I think what will fix a lot of this is if equipment had qualifiers to them such that they could be limited to use by only certain champion paths. This way, mage equipment (while potentially overpowered if equiped to a fighter) would be restricted to Path of the Mage.... etc etc.
GFireflyE
I think that would be awesome and fantastic tech if you could tame another factions familiar.
Resolin screamed 'purple'....but Magnar screwed that up....so yes, now I would say that if Resolin had a slightly darker blue, it would be more distinguishable compared to Pariden. As for Tarth, I care very little as I'll never play them....but if others are having problems with them and wildlands, it wouldn't hurt to makes them a slightly lighter green, would it?
So, basically, to answer the question in the OP, no...there is no other way to obtain champions through normal means other than the stationary champions found throughout the map. It would be very nice if there were a spell for 500mana called Summon Champion.
Shieldwall has been nurfed in 1.01, mostlike due to this thread. It will be +3 instead of the +5.
I would argue that units and champions that are stationed in cities should be getting 1xp per turn. One of the main reasons why I STILL rarely build units is because stationing them in the city doesn't merit them ANYTHING. Thus, why pay the upkeep on them until you actually have a need for them. When that need comes, some quick buys and you're city is stongly defended. Also, ANY troop stationed in a city should provide that city a -2% reduction to unrest. It
I've had it where I walked past the spot 3 times with units.....right on top of the very tile....nothing. Then I build an outpost to collect some resources in the area and POOF....tile turns fertile. Stupid waste of a pioneer....now I have to queue ANOTHER pioneer....
[quote who="Gaunathor" reply="14" id="3266735"] Quoting GFireflyE, reply 13 Very interesting point. Hadn't considered that. I'm a little surprised that Kraxis has that ability right from the get-go. Should be part of the research tech tree.... The cost is 500 Influence, so you wouldn't normally be able to use it in the early game. [/quote] Even still....I've had some fairly abusive starts when it came to infl
"Reduced the level of the River Slag on map 2 and reduced the amount of Mire Skaths in that battle form 4 to 2" Don't make the campaign even easier....else you might as well call it a tutorial.
[quote who="KingHobbit" reply="10" id="3266603"]Cave Bear is the best I have captured. interested in trying a drake or a slag. [/quote] interested in watching you try. Send the screenshot. XD
[quote who="Gaunathor" reply="12" id="3266481"] Quoting GFireflyE, reply 11 Here's something I posted in another thread back in 0.981 The biggest problem with those changes is, that Kraxis would be able to buy a city at the start of the game. Except for that, they certainly look interesting. Also, Influence was anything but useless in my last game. I only say three words: Four. Dragon. Camps. [/quote] Very interest
Agreed.
Here's something I posted in another thread back in 0.981 I still think there is relevance. [quote quoting="post"] First, there should be a prestige modifier based on the amount of empire influence you have. Perhaps +1prestiege/100influence. This way, if you use your influence, your prestige drops.... and if you don't, your prestige increases. Now, currently everyone will hoard influence...but read on to point two in the next paragraph. H
[quote who="Trojasmic" reply="87" id="3266445"]The fact that Stardock hasn't released this patch yet can only mean one thing ... invasion! [/quote] Operation Foothold. They've been replaced! [e digicons]:cylon:[/e] or.... [e digicons]:moo:[/e]
Maybe she's getting a discount by purchasing in bulk? ;)
[quote quoting="post"] 1) maps are too small, and the 'walls' that hem us in are too obvious. Make them bigger. 2) archery and spell range (other than the burning hands and similar spell range) appear to be unlimited. They should have a more limited range. 3) add more terrain effects such as: -woods (halve non-flying movement, doubles defense vs. ranged attacks and all flying attacks, hides units at start of the fight until they move)<
Are Juggernauts over powered? YES! Are Juggernauts MEANT to be over powered? YES! Deal with it. If it's too much, play Yithral...I hear they get Juggernauts.
I wish for it too....but I know it's not going to happen. Best thing to do is burn your own backup. Besides, having a hard copy of 1.0 isn't going to worth the CD because of all the polishing patches to come.
[quote who="Lord Xia" reply="100" id="3266088"]For some reason I can't get to metacritic? Is it down or something wonky on my end? [/quote] The site is completely bugged. I made a login for it, and whenever my login is cached, the site gives me an error.
[quote who="mastroego" reply="90" id="3265935"] Quoting Frogboy, reply 77 Unfortunately, user game reviews aren't terribly informative. As someone pointed out, Diablo 3 has a user review rating on Metacritic of 3. There are a lot of people out there these days who just have an axe to grind. I would vote Diablo III exactly ZERO, like the chance that I'm going to pay for the "privilege" of "renting" single player ga
Gamespy's 70 point review doesn't properly depict what they've said in their review. In the review they gave 3.5/5 stars.....and while that is 70%, in the comments below the review, the reviewer SPECIFICALLY said that 3.5/5 DOES NOT equal 70......yet metacritic in it's infinite wisdom decided to plunk the score in as such anyways.
[quote who="Frogboy" reply="9" id="3265551"]Ironically, I missed the party this year. I was off site at a business meeting! [/quote] Nah....your costume was the Invisible Man. (I hear he's hard to spot) XD
Further comment about the fog of war: Is it possible that the monsters are only activating in the areas revealed? Thus, when you deactivated Fog of War, all monsters started moving??? Obviously you can't check this because you have to disable fog of war to check it...which causes them to move...heisenberg principle...
[quote who="glenn3e" reply="70" id="3265386"] Quoting GaelicVigil, reply 65 I think you're the first person I've ever met who hates being able to sail in a ship in a strategy game, and wouldn't buy a game for that reason alone. I didn't say that was the reason alone, but it was one of the contributing factors. I hate ship mechanics in strategy games, especially half baked ones. Heck, I hate swimming in Guild Wars
These ideas can just be intergrated as random events too. Better to use a system that's already in place.