[quote who="Volt_Cruelerz" reply="21" id="3153445"]Bilun, are those changes collective or alternate options?[/quote] Depends on the severity of the changes. Honestly I think the best solution would probably be a suite of small nerfs to various areas & added counters rather then one or two heavy nerfs. That said, with more severe nerfs it would be possible to achieve the same results by only nerfing one or two areas. The battleship & flak chan
bilun
[quote who="Vatticson" reply="1" id="3153378"]Wth seriously, i´m lost why there´s no torchlight?[/quote] Because brand recognition/loyalty alone is going to destroy torchlight 2 with it being released around the same time of diablo 3. Well I suppose Diablo could faceplant- but being it's done by blizzard that seems unlikely(Blizzard doesn't do innovation much, but they are extremely good at putting
I agree that corvettes counter too many things. And due to their agility they are hard to actually mobilize counters against. That said I think they should counter LRF and capitalships well. Their entire role was to form a counter for the two dominant factors of the diplomacy early-mid game: carrier capitalships and LRF- both of which previously didn't have a counter. Honestly the changes I'd prefer seeing would be: <p
[quote who="RiddleKing" reply="7" id="3153080"]ok 15 guardians is now becoming the occurring complaint so i'd have to question whether hes trolling. quoting post Then they send in 15 iconus guardians and i start to notice that their titan is actually gaining health despite being bombarded by my fleet. I have a lot of credits and a lot of weapon and armor research. I'm not sure what to spend the money on though as I'm being attacked because whe
[quote who="Volt_Cruelerz" reply="147" id="3152797"]What do people think of the idea of changing/adding a gun to battleships to deal anti-light damage? Early, it allows them to handle siege frigates and LRF during expansion plus corvettes when dealing with humans. Idk..[/quote] This seems like a very simple and elegant change. More specifically, what about Leaving the forward batteries as they are(capitalship damage), but change
[quote who="RiddleKing" reply="4" id="3152203"]Best fleet combination is Suppression Aura, Unity Mass, Vertigo, Shield Projection, Disable Targeting. Then just have 150 Corvettes in a closely clustered fleet. Add the values and you get: a level 4 Unity mass with around 12, 250 dps where level 1 unity mass is 8500 dps [/quote] Unity mass has a maximum target limit. Rank 1 u
They deal composite damage so their damage type is very flexible. They decimate LRM frigates. They are very wells uited to being used as a counter for capitalships as well(as long as the capitalship in question doesn't have AoE damage. In particular they are amazingly good at killing carrier capitalships. They have a bit of an advantage on LF With some micro(exploiting the slow turn speed of frigates to attack from behind) they win agai
It's always wonderful when someone realizes something that was considered "useless" is actually amazing.
[quote quoting="post"] I'm playing two cruel Advent and a cruel TEC in my current game, and am getting destroyed. I have a chokepoint on a dead asteroid with about 5 hanger defenses and a fully upgraded starbase with all sorts of fun weapons. Not only that but I typically have my level 5 Ragnarov titan there along with several capital ships. Then out of nowhere, the advent send a fleet consisting of a level 2 titan (i'm not sure which one it is, it looks like a v
[quote who="Volt_Cruelerz" reply="9" id="3149804"] Not a fan of this. When I play TEC, I personally don't feel like I'm waiting around all that much for abilities and that shield regeneration is very useful, allowing the ship to regen 810 shields over the course of the duration. I still feel like it should increase the bank targets though... [/quote] Hmm, perhaps I'd underestimated the natural regen rates of TEC capitalship
Might be useful it it had a superlong duration like the loyalist's Assimilated populace so that by staying on the offensive you could potentially keep it up at all times. The problem is that the time you which you need antimatter least is immediately after conquering a planet. At that point you've already won the battle- and more to the point it doesn't allow you to just immediately move on to the next conquest as leaving your newly acquired
Turn off autoattack?
[quote who="Volt_Cruelerz" reply="2" id="3151818"]The Coronata is very good because of Suppression Aura, but that's about the extent of it's power. Unity Mass is weaker than Snipe and requires a surrounding fleet.[/quote] What Volt said. ALso I think when the vasari comes in we're going to see more of it's other weakness: which is to say it's one of the most fleet-dependent titans in the ga
The real problem with culture isn't with the techs IMO- it's the game constants. Most specifically it's too easy to defend against culture with friendly culture. You can easily have twice the culture rate of an adjacent enemy world and not even have your culture on their doorstep. More to the point, early game when players are likely to only have 1-2 culture buildings tops on a given front, the culture techs are more or less unnoti
[quote who="GoaFan77" reply="2" id="3151427"]Well as it stands that would make the diplomacy techs better for culture than the culture techs themselves. [/quote] that's not exactly setting the bar very high. [e digicons]-_-[/e]
[quote who="Volt_Cruelerz" reply="45" id="3150686"]Solo'd a level 2 Coronata against a pirate base today. Aside from ultimately retreating it due to damage, I noticed something: it didn't convert anything. I know it's the lowest level of the ability, but still, when facing the entire pirate base without any other fire to kill them off, you'd think that the thing would actually get some caps, but no. None. EDIT: According to the math, it should be t
[quote who="Arezis" reply="28" id="3150972"] I bought it also and I have to say it is much more better[/quote] It took every bit of willpower I had to not stop reading here. [quote who="Arezis" reply="28" id="3150972"]I am sorry, but Titan and Corvette is just not enough. 1 new structure / race (titan factory). New techs? 5? 10? ZZzz.. Waste of time![/quote] Each faction also gets a new capitalship. Also while not st
we heard the vasari are something like a week away on Wednesday- so probably no patch today.
I dunno. Titans and corvettes, while only "2 new ships" are complete gamechangers. Corvettes offer direct counters to some of the most popular strategies in Diplomacy(mass LRM frigates & carrier rushes), and moreover complete the cycle of early game frigate counters: LF Previously it went something more like: LF<LRM<SCOUT- and due to the low general military utility of scouts, most ra
[quote who="GoaFan77" reply="1" id="3149831"]Strip poker Thursday with the Advent? [/quote] Oh I thought we were gunna go to the vasari red light district.
[quote who="Seleuceia" reply="105" id="3149802"]For those of you who care.... 100 Garda Flak vs. 100 LRMs Winner: Garda Flak (36% losses) *Note: minimal micro of placing flak near center of LRM fleet was used 30 Percheron Carriers with fighters vs. 105 LRMs Winner: Percheron Carriers with fighters (37% losses) *Note: no carrier kiting was used 120 Shriken Corvettes vs. 90 LRMs Winner: Shr
[quote who="SithLordAJ" reply="107" id="3149810"]actually, volt might have hit the problem on the head... what's to stop you from animositizing a repulsive guardian? you've now turned 2 ships into something close to a subverter fleet. or even getting 2 or more radiances and bouncing the force attacks back and forth..? combine a couple radiances with a couple guardians, and this could be very, very annoying.[/quote] Well getting them to run back and fo
Also I have been meaning to mention a very interesting idea someone had a while ago in another thread with regards to Animosity: What if animosity were made to be targetable rather then automatically applying to the radiance? This would add a great deal of late game usefulness as it could taunt enemies onto your titan/starbase(both far more capable of taking the punishment then radiance at that stage of the game). Even in the absence o
Honestly I still think boarding parties should deal shield-piercing damage, but the damage should be reduced a bit accordingly(making it shield piercing will essentially be increasing the damage by a factor of 2 or more afterall). Besides, doen't make much sense that shields are preventing a boardign party that's already on board from causing havoc. I think something like 20/25/30/35 DPS would be appropriate(that's 200/325/480/665 damage straight to hull over 10/
[quote who="Fyrstar2002" reply="9" id="3149699"]I think that corvettes should have their engines removed, they move too fast. Oh, and every unit should be able to one shot them. Fighters should carry homing missiles that track where the corvettes were made and one shot that factory and whatever building is next to it, just to "teach em good". Flak frigates, after blowing up the fighter,