 3+ hours into the game, and you'll see what I'm talking about.[/quote] i play again
dont you want sins to run like that [video]http://youtu.be/83QJPNnUHzQ[/video] three mini-freezes caused by FRAPS so far, can't record @ 60 fps, it is 30. yet the gaming isnt affected, no crawling in the mood feelings like sins can cause. its always smooth and i can make a more epic one if needed you will see that the game never slows down or get on your nerves. CPU aggressivity will, meh i should have disabled nukes.
[quote who="Ryat" reply="39" id="3211954"] Quoting Boobzor, reply 38but its not gonna happen right. Sadly no. The one downside of this otherwise lovely game.[/quote] Just like Ferraris without clutch, first gear only, you gunna love the first mile for sure.
[quote who="XATHOS" reply="37" id="3211816"]All their maps are basically all the same size, but claiming it can support 2 million units on the screen without lag is very far fetched. I've been in several games where it's lagged by mid game and far from anything even a fraction of 1% close to that number. At least with the original supcom, I have more control over things.[/quote] Exxagerating about 2 million units doesnt mean its actually bullshit. Do not dodg
ok you guys say Give it a rest [e digicons]>:([/e] Beside the game gets VERY slow when u reach half the fleet capacity in a 3vs3 battle with small fleet size and pirates disabled) past a certain time, the game crashs and generate a .dmp file that weights 50Mo of spam battle logs. with rebellion i have a few savegames that if i launch my fleet of 16 capitals into battle, the game crashs to desktop, pretty random tho, sometimes i kill enough ennemies and the game
[quote who="thenitz" reply="19" id="3184942"] Quoting Boobzor, reply 9 I dont know if the Core i7 Extreme Edition can run Sins better, Probably. neg i have it - (stock clocked till i have time to setup watercooling) the cpu usage is barely 25% only 1 thread out of 12 (hyper threading) is almost maxed.... gaming 2 humans vs 2 comps is a nightmare after 20 hours[/quote] Jeezus christ 12 Cores on the extreme? i didnt even know
But first (REBELLION Unbreakable map) https://rapidshare.com/files/398847261/Unbreakable.zip Try it yourself and let me know if you know any tricks to run this thing smoothly. I know this isnt the kind of maps Sins of solar is commonly offering, it's just very different and massively defensive or was it offensive? hmmm either way u can reach the overcrowded status in no time. HF Player positions --
[quote who="Pbhead" reply="16" id="3178369"]why do you have your settings up so high. [/quote] What? these are default settings, and yes i think default is high high high and ship bump low, i havent touched this yet. But good idea, imma try with everything set to low.
In this video. 15 fps. 5 when zooming too much. And i was being kind because i made it worse. ive managed to reach the maximum units the game can handle. It crashed back to windows desktop, made me laught the first few seconds until i remember that it pisses me off. This video recording has only a few ships fighting, FAR from being epic, but its already lagging hard. Pointless to go any further i know i can make it running @ 2 fps and then the game crashs. [video]http://youtu.
[quote who="Rebell44" reply="13" id="3175767"]This game really need multicore support - playing on huge maps very quickly slow to crawl even with 2600K @4.5Ghz [/quote] Yea, gotta live with that for now, i guess :( They are aware of the problem and im sure they will do something otherwise just wait for Sins 2.
On this map you can see these Volcanos planets suffering massive attacks from IA Nightmares as they are the only way, the entrance to your hive pretty much. and gl if u didnt prod enough ships to survive this, he pushes with allies and the planet area is empty within a minute. Its not rare having 700 Illuminators and a retarded ammount of fighters in there. In a fight, when a team starts to show weakness, it goes down even faster and youve pretty much lost the game if u were all-in. Most of t
the framerate is like that without FRAPS too, FRAPS writes to the SSD drive and Sins is running from other harddrive for fewer disturbances, Some major games like BF3 gets a huge drop in the framerate yes, impossible to record @ 60 fps. but i can record many games without any lags. With Sins, i have 6 inactive cores so i think FRAPS isnt a big deal. Sorry but I wouldnt be lying about that, i played this game many hours without any softwares running in background to make sure i have 10
[quote who="Tridus" reply="7" id="3171639"] It wouldn't work in this case. The problem is that languages like C++ can't be easily broken apart to execute functions out of order or in parallel, due to potential side effects. Parallelism has to be explicitly added at safe spots in order to have things still work. Just trying to have the CPU scheduler do it on the fly is going to ask for trouble. Now if it was written in Haskell on the other hand...[/quote] Hmmm,
Indeed, last patchs have done so well to trinity. Altho, the 3v3 battles with Nightmare IAs on some deadend special maps are still not possible im afraid. [video]http://youtu.be/h_64c77uoS8[/video] That was the way i liked it [e digicons]X|[/e] Maybe we only need a tool or software that emulates all 8 CPU cores into one (Virtual Machine softwares excluded). I still pray for that, i don't want to launch that topic again, it has been debated many times already, But
[e digicons]x_x[/e] you have ruined my day. But.... it's just one day, i can handle it. [e digicons]:hrmph:[/e] Damn, no FAT Battles, i will stick to 1v1 and guess i will wait for a discount as i already own Sins: Trinity. Thanks for your fast reply
Hello, i had some issues running previous version of sins of solar empire, i am the author of some well-known laggy videos posted on Youtube. Massive overcrowded laggy battles with my CPU barely running to 13% usage, and no it was not caused by graphic cards, just the CPU idling when it should not. Sorry if i am straight Does anyone know if Sins Rebellion has a new engine / platform and will be multi-core CPU support, or is it just a modified Sins based on the
[quote who="rothdave1" reply="17" id="2885830"] Quoting harpo99999, reply 16 Quoting rothdave1, reply 13I just played my first largish game that didn't get laggy at anypoint. Huge Random map 100ish planets no lag whole time and all it took was a i5 2500k at 5.2 GHz and ram at 2133. you have just confirmed my claims of over a year ago that sins is RAM speed bound, with SINGLE cpu ghz bound as the SECOND bottleneck thank you harpo Your
[quote who="ShotmanMaslo" reply="11" id="2879183"]Play with small fleet sizes. Larger fleets add almost nothing to the game in terms of gameplay fun. Its just more of the same eyecandy, and more processing speed required.[/quote] it is 3 vs 3 (AI CRUEL) with SMALL FLEET size already. HERE http://www.youtube.com/watch?v=h_64c77uoS8 From Large to Small, there almost no differences anyway (with the lag) &nbs
[e digicons]>:([/e]
[quote who="SageWon" reply="9" id="2876868"] Quoting Boobzor, reply 8Ok guys cheers... still laggy as hell. Maybe you need to lower effects settings? I can't say I've ever had that much lag, and my system would be considered old by your standard. Granted it wont be as beautifull, but I hardly see a difference any more.[/quote] thats with every effects disabled and every details at medium and ship bump low detail.