Cheap spammable ships is TEC's specialty and it should stay that way IMO. I think Advent gameplay (like ship synergy) is what needs help, such as perhaps making the Domina more useful/cheaper, or making the Guardian with Repulsion easier to get and/or more effective. Another suggestion I posted some time ago was that Advent's shields should be significantly stronger than they are now, like by a factor of 1/4 or something. Their ships (caps especially) are just less durable for
Wrath89
[quote who="RiddleKing" reply="249" id="3018381"]One race is able to make up for its light long range frigate with a strong economy to build lots of them, the other makes up or its expensive ships by having stronger and harder ships to take down along with moderate dps weapons that bypass shields but also an economy that builds up from the beginning with resources to the end with trade.[/quote] Meh. In terms of DPS per supply and per resource cost, the ships of the different factions
"Missions" already often feel quite stupid or pointless when an allied AI player or something (or the AI controlling this council) tells the player to carry out some mission which is clearly not a good idea for the team. If a player is failing to build defenses on some world, or doesn't want to take some neutral world, it'd probably for a very good reason. When the AI tries to order you around, it seriously detracts from the "feel" of being a player in control in the game when
Static defenses should work well against rebels. If you don't invest in a starbase, turrets will draw the rebels' fire while doing quite a lot of damage back.
If you want to play a large game (like the common 5v5), often you have to wait 15 minutes or more for current ongoing large games to finish, but if you're on during the peak hours (evenings, afternoons sometimes, weekends) it shouldn't be too bad. For regular Sins games, at least.
[quote who="SemazRalan" reply="45" id="3017932"]how about some proof behind these 'scenarios' starclad is cooking up so we might want to spend our money on Rebellion. I personally, being so F* off with Diplomacy, won't get Rebellion unless it shows some decent features aside from a new Titan that seems just like a capitalship with BBQ-licious firepower. Impress us.[/quote] Yeah, it is a problem. An issue is that with a game as moddable as Sins, ind
[quote who="RiddleKing" reply="27" id="3017431"]The probable reason why bombers hurt jar jar is because your caps always get sniped lol.. dont build caps, build hc[/quote] If the enemy is spamming enough bombers to snipe your caps before you can retreat them, countering with heavy cruisers is not a good idea, because HCs are even weaker to bombers than caps are. [quote]I don't play ICO, and I'm glad for it. But 150 LRF w/flak & carriers vs anything else? Who will w
[quote who="Darvin3" reply="20" id="3017341"]I disagree; the specifics may vary, but the principle is the same. With both Spore and Steam, I have to ask permission to play my games, and that access can be shut off for any reason (or lack thereof) at the the discretion of the publisher.[/quote] You sure about that? Many Steam games are simply downloaded to the C:\Program Files\Steam\steamapps\USERNAME folder, and can be launched from there even without Steam runni
kbroke seems to have a tendency to love his lone caps way a whole lot... in a good number of games I've seen him go extremely cap-heavy in the beginning without building a decent defensive or offensive fleet of frigates until it's a bit late. Including this one. I don't get it. Shield bestowal? The mitigation would help a lot if structures are taking damage... but it would be a whole lot better for it to never to come to that, and to rely on a fleet instead to take
Maybe if the devs were willing to scale down the cost of culture SB upgrades to a cost comparable to what they're worth...?
Anything other than the algorithm of "engage thrusters to full no matter what direction you're pointing" would be great.
[quote who="Thoumsin" reply="3" id="3017041"]Well, Rebellion is "original sins + entrenchment + diplomacy + rebellion"... $40 is not so much for a full game and 3 expansion...[/quote] For those who've been loyal customers and already have bought Vanilla, Entrenchment, and Diplomacy, those customers are having to pay $40 for an expansion's-worth of new content - which is some, but not enough to justify $40. A new player paying $40 Rebellion for a standalone expansion-ga
Agreed, $40 does seem like a bit much. Luckily, I did manage to pre-order it for $30 though, but that discount has expired.
What's wrong with Steam? It makes very little sense to "offer" something through Impulse only to redirect to Steam, that's for sure... but Steam itself isn't a problem.
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Maybe you could have one or a few small structures ("Cloak Generator" or something?) inside of each mine area which uses the mine cloaking mechanism which has to be destroyed in order for the minefield to then dissipate after 60 seconds or something? Potential gameplay-feel problems: it might only require one scout to uncloak them all in order to get rid of that whole minefield area. Could possibly be fixed if a new armor type was created for the cloak generator which could only be da
[quote who="SemazRalan" reply="9" id="3016800"]They slow inbound hostiles. 300 ships taking longer through phase space than normal just because one ship pressed the button is pretty damn impressive.[/quote] I dunno... it depends on how long the phase lane is. It could slow all the ships by 2 seconds total (completely negligible) if the phase lane is relatively short, or might slow them by 10? seconds total if the phase lane is long-ish - it's something, but certainly isn'
Posted: "October 28, 2011 4:14:48 AM" [quote who="Truewan" reply="6" id="3016716"]Does anyone play this online anymore? I logged into the game server, no one was on except myself. Its... a little depressing, I want some fun! Action! all that good stuff? Is there a certain time players meet?[/quote] If you don't mind waiting some, there are often enough small games going on in the middle of the day, although it might take a b
https://forums.sinsofasolarempire.com/175865 [quote]Contact [email protected] with your username and cd key and they can sort you out.[/quote] Using the search function can be much informative than making a forum post.
https://www.sinsofasolarempire.com/lore [quote quoting="post"]SO WHEN WILL WE SEE THIS MYSTERIOUS FACTION???[/quote] Hopefully not in the near future of the game.
Once you think you have the basics of the game down, consider coming online again (via Ironclad Online, or ICO). Playing against humans adds a whole new dimension to the game! Make sure you have the Diplomacy expansion though, there are very few (if any) players online on the other expansions.
Use Impulse, put in your key when it asks for it, and it'll allow you to download the most current version of whichever expansion(s) you have.
[quote who="Spartan-052" reply="4" id="3016103"]Yes I do have the v1.191 version, but I didnt know that I had to go to the "Ironclad Online" tab to find a game lol. Knowing that will help alot lol.[/quote] See this DS? Sigh. [quote]But I will wait till the new Rebellion game comes out so I will keep working on my game play style with single-player so that I can get faster.[/quote] If you have the basics of single-player down you might as well come online - once you und
I recently experienced a bug I vaguely heard a few other people mention and experimented to identify it. What happens is, when you send a ship to phase jump to another gravity well, upon arriving at the other gravity well it occasionally does a mini in-well phase jump to another edge of the gravity well. The ship does not orient first: upon completing the main jump it simply engages its phase jump engines again (with the usual 6 sec charge-up or so) and then reappears on the edge of t
[quote who="DirtySanchezz" reply="30" id="3016038"]Wrath, what do you think the Devs could do to encourage the mass of single players to come try it online?[/quote] https://forums.sinsofasolarempire.com/412282 Among other things, the suggestions made in that thread would help a great deal, although I fear it's too late for such significant reworkings for Diplomacy. (Diplomacy is relatively old anyway and new people