[quote who="mcintire" reply="3" id="3124057"]Wail of the sacrificed is evil, as in sinister evil. Use it on a terran planet at the border just as you jump into the neigboring gravity well, you will just have to mop up. The only reason to wait for another charge up is if that planet actually connects to multiple enemy worlds (you can even keep the planet if you have aux gov on your starbase). I agree, though, that the ability needs a little much patience, especially if you just conquered the p
MayallCommunion
[quote who="MN ONE" reply="1" id="3123596"]Oh, that's kind of long, so I should add: TL;DR: 'Waah! Advent don't act enough like their background material suggests!' (At least I'm self-aware, I suppose.)[/quote] Oh you are so clever! Leave. If you cant be productive for the beta do not comment on a thread. And as for the OP I assume you've read some of my threads. But I do agree and i've made some suggestions. As the Advent rebels are ver
There is technically a scenerio and your own stories are technically cannon as long as its not like AND THEN THE VASARI WARPED INTO SPECIES 8472 and OMFG BORG ANFNAS:IFONFAWFUIWBFAWFIULB I always make my own stories x]
[quote who="Mr. Haze" reply="1" id="3124007"]With regards to Advent Rebels, I have no idea what you're talking about with expulsion being bad, I love getting a 20% bonus to my income on a planet every time I blow up a scout ship or one passes through one of my planets. Protection of the Unity passively increases shield regeneration by 100% (read: doubles shield regeneration.)[/quote] Ok I wasnt entirely sure about it because it seems to me that
Alright so im going to be doing my final write up as a beta tester for Sins: Rebellion Beta-2. And I would just like to present this in hopes that stardock/ironclad will take notice of my opinion of the game. I'm just going to divide this into bullets because I like bullets, you like bullets, we all like bullets. I will have Tl;dr's at the bottom. Titans: They are very, very cool. They add alot to the game and are
[quote who="Sinperium" reply="7" id="3123825"]Corvettes are great in early game. You can finally counter fighters in a gravity well without having to build hangar facilities or carriers and you can finally counter scouts. I played through a solo game the other day and kept a single AI from scouting my primary worlds for more than two hours by using the corvettes to intercept them. Their cost made them inexpensive enough to fortify early game. They do take heavy ca
Im working on a fan fiction right now x] [quote who="GoaFan77" reply="3" id="3123767"]But just to be clear, you're not alone, but not everyone wants one either. I don't really want one because the lack of story allows you to tell the story through all the games you play. That and most RTS campaigns tend to be a waste of time in my opinion. Indeed the Devs have said they would like to do a campaign, but only once they have the technology and resources to do it pr
[quote who="Humility" reply="5" id="3123508"]I got this tec loyalist 80 corvettee vs hard level a.I Advent titan but they do had starbase, however, i almost lost all of them and they seem not hurt titan or anything at all but in vain, I think corvette is fine as it is, they easy to die. Personal, I think corvette need more hitpoint and more gunpower, and should had a good attack againt fighter and bomber, too. though I don't mind cost little go up if they buff this corvette mor
[quote who="Marshal_Rhadagast" reply="17" id="3123412"] Quoting MayallCommunion, reply 16Putting a starbase on every single one of your planets is a ridiculous investment. Not really. On backwater planets that aren't likely to get invaded, you can sacrifice the weapon upgrades for the trade port upgrade to help beef up your income, which will help mitigate to some degree the cost of building them.[/quote] That wasn't exactly my point. Putti
[quote who="mcintire" reply="6" id="3123253"]Like hell they are. If the AI can use them and win I pity the fools who cry and claim they are weak, cause it only proves they don't know how to play. :V[/quote] lol. The AI means nothing. Thats nothing true at all. The Ai get more income, faster research times, and alot of other bonuses.
I've posted about this, it has to do with the faction called Eta Sector Remnants, a neutral TEC faction, with the name of the Vasari from occupation. Not sure why its doing it probably just a faction error.
I also was trying to get two ai's to ally each other by spamming "send credits" to "x player" got them both to 4.5 and they wouldent look at this to devs :c
[quote who="GoaFan77" reply="1" id="3122927"]Novaliths are entirely countered by building starbases with axillary government or equivalent upgrades. They prevent the planet from being lost to bombardment, including Novaliths.[/quote] Putting a starbase on every single one of your planets is a ridiculous investment.
Mines are very annoying to deal with :c
As stated titans need more counters than just another titan. I think this calls for a Destra/Enforcer/Kodiak buff. Maybe make them do +175% damage to titans so at least in mass they can bring it down reliably?
[quote who="Pat_22_" reply="23" id="3122507"]Yeah nope it dies anyways[/quote] Yeah thats what I had thought thanks for testing it out though.
More than likely the corruption in the unity has something to do with whatever is chasing the Vasari, the loyalist Advent are actually weakening the defenses of the 3 races to make way for whatever is chasing the Vasari and the Advent Rebels see this or at the least feel it.
[quote who="Pat_22_" reply="18" id="3122489"] Quoting MayallCommunion, reply 17What I mean by god aweful synergy is look at the ultimate. It makes her(lets called it a her for now) invulnerable for a whole minute with increased cooldowns and a large amount of antimatter regen. This only synergizes with her Chastic Burst because it will help with the cooldown of the ability and keep up with the antimatter. However The Purification is virtually useless because the ship is already destined
[quote who="Rovert10" reply="8" id="3122482"]Did you have a TEC opponent using Insurgency?[/quote] No these were militia troops. Under neutral planets. After I researched TAC they still attacked me. Both times they were under the title of Eta Sector Remnants. Its more than likely a bug with TAC and a faction
[quote who="Mr. Haze" reply="18" id="3122461"]The most hilarious thing about that ability is that I think it applies to enemy scouts. Every time one passes through your territory, bam, income increase. I actually played around with the idea of possibly suggesting that ability be moved down in the tech tree, a lot of players colonize before finishing off the miltia, meaning that it would give Advent Rebels an (admittedly temporary) early game eco boost from expulsion activations via
[quote who="Mr. Haze" reply="9" id="3122430"] Quoting MayallCommunion, reply 6 Quoting GoaFan77, reply 5 Quoting Sonntagshut, reply 4Eradica has a strange skill setup with an ultimate only woking when the ships dead.... Well in ship Combat the Concordia is useless as well, but I do agree that the Concordia's is more useful. I do like the Eradica more but it does need a fleet for it to heal and boost its damage. Concordia would probably will 1v1 with un
[quote who="xeranes" reply="6" id="3122420"]Perhaps a glitch in attempting to make occupation compatible with TAR...[/quote] Well I wasnt actually playing occupation so...
[quote who="GoaFan77" reply="5" id="3122390"] Quoting Sonntagshut, reply 4Eradica has a strange skill setup with an ultimate only woking when the ships dead.... Well in ship Combat the Concordia is useless as well, but I do agree that the Concordia's is more useful. I do like the Eradica more but it does need a fleet for it to heal and boost its damage. Concordia would probably will 1v1 with unity mass.[/quote] Not to mention the god
[quote who="killroyisthekob" reply="8" id="3122246"]I think the big thing that you are missing is that the Advent Deliverance Engine ignores starbase Aux-Govt type effects. Those effects prevent bombardment from causing loss of control of a planet, but since the Deliverance Engine is culture based, you can use it to help break a defensive line by simply stripping the planet out from underneath the starbase. Think of how this could be used to help break a TEC Loyalist who is super
[quote who="Sonntagshut" reply="5" id="3122202"] quoting post Dear Forum, I really think the advent super weapon is a joke. Its easily counterd with 1/2 culture spreaders ( temple of xx / broadcast center) Yesterday i build 6 of them, i target 6 different planets and all off them fall to my culture for 1-2 minutes then it dissapates. What did it reallt accomplish? nothing imo. If have 6 novalith I could nuke 6 asteroids - 3 planets.