Greetings. In this game (as well as the previous game in this series), when you zoom in, if there is a unit near or on the mouse cursor, the camera locks on to this unit and starts panning around if the unit moves. In Sins1 this could be resolved by making the following change to the rebellion.camera.settings file : zoomToCursorLockOnMovingEntities FALSE zoomToCursorSnapsToEntities FALSE However, I am looking through the settings.json file for Sins 2 an
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