Deggial_68

Deggial_68

Joined Member # 4676851
0 Posts 0 Replies 380 Reputation

@ sweatyboatman and Kalin, I think that this was the problem, indeed. (Kongdej: too late for the autosave. :( ) So, this seems to be more of a feature than a bug. Propably it would be too easy to solve the quest, when using more than one attack. So, if this works as intendend, maybe a hint would be reasonable? There are probably more new players/noobs like me, playing

11 Replies 6,460 Views

Update: The final quest part was to kill "Waerloga the Dragonlord" and it's reward was indeed the "Quest of Mastery Victory". I repeated the final fight. With the same result: no victory. In addition to the "stolen" victory, it was not possible to save the game without a crash during the saving.

11 Replies 6,460 Views

Yes, or "mourning". Anything, but "morning"... [e digicons]^_^[/e] MiamiBigAL: No, I didn't check it. (I'm new to the game and didn't remeber this possibility... [e digicons]-_-[/e] ) . I'll have to try it again, as I didn't save the game at this point but reloaded and allied to all remaining factions to achieve a diplomatic victory. Maybe this was only a "normal" wildland raid? (The green area disappeared in my game, by the way. I never raided a wildland

11 Replies 6,460 Views

Maybe I did miss something? Unfortunately, I do not remember the name of this big quest. I was told that - after fulfilling it - I will win the game. I had to open a gate and overpower this mighty hero on his dragon. (I hope you know, what I refer to?) After some traveling from sub-quest to sub-quest, I finaly faced my destiny. The only way I could slay the mighty dragon was by weakening him with my beloved fellow heroes, leting them sacrifice themselves as a noble deed for th

11 Replies 6,460 Views

Yes, it does seem to fix it. I reported this bug recently and was suprised, to find my "decapitated" souvereign well and healthy the next time I started a new game. And, as StevenAus stated, the bug occured after a defeat.

5 Replies 6,698 Views

Maybe I haven't played the game long enough to have enough knowledge for a judgement. So, I don't know whether or not the knights are waked up like every other monster? If yes, I don't see a problem per se. There where deadlier monsters in my games (normal difficulty) so far. But I've seen them wandering around without "weaking-up-trigger", if I remember correct. If this is true, the knights should definitely spare cities and maybe outposts, too. After all, the

49 Replies 113,756 Views

[quote who="Cauldyth" reply="2" id="3159019"]Each turn, the defending army can restore that value by an amount proportional to their strength, up to the original value for the city.[/quote] Cauldyth , I love your proposed game mechanics! One thing could be a little bit unbalanced, though: If the army inside the city could restore the defence in the proposed way

20 Replies 21,145 Views

Most recently, I pre-ordered E-FE and had my first games with the actual build v.914. I had much fun, so far! [e digicons]^_^[/e] But playing a beta is not only about fun. It's about finding and reporting bugs. So, here we go: 1. Bug: In my very first game, I designed the souvereign and some units (spearmen, scouts), too. As usual in a new game, I had some problems at first, so I restarted the

0 Replies 3,526 Views

Glowing_Ember, you are right! [e digicons]:grin:[/e] The issue I descirbed above was under the impression of those "Let's play" videos, as I did write. Now, as I had the opportunity to see it in "real life" (Yes, I joined " the team "...! [e digicons]^_^[/e] ), I think that everything is allright! Maybe, it was due to an earlier build, maybe because of the tester's game settings or their computer. Anyway, in my first games, the number

8 Replies 8,239 Views

Personally, I don't mind the health bar. I even like it! What bothers me from all the "Let's play" videos I saw so far, is the timing of it's update. I think, there was already a post, mentioning this. Right now, it works like this: Start an attack, see the result immediately (due to health bar change), wait for the animation and "health-reduction-numbers". To be honest, this is not very tantalizing! It should be quite the

8 Replies 8,239 Views

As my question is (slightly) related to this topic and I didn't want to start a new thread for this, hopefully someone could answer my question here: I just decided to pre-order the game. Watching those "Let's play" videos gave me the impression, that E-FE might be a decent game, when finished. I still have some issues with tactical combat (no range penalty for archers, no line of sight), but I really think, I will enjoy the game. As I am a little bit old fashioned, I

18 Replies 17,885 Views

Thank you for your elaborate answer, Tuidjy. I don't question your experience and knowledge in programming a tactical combat AI and therefore don't disbelieve in your judgment. Even more, I can not argue at the same level of knowledge, as my own experience is (mostly) that of an user of computer games, not that of a programmer. All in all, I think, it boils down to the question: " How clever do I want the AI to use the given rule set? " Personally, I am

3 Replies 5,666 Views

Hi to all! First, I have to say that Elemental: Fallen Enchantress looks *so* great and promising! I started to watch "Let's Play" Videos only some days ago. (Not this one jet, but I'll do so for sure!). I like so many things about this game. The graphical representation is only one of them, but not the least. But this is not the reason of this post... I just registered to throw in a comment, even if discussion moved on already: I want to refer to the

74 Replies 71,186 Views