GFireflyE

GFireflyE

Joined Member # 4452479
2 Posts 354 Replies 1,369 Reputation

Another option, though this would most likely be a 'feature', would be to decrease the size of the tatical map every X turns. This way, ranged units are welcome to kite...but eventually they're going to run out of room to kite.

159 Replies 303,168 Views

[quote who="Simplicity123" reply="120" id="3237495"] See, I think the argument you're making leads to the exact opposite conclusion. First impressions *count* now more than ever. GalCiv:TA *is* a great game. It was not as good of a game when it released, but it was still pretty fun in the intial release stage. Was it a great game at release? No. Probably not. And that's why it's not in that list. But then it was released i

123 Replies 321,591 Views

[quote who="Heavenfall" reply="114" id="3237550"]I don't really like the sound of limits on tactical battles - it sounds terribly arbitrary. I can strike the enemy - which I am in melee range of - exactly 7 times but NOT 8. [/quote] I would rather a 'number of turns of inactivity (other than movement)' instead of 'limited number of turns'. Still can be abusable, but with the regen nurf, to stay in battle you need to take the occasional hit.

159 Replies 303,168 Views

[quote who="GFireflyE" reply="13" id="3237019"] Quoting Kestral2040, reply 12 Quoting GFireflyE, reply 3 [Bug] Just got Queen Procipinee to level 4. I thought this was the level where you choose the ‘path’ however; Path of the Warrior is unavailable and is instead replaced with Potential I. What’s the deal? that's really weird, has anyone else seen this happen? With any units? Is it possible

15 Replies 4,247 Views

[quote who="Kestral2040" reply="12" id="3236693"] Quoting GFireflyE, reply 3 [Bug] Just got Queen Procipinee to level 4. I thought this was the level where you choose the ‘path’ however; Path of the Warrior is unavailable and is instead replaced with Potential I. What’s the deal? that's really weird, has anyone else seen this happen? With any units? Is it possible she already had path of the warrior somehow at/pre level

15 Replies 4,247 Views

It doesn't force you to do anything... However, it would be nice if there was a 'stale' mechanic put in place, ie, if there is non-combat for 5 turns or something, you 'flee' from combat and get zero experaince from the encounter. The encounter could even reset as if you didn't defeat anyone, but you still take the losses (if any).

13 Replies 3,671 Views

[quote who="mqpiffle" reply="19" id="3236479"]I have a simple idea to fix the problem of not needing cities to complete the game: Advanced traits should require buildings, which should require tech unlocks. Want an assassin character? You need to build an Assassin's Redoubt. Want a wizard character? You need a Wizard Tower. And have more impressive traits require more building upgrades. Without these traits all that should be available ar

35 Replies 115,818 Views

[quote who="Frogboy" reply="3" id="3236286"] It'll be interesting to see how people feel about Beta 5B. Troops get trained a lot faster, are relatively better than they currently are and you won't be finding great weapons right off the bat, you won't get as much HP per level. A high powered champion will still be awesome but they won't be, we hope, insanely powerful. Another thing that helps is that Beta 5B will be the first beta where the AI&#39

35 Replies 115,818 Views

[quote who="Mmrnmhrm" reply="67" id="3236144"]My 2 cents... I wouldn't say that the game is ready for release right now. But I think anyone suggesting that it's months away is being hyperbolic. You could spend 10 years on something and there will still be people who will say it's not ready. Just a casual look through the beta reports makes it patently obvious that the game is just about ready for release. It's no longer about crashes or game stopping bugs

123 Replies 321,591 Views

[quote who="UmbralAngel" reply="3" id="3236257"]I think its great that you are taking the time to give feedback to the devs, but alot of beta testers make this mistake. You are NOT entitled to a response for Stardock for any posts you make, and you certainly shouldn't presume to call them out and say Stardock look at me! Generally they are polite and just ignore this in most cases but its rude to act so entitled. I understand why you may be frustrated. Many of the longer form p

12 Replies 11,432 Views

[quote who="Derek Paxton" reply="6" id="3236136"]Is there any chance you have modded your local xml to try out some of the changelog changes? I mention it because one of the changes (4 base hp + 2 per level) ends up giving the mites negative hit poitns (with all their hp penalties) so they end up dying on placement, leaving their lairs empty. I fixed it for the patch by adjusting their hp penalties to fit with the new scale but for some reason it sounds like you are running i

9 Replies 3,748 Views

[quote who="NaytchSG" reply="1" id="3235217"]Great post... I always wondered why a scouting unit couldn't be a summons spell, like the eagle in AOW:SM. Always a useful spell. Good point about essence, as well. Thoughtful and well-written +1 sir! [/quote] Thanks for the vote of confidence. Unfortunately, I don't seem to be picking up the right audience... C'est la vie. There's

12 Replies 11,432 Views

"I would love it to stack up and just show "Vital strike II: +3", instead of having 2 entries." I thought it was a replacement effect? The Vital strike II +2 bonus replaces the Vital strike I +1 bonus, thus making the icon representing the Vital strike I actually very useless... Consideringi that other abilities replace their coorisponding icons, this would make sense to me...

6 Replies 5,739 Views

Sea units and sea combat is overrated, imo. I like not having to make sure all my cities are built close to the shore so that I can build all the ocean improvements aswell... At most, waterwalking should be as much as it gets, but flying easily superceeds that, so not much point, imo. I'd rather see east-west and north-south wrapworld imbeddded into the map generator.

32 Replies 34,691 Views

@ Supreme Shogun : All very good points! [e digicons]:thumbsup:[/e] On the staves point, maybe have their elemental damage scale with shards? Just a thought. @<a id="ctl00__Content__RepeaterReplies_ctl23__LinkUser" class="hand" title="Click user name to view more options." onclick="Sd.Menus.showMenu(

123 Replies 321,591 Views