The first one seems to have cleared up. The second remains, in a fashion. It's like this. If I have to take more than one turn to make a movement, when I hit 'turn', the movement path turns from yellow to green, but my characters don't move until I tell them to. At this point, if I save my game and reload, they will move whatever portion of their path is green during the load. When I just tested it, I had one space left to move to get to a chest. I hit 'turn',
Mnonkey
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Did a quick look around and didn't see this mentioned. Every time I cancel a building, let's say, to build a troop in a hurry instead, the building leaves my list, and I cannot get it back until I reload my game. Seems weird, so I thought I'd bring it up :D Also: Every time I load my game, it seems to commit the turn I was on. So, I'll save a game, and exit to main menu. When I load the game back up, I will load into the combat or event that I had clicked on, but not y
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