Click on the camera icon and you can change the view mode. One of the modes is a free camera controlled by the mouse and mouse wheel. You will possibly like that one, based on your comments.
erischild
I like the prod wheel. It took a little time, but I have come around. It is still a little funky have a social/military slider right under it, but it works. The only thing I miss is the ability to nudge adjustments just one notch with a click on the end of the slider. I keep trying to instinctively click on research/wealth/manufacturing, but they don't do anything. Is that something possible? Click on the three icons and move the prod wheel one notch in
All of the questions I would ask have been asked here except an impatient "When is the patch?" Please answer as many of these forum questions as you can. If I am not there for the live stream, I catch all the replays and listen for forum answers. Thanks!
I am hoping/praying/begging that what we see is just tip-of-the-iceberg and there is a flood of this art to come with the release. It is very good and it bears looking at more than once, which is important. This is on a par with the planet detailing and other polish that brings the whole game up several levels as an experience. Please, more art. Much more art. I know it takes up lots of space. I just got my broadband doubled. I can take the download.<
1) You are correct. It has been mentioned as being on the list of priorities. I look forward to it, but not real soon. That is probably a late step in the process. 2) I am lost here, what are "L" and "V". Why would you want keyboard movement keys? I can't visualize where that would be superior to point and click in GalCiv movement mechanics. Can you give an example? I agree that moving through the out of range area is bogu
The decimal points are calculated but not displayed. This prevents losing a whole point due to rounding. At most you can lose a tenth of a point or a hundredth depending on the decimal points they invisibly carry. Given what I see in the growth tooltips, it is possible they track thousandths. I don't need to see all those decimal places to have confidence that they give better accuracy.
A couple of minor points. I colonized the planet Rello I and built the shipyard Rello I. Then the nasty Drengin colonized Rello II and they built a shipyard as well. It comes up as "Rello I" as well. Shouldn't that be Shipyard "Rello II"? I would hate to try to defend the wrong shipyard by mistake. Playing as the nasty Drengin, I built my first warship and got the pretty video, but it was a video of an obviously Terran style ship. My cabinet o
Bugfixes! Yay! Keep 'em coming!
I find that 2 or 3 is sufficient, and then and I don't care that one is off on a remote mapping quest for a while. But I like your approach!
I agree. I find the building assignment sound, when I double click on a factory or something, to be unsettlingly loud. On the subject of sound, when I silence the music there is an audible click/crackle in switching between modes where the music would have switched. This possible indicates the fader function is not working right. The most obvious is between game loading and game start.
Ticket #WPE-761-37020 submitted with a full collection of files. Good bug hunting to you all.
This is funny. I have finally gotten time and motivation to develop a larger empire. I have just gotten Extreme Colonization. And I run into a CTD and here it is on the forum. I had indeed just colonized a Barren planet as my first Extreme planet. I had also just finished a Barren World focus tech. Did everyone else pick barren world focus? It crashes while looking at that initial colony screen. I opened the auto save and took it thro
Been playing for a few hours now. My Drengin are spreading through the Galaxy. Good work!
I think that tourism is too easy and too much of your income. You make very interesting points, but none of them speak to that issue. I like it as a concept but it feels out of scale. I offered one easy mechanism to adjust that. If you disagree with the original assumption, then the mechanism is obviously not needed. I consider it an issue of balance which is out of balance at this stage. I expect adjustments. However, the devs may decide that tourism sho
I think you should only be allowed to build tourist improvements on tiles that give tourist bonuses. That would limit tourism.
I am obsessed with it, checking the forums at least daily, but not going to post in a thread bugging the devs about it, not me.
[quote who="Empress_Fujiko" reply="11" id="3516738"] Call it "GalCiv pilot academy simulator" if you want. [/quote] I like it! It would be very cool. I have no use for it myself. I have neither the interest or eye-hand coordination for tactical combat. I would get several minutes of watching enjoyment as one of the kids piloted one of my designs, then get bored. But if it could sell as a com
Yes, the smidgen of a sneak peak of the battle viewer was very nice. I recommend the hardcore among us check out the dev stream archive. I can see where they are looking for a lot of polishing, but it is a darn good start. I liked the shots obviously coming from the appropriate components. Nice touch and it should work well with custom designs. I liked the replay options, with attention to moment and angle. Very decadent and self-indulgent eye candy.
Incremental techs make a lot of sense to me. For example, I liked the five steps of lasers in GC2. When do I stop researching and start building with the current techs and parts? When is "enough"? It is a repeatedly interesting decision for me and often determines a lot of my war plans. What I dislike is game breaking technologies. One of the family loves GC2 spore ships. I loathe the fact they exist. And a lot of folk wouldn
Wouldn't it be just as easy to make it say "an Altaria-like planet" or "Iconia-like planet"? Better yet, if you re-name your home planet, it fills that name in the quality message. That would be slick.
I like constructors. The poor little things need some love and support on these boards. I am finding I have fewer of them in GC3, but am still able to enjoy that little cloud of ships, each making its way to somewhere useful. One of the signs of a healthy economy is constructors being useful.
I had this symptom. As a workaround/diagnostic, support had me rename the GC3 folder in My Games, I then ran the program and it rebuilt the folder. Now, I can my play save game files without problem. Never did hear what the source of the problem was, so there is no guarantee the workaround will also help you, but it is worth a try.
I found the file StarNamesText.xml in C:\Program Files (x86)\Steam\steamapps\common\Galactic Civilizations III\data\English\Text The format spreads them out, but the names are alphabetized so it should be easy to find yours.
Definitely want a sphere, yes. Been thinking that since I first saw the ship designer. I wouldn't mind basic Platonic solids, either. My aliens sometimes think and design in rather abstract ways.
I think you should schedule one of the dev streams to be a multiplayer game with Paul and a couple forum members. I don't do multiplayer much, but it would be interesting to look over your shoulders and see a game going on.