Wrath89

Wrath89

Joined Member # 4452402
14 Posts 287 Replies 13,398 Reputation

Having 3 or so capital ships is nice if you have a strong supporting fleet as well, and if you're good at micromanaging retreats . If you can lure the enemy into attacking your capital ship(s) rather than your frigates, and if you're good enough to retreat your caps in time when they're under heavy fire, you'll have saved yourself a few frigate losses.

25 Replies 24,740 Views

There's also a game setting to turn them off completely when setting up a game. That's what a lot of people do... pirates are random and very annoying when playing against AIs with huge income bonuses. If you don't have a couple Novaliths yet, another (much easier) option is to send in a scout to the pirate planet and have it circle around, luring the pirates, and to then send in a starbase. Once it's built it'll destroy the pirate ships, at which point you can sen

70 Replies 560,121 Views

At that point in the game, against AIs, at least, you should be getting much more income than you should know how to deal with probably, so you could probably develop your fleet to be as large as you like to crush an opposing fleet of any size. Also important is that you'll be able to very easily replace whatever losses you take with more firepower-dealing frigates. If you have enough income and have a larger/better fleet than the enemy to begin with, taking frigate losses is fine when yo

25 Replies 24,740 Views

If the developers make the Rebellion trigger system flexible enough (and can display text onscreen) I'm sure we'll start to see a few mods with good campaigns, created by the community. Give us the tools and the community will do the heavy lifting, devs!

22 Replies 25,137 Views

Steam unfortunately has a habit of suddenly jumping to 100% CPU usage for a few minutes while it's doing who-knows-what, and Steam also frequently uses a good amount of bandwidth for no apparent reason. It does have issues, and using xFire for communication would probably put slightly less strain on your system and on your connection. That said, I still think that Steam is an excellent way of organizing/downloading/updating your bought games, and I would prefer it to any other pos

60 Replies 263,287 Views

Your post was cut off (these forums are bad). The cut off part says: I've recently gotten back into SoaSE (not that I ever left it, but have been preoccupied) and am looking for a mod I've been wanting to try out for years, but cannot remember the name of it for the life of me. It gave independent factions stations and extractors (perhaps defenses as well, I cannot recall), so rather than simply destroying ships, they were actual established colonies. Is anyone able to point m

7 Replies 21,668 Views

[quote who="casey360360" reply="33" id="3019440"]right now sins is just boring. [/quote] It's never boring. Come online and see where all the fun is at. It adds a whole new dimension to the game, playing against other humans! (If you're intimidated by the learning curve, feel free to talk to me, I'll help out as much as I can)

64 Replies 158,950 Views

[quote who="wbino" reply="2" id="3019441"]And for us anti Facebook MEN, I sure you'll post any new info on this Sins webpage...... [/quote] That's the spirit.

14 Replies 33,452 Views

I think Advent's bad economy is simply a faction quirk. Rather than balance the Advent economy to approach the economies of the other races, I think what's supposed to be Advent's strength (namely, military) deserves a buff instead to make them competitive with other races. In particular, it'd be nice to see a skilled Advent player to have at least a slight chance against a somewhat decent Vasari player late-game. The phase missile advantage combined with Advent's

40 Replies 45,609 Views

I don't know if Gamestop would take it (I would think it very unlikely if they did given that the serial's already registered), but if they don't and if you have no other games on your Impulse account you could try selling the account itself to someone else. I'm not sure if that would violate policies though...

11 Replies 25,477 Views

It really depends on what sort of game style you like. I personally hate hate hate losing any ships at all which is why I use caps/Dunovs if I'm TEC, but Darvin is making a good point in that you could probably do anything at that point and still win.

25 Replies 24,740 Views

The Dunov is nice in long AI games where you have a lot of caps and don't like retreating them. Hoshikos can only repair so fast: having 2 Dunovs which can give your other caps +1500 shield points every 11 seconds can be very useful, especially with cultural antimatter upgrades. Of course, none of this works in competitive games.

25 Replies 24,740 Views

If anything, I think the best faction for the pocket is Vasari. Although it takes a minute or two or three longer to get trade ports than the other factions, they get the neutrals much faster to compensate. However, more important is that if a skilled Vasari player isn't taken out quickly and is allowed to expand (like when in the eco slot), very often times they grow and research to a point at which they become unstoppable, what with Subverters, minelayers, Overseers/Orkulus combo, Phasi

40 Replies 45,609 Views

[quote who="RiddleKing" reply="20" id="3018990"]weaknesses at tier 4 onwards in the harmony tree are a pain. I don't doubt that advent economy is weak. Having an advent/ally is by far more beneficial than one might imagine. I don't think its the kind of race that plays well alone. Its missionary vessel is very important.[/quote] The missionary vessel? I don't get it. It's a colony frigate. What can it do, other than move slowly, capture extractors occasional

40 Replies 45,609 Views

[quote who="ZombiesRus5" reply="17" id="3018861"]1. Increase Advents shield research from 5% to 7.5% per level which would result in a final 45% gain in shields and shield restoral over the current 30% max.[/quote] Hivemind. :) [quote]4. No changes to the Domina except to fix it's targetting. You get a similar result of multiple Domina's casting on the same target even if you pull off the needs to face target. Then see how it performs before removing needs to face targ

40 Replies 45,609 Views

[quote who="gamerlamb" reply="16" id="3018849"]I've advocated for larger mid-late game increases in mitigation to help balance Advent vs TEC as well as research to add Phase Missile Resistance to Cap Ships & the Guardians Shield Projection ability to balance Advent vs Vasari.[/quote] PM defense is a good one. Also, I think the Advent simply need stronger shields. The mitigation upgrades come only when they're researched and when you're lucky enough to be fighti

40 Replies 45,609 Views

A human's income is generally worth like 5 times as much as an AI's income, because the AI simply can't use its resources effectively. I recommend against attempting to "feed" AIs.

26 Replies 14,357 Views

I just ran a small test on this and came to some unfortunate conclusions. I was on Point Blank with no AI using pirate attacks to level up my 2 Dunovs and my Sova. After a bit of this and researching armor/shields, I warped my caps into the pirate planet so they would take damage. My Sova warped in first and soon the pirates all gathered around it, shooting. Once its shields died I activated Shield Restore autocast on the Dunovs. They both activated at the same time (at level 2, +5

25 Replies 24,740 Views

[quote who="Coridane" reply="48" id="3018751"]When set to auto, does the Dunov prioritize, charging the shields of ships that are down to, say, 125 versus ships that are down to 800? Or do they just automatically restore shields on whatever ship isn’t at full strength, even if it is just a few points below full capacity versus ships that are dangerously low?[/quote] The Dunov's Shield Restore's autocast only activates on targets which will mostly utilize the shield point

51 Replies 159,181 Views

[quote who="JA_394" reply="3" id="3018548"]You're not going to ICO, are you? Ooooh... If you are, stay away from everybody there.[/quote] Stop trying to scare away the newbies, please? Like all multiplayer games, there are a few unfortunate characters to stay away from on ICO, but by and large the community is fine. Adam, if you plan on staying on ICO and want to become a good competitive player, talk to me and I'll send you a multiplayer

7 Replies 3,260 Views

Given that superweapons used by the AI are very often ineffective, especially if there's enough time to build more than 2 or so, setting a limit can make sense to force the AI to use its funds more intelligently. (and if the human(s) have control over the superweapon limit they can of course set it as high as they wish if they really like building superweapons)

36 Replies 131,069 Views

Ah, you're thinking of games against clueless AIs, which can be very easily stumped by a single starbase... I was thinking more about games played against opponents capable of making strategic decisions, like on ICO.

11 Replies 9,287 Views

Since massed bomber squadrons are already so common in late-game I'm kind of hoping they won't be the best Titan counter, although given what a Titan is it sure sounds like it. [quote who="Coridane" reply="64" id="3018450"]As others have said, I hope it can be turned on and off, because there may be days when I only want to contend with traditional firepower. However, if they don't include such a switch, no big deal.[/quote] Based on what titans sound like you migh

84 Replies 247,260 Views

[quote who="Darksxx" reply="3" id="3018444"]Why do you need mobile Novaliths when they allready have unlinmted range for doing just that?[/quote] Perhaps because an ordinary Novalith can very easily be destroyed by a small raiding force of carriers/bombers or Ogrovs, whereas a Titan will (?) be nearly impossible to take down. That said, I don't like the Novalith much anyway...

11 Replies 9,287 Views