GFireflyE

GFireflyE

Joined Member # 4452479
2 Posts 354 Replies 1,369 Reputation

[quote who="jshores" reply="16" id="3258636"]Firefly, If you're not trolling, I don't think you understand the purpose of the thread. It's not a request thread to modders to make certain mods. It's a request thread to the developers requesting mod functionality we currently don't have. [/quote] AH!. Yes, I completely misunderstood. My bad. Saw the modding suggestions and figured it was about making mods.....not about

60 Replies 192,572 Views

Probably requiring a bit of work, but I've really appriciated the DLC system Dragon Age uses: check off the ones you want active and then start playing. Granted, some mods will conflict with others...but the player should be aware of that. Another option would be the Scenarios section. Not sure if you can open up a 'sandbox mod' as if it were a scenario....but it's a thought...

21 Replies 41,011 Views

[quote who="Heavenfall" reply="1" id="3257917"]If you are not happy with your exact starting location, press Ctrl-N in-game. This will generate a new map with the same settings and faction. Edit: Ah, I see. You wish to play a random sovereign. Yeah, that's a good idea I think. Could be a medallion like a "?" where we select sovereigns. [/quote] Yeah, I requested this feature back in 0.951. Maybe it's on their to-do list for 1.1 ??

5 Replies 7,511 Views

[quote who="jshores" reply="14" id="3258495"] Quoting GFireflyE, reply 13 This a good place to recommend 'snaking' be added back in? I imagine you knew the answer to that question before you answered this: "And most importantly - how does it help the modder in specific ways and what am I going to do with it? It helps the gamer." Please don't troll this thread. It's reasonable for us to make moddin

60 Replies 192,572 Views

This a good place to recommend 'snaking' be added back in? Request #6. Snaking Development for Cities Problem : Cities currently cannot snake to forest and river resources. Currently the AI does not take this into account, but thinks it still can snake thus causing suboptimal building locations to be chosen. Does the UI need change to reflect this? No.</p

60 Replies 192,572 Views

Even still. 200meg of RAM is not very much when I'm working with 2 gig+. Many are limited to the 2 gigs, so I mention it that way. However, I can run it well past (upto 3.25gig) and do operate with dual core (3gig/3gig) which is better than many 64-bit boxes still sold today. (Win-Xp pro does that and it was released in 2001 XD ). The real problem 32-bit users are having is that persistant memory leak. After starting the game and as I use it, I just watch the

9 Replies 10,281 Views

[quote who="seanw3" reply="3" id="3258053"]If you only have 3 units, you are not ready to siege a city. That is kind of the point. [/quote] Not 3 units. 3 armies. That's 7*3 = 21 units. Mix of horsemen, defenders, and archers. Following that is my hero force: 2 heroes, 2 archers, sand golem, and 2 defenders. Problem is that, besides my 2 heroes, everything is fresh off the line and can't stand up against the 3 milita, 2 archers, 1 hero, 1 w

5 Replies 6,599 Views

[quote who="cardinaldirection" reply="9" id="3258034"] Quoting Tuidjy, reply 3 It's a goddamned feature. I hate it too, but it's here to stay. It used to be the sensible way around, but it was decided that careful laying out of your city should NOT work out to your advantage, so now if your city does not start next to a forest, you'll never build a logging camp. Agreed. Even if the intent was to simpl

10 Replies 12,732 Views

[quote who="seanw3" reply="6" id="3257726"]I'll be taking a look at the whole spell file tomorrow when I update my mod. My mod will likely fix the issue. Perhaps I can give you an xml fix. [/quote] Wouldn't SD be the ones that need it? ;) But, I definately will take the patch. XD Thanks

12 Replies 4,988 Views

[quote who="seanw3" reply="1" id="3254953"]It's a spotty bug. Can't tell when it will happen, but it still does now and then. City defense should not be a matter of wearing your opponent down. Each battle should have the city at full strength, except for the garrison, which can be weakened and destroyed. These battles happen over several months. A militia can be raised in that span of time. [/quote] Except that the only way to crack through now is by use of a hero force.<

5 Replies 6,599 Views

[quote who="Mtn_Man" reply="17" id="3257639"]It's so complex that I don't have any idea what the hell I'm doing, and I keep getting my backside handed to me by the all damn monsters all over the place. That one review was right when it said that the world itself was more dangerous than the AI players you'd face. On that note, is there any way to remove the injuries from champions who fall in battle, or are those permanent debuffs? [/quote] Yeah, I

26 Replies 20,284 Views

That is a very difficult question to ask... Generally speaking, 4 production starts you off with 20 production which is great for building units with...but it is also great for building towns with. Having 2-3 essence can also be really good, especially if you are Pariden. Does that necessarily mean it needs to be a conclave? Perhaps not...Fortresses with some of those per essence bonuses applied to units can make for some devastating strikes. Same goes for food.

5 Replies 18,928 Views

[quote who="malichai11" reply="8" id="3257440"]Is there a more elegant way to mod this than changing CoreImprovements.xml and adding more preferred terrains and then self-limiting? I assume there has to be a switch in some file someplace that prevents you from building lumber yards and harbors and such unless your city is right next to them. [/quote] I haven't done any tinkering, but that snaking was in the code before, would lead me to believe that it's still in there s

10 Replies 19,191 Views

[quote who="Sarudak" reply="14" id="3257428"] Quoting kryo, reply 12 They're probably just reselling Steam keys. The game doesn't use Steamworks. Impulse sure isn't what it used to be... I've considered uninstalling but I've bought a fair bit of games on it already... [/quote] Yep, that sure is a problem with dedicated clients like Impulse and Steam. If they decided to do something you don&#

29 Replies 69,737 Views