ItchyTasty

ItchyTasty

Joined Member # 4563964
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Words cannot express everything I want to say here. I feel like logic and communication have failed on a grand scale, not only here but everywhere. Thank you everyone who posted on this thread. Even you Volt. I do believe it is dead now.

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[quote who="Major Stress" reply="16" id="3197037"]I don't think anyone is trying to bash anyone here. I am skeptical too, because for the last four years we have been trying to deal with the late game lag problem, and failing each, and every time. TSOP helped, but it only helped a little bit. TSOP deals with the optimization issues more on a Graphics level than a CPU level. Though we found issues that can cause CPU lag while working on the project. I guess the bottom line is "D

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[quote who="Volt_Cruelerz" reply="15" id="3197017"]Game performance is always limited by code. That's an intrinsic part of programming video games. Just because the game can do something doesn't mean you should.the fact is, playing with that many AI's IMO isn't even that fun. I prefer smaller games. If you're one of the people that wants to play massive weeks-long games, then I don't think the lag is going to be that big of a deal to you an

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[quote who="XATHOS" reply="13" id="3196814"]Just because you can put in more players doesn't mean you should.[/quote] That's like saying "The titans are an optional feature, just because they put it in the game does not mean you need to build one." It's true that you don't have to play with 9 AI. However, it's a functionality which is present, and based on it's availability, should work properly. </

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To be fair major, it should have been tweaked in the fashion your mod depicts before its release. I'm testing now with the LAA and the core balancer utility running. seems to be running fine. This is after decreasing my fleet sizes back to 1.25 There again, that's standard for most people so that should be well within the acceptable limits of the game the way it was intended to be played yes? I'm not here to trol

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[quote who="XATHOS" reply="7" id="3196729"]That was a big mistake.[/quote] :) I'm known for making them. It wasn't so much to have the "epic fleet" it was to support more capital ships. Additionally to allow for multiple fleets functioning in multiple theaters at the same time. I also doubled the effectiveness of counter damage types aka how effective anti heavy is vs heavy armor and so on and so forth. I thought that the actual en

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[quote who="XATHOS" reply="3" id="3196687"] Edit: I'll run this by my LAN group when we go to (hopefully) wrap up our game this weekend. I gotta give them mod updates, anyway. If it helps out the game on any level, we'll see it then (it'll be running across 3 computers). Also, is your EXE LBAA flagged? That'll help out while playing on larger maps.[/quote] Are you referring to Large Address Aware? I

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[quote who="XATHOS" reply="3" id="3196687"] Quoting ItchyTasty, reply 2The one the link points to is generic, it functions for all applications not just SC:FA, as I said I'm currently testing it to see if it actually has an affect on the problem. FA is a regular game in my LAN group. If this had better functionality or could work better than the Core Maximizer, people would be using this, but it doesn't. Regardless, I'm pretty sure the principle is still the

63 Replies 140,441 Views

This isn't the core maximizer. this is the core balancer. two different applications. The one the link points to is generic, it functions for all applications not just SC:FA, as I said I'm currently testing it to see if it actually has an affect on the problem. I'm not attempting to beat a dead horse with this, this is simply an alternative perspective which I did not see in the 10+ threads on the subject which I read before

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[quote who="GoaFan77" reply="26" id="3196670"] Quoting AseOfSpadez, reply 25Are you saying that kols should not be built at all? I realize I'm sounding harsh on the Kol. I actually like the ship like everyone else, I even used it as one of my mods hero units. But it really deserves all the criticism it gets, and I hope one day the devs will actually listen and change it so it might have a more useful role when you're actually trying to win a game. [/quote]

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[quote who="AseOfSpadez" reply="21" id="3196648"]A kol can do much more damage vs a titan than a marza can. Three kols spamming grg with flux field and finest hour is a powerful, near-impossible-to-destroy-without-concentrating-firepower-from-an-entire-fleet, titan counter.[/quote] It is very true that he Kol with GrG and finest hour deals a considerable punch. But how many times do you see a group of 3 or more Kol's at level 6+ in a fleet?

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In all honesty they could probably fix the Kol by simply removing the anti-matter requirement for GRG all together. Provided the Kol has adequate AM it deals relatively good damage to single targets with GRG/beams/lasers. However needing to spend the AM on Flak and Shield make the ship's dps drop to levels where it is completely negligible. The upgrade levels for the GRG should still provide damage increase. Then if the AM requireme

34 Replies 37,504 Views