Mo2k, do you have the follow autopilot ships option on? If so, turn it off.
CariElf
Modifying save games will trip the cheater flag.
And they're presently starting work on a Vampire-based MMORPG. Awwww....I wanted them to do a Werewolf MMORPG! I also like the WhiteWolf Mage system.
There's no way that this could be implemented with a mod, and it would take a complete overhaul to change the grid size. I also think that it would be a bad idea to increase the grid size. You can have 900+ planets on a gigantic galaxy. That's 900x100x200 tiles to deal with. In order to make that remotely playable, now you have to have improvements that take multiple tiles, which adds more complexity, and would require more micromanagement. I'm sure we said
We have posted a test build that should fix this problem here: https://forums.galciv2.com/?forumid=357&aid=155043
Ephafn, that seems to be the case. We've fixed this bug and a memory leak. If anyone would like to try the test build, check out this thread: https://forums.galciv2.com/?aid=155044
We had hoped that the memory leaks that we fixed in the 1.6 betas were the cause of the out of memory bug, but it turned out that we hadn't found all of them yet. So sorry for the delay, but we think that we have squashed the last and worst of the leaks. We've also fixed a crash when you have the background stars (or point sprites) turned off. Thanks to the people who sent in their files so that we could reproduce the problem. I'm posting this as a test bui
We had hoped that the memory leaks that we fixed in the 1.6 betas were the cause of the out of memory bug, but it turned out that we hadn't found all of them yet. So sorry for the delay, but we think that we have squashed the last and worst of the leaks. We've also fixed a crash when you have the background stars (or point sprites) turned off. Thanks to the people who sent in their files so that we could reproduce the problem. I'm posting this as a test bui
sushistrip, you could have created your own post. Did your mod come as a zip file? If so, you just need to unzip it.
Do y'all still want debug.err & prefs files from sub-spec folks like me or should we finally break down and get cards that will run DX9 properly? Yes, go ahead and send them in. If you need an excuse to go buy a new video card, don't let us stop you, but in the meantime we need more info about this problem. kk, well my
If deleting the prefs.ini fixes the crashes, it's probably something to do with your resolution. I generally recommend setting your resolution to the same resolution as your desktop, particularly if you're running in widescreen. The debug.err reports your desktop resolution in a line like this: Current Display Mode: 1280 x 800 (32 bit) (60Hz) The first value is the width, the second is the height. You can set the display width and height manually in the Prefs
As a note, if you are running Dark Avatar 1.6 on Vista, your debug.err will be in Documents\My Games\GC2DarkAvatar along with the prefs.ini file.
Maurice, Hmm...well I didn't really see anything obvious in your debug.err so I forwarded it to our 3D engine guru to see if he can find anything. You don't have anything running in the background or systray that could be causing constant refreshing, do you? Or if you have any anti-virus or internet security programs running, try excluding the GalCiv2 folder and binaries.
Maurice, Does running in fullscreen make a difference? Are you spanning or mirroring your monitors? You should have the Enhanced Ship Render option ON, also, so go ahead and turn it back on.
To increase the amount of Virtual Memory available to Windows: 1) Right click on the My Computer icon and chose properties 2) Click on the advanced tab 3) Under performance, click on the Settings button. 4) Click on the advanced tab 5) Click on the change button 6) Change the initial size to the recommended size and then increase the maximum size. As a note, you should make sure that you have enough hard drive space left for the maximum virtual memory
If you take that argument then the single mother struggling to make ends meet whouses hand me downs, maybe even from her own, older, children, instead of buying new clothes is just as 'guilty'. What a fundamentally ludicrous position to take. This is a flawed comparision. Clothes can only be worn by one person at a time and once resold, do not continue to benefit the original owner. There is nothing to stop someone from buying our game, i
Mo2k, the debug.er is supposed to be in the same directory as your GC2DarkAvatar.exe, unless you were running vista, and then it would be in your Documents\My Games\GC2DarkAvatar folder. Are you running in a limited user account?
Mo2K, you have the Enhanced Ship Rendering option ON, don't you? Can you please send in your debug.err to [email protected] and copy the text from your post into the e-mail body?
Please send a debug.err, your most recent save game that exhibits this problem zipped, and the screenshot saved as a compressed jpg to [email protected]
Has anyone tried the beta builds to see if this problem is reduced by the change I made in 1.6 beta 5?
JubJub15, If you have the latest build off of SDC, just extract this zip file to your GalCiv2\DarkAvatar folder.
kholdstayr, I forgot to put in the updated string file. I'll make sure to get it in for the real update.
If you are still experiencing slowdown issues, please try this build and turn OFF the Enhanced Ship Rendering option. You may also need to turn off the Allow Mixed Vertex Processing option. http://sd.stardock.com/carielf/da_1_6_rc1.zip
If anyone would like to try a test build with the new options, here's a link: http://sd.stardock.com/carielf/da_1_6_rc1.zip
That's because we haven't put up that update yet.