[quote who="Qu4r" reply="63" id="3122855"]Im known around here for bad spelling , get use to it You clearly decribed your point of wiev , and its totaly opposite to mine. Sins is micro , not as fast as sc2 but it is. The fact u didnt notice it doesnt mean it doesnt exist. If ill want to insult someone ill use proper words. That wasnt an insult, that was a calling thing by name, straight. I understand playing vs ai may look like macro byt MP micro an
erebus2075
[quote who="martox1" reply="61" id="3122575"] Quoting Qu4r, reply 59Solution is, to add titan paramete to games startup menu so host will be able to pick out of 2-3 choices haw much titan cost and does it keep the leve and xp or not. now that i can agree with[/quote] not really a solution... you want the same done to capital ships?
[quote who="Qu4r" reply="59" id="3122525"]Sins is about micro always was and will be, martox1 your logic is lover then my 6 years old son. It was nerfed so it should be buffed and escape pods. Where is the sens in that? It was nefred cause it was god for gameplay and now the lower cost of titan is wrong as it suppouse to be a bit more expensive then in 0,62. Also keeping exp and level is totaly against anything that sins was
well it all depends which kinda gameplay you are looking for; is it the harsh "you better keep a eye on your fleet and if the enemy focused 1 importent ship down your fcked" kinda gameplay AKA micro gameplay, or is it the macro gameplay you are looking for?. personally i don't like micro gameplay, it's broken in any rts and it is only about finding a way to abuse mechanic/ai/etc AKA exploiting the lack of programming skills/knowledge/insight of the creator of th
[quote who="Thorndragonlord" reply="47" id="3121939"] What do you want a descriptor that says built in escape pods. The devs design the mechanics so you cant say its goes against game mechanics. Secondly if a titan was reset to lvl one then the other persons titan could just repeatedly steamroll you into oblivion. You kill the enemy titan and it takes time to be rebuild so you push forward while its rebuilding and kill it again when it shows
[quote who="martox1" reply="41" id="3121706"] Quoting wbino, reply 35 Quoting boshimi336, reply 22 Quoting wbino, reply 18I still don't understand why a Titan would retain it's xp and level....... It goes against everything else in game mechanics. It is because if your titan got destroyed, and it reset the XP and Level, it would not stand a chance against the other titan. Not saying I like the whole mechanic but I believe it was s
love the look of the game, love the titans etc. now one thing i would like is a better gui for the "trade advent resource change" (either that or a better auto ai for it). TITANS; i only tried the advents untill now and it is REALLY sweet, however i do find it wierd that its ultimate skill is a "suicide" skill o.O so basicly its only used if it dies -_- seriously this thing cost 10k and takes a year to get and lvl and the ultimate skill is
thanks a thousind :D the ability on each ship would be perfect as well ^^ would allow for just what i am seeking :) any idea how to make such a change easily?. your answer is greatly appriciated now i have a good idea of what to look into ^^
darn, and its not possible to get pass that in some way which is known? program around it maybe? love the game its simply just amazingly made :D only thing that struck me as annoying is how i have to wait forever to upgrade my fleet and if i do it fast its totally cripling me early :/ it just feels very annoying, and removing upkeep would end in a total zerg rush which is even worse -_- this feature is the one thing that i would REALLY love to see added ^^.
okey what i would really love is to see fleet upkeep adjust to the army size i got. i see it as a problem to stand with a 10 supply army and have to pay upkeep for a 400 supply army :/ so is there any way to althor it so it adjust the upkeep to the active fleet size? and is there a way to implement that it will take more upkeep per cruiser+ cap ship? to indurse you to use much smaller ships instead of massing bigger once. like *2 supply upkeep cost on cap ships