SchismNavigator

SchismNavigator

Joined Member # 4713871
161 Posts 626 Replies 20,056 Reputation

Note: I moved this to the Star Control forum. I'm checking up on this. I can't find any info on UI scaling for SCO myself but someone else might know more than I. Assuming there is a way I'll add a follow up. Best I can suggest right now is that you sit closer to the TV or just play it on your PC. We have an auto-scaling but that is only for maintaining text size according to what resolution is set.

1 Replies 25,500 Views

These both sound like bugs. You should be able to close slots as well as when you invite someone it should give them a prompt to join properly in Steam chat. Have you tried just asking someone to join an open lobby and does multiplayer seem to work fine normally?

1 Replies 20,957 Views

[quote who="DMF" reply="1" id="3759747"] There's another one in an end tech were "existence" is spelled "existance". And I've seen at least one other. Can't open the game now to check. [/quote] Do you remember which one specifically this is?

11 Replies 13,945 Views

Thanks for the report Mark. I'll mention it to the team in case we missed it though right now it will have to be part of a patch after launch. For anyone else experiencing issues like this in an emergency you can edit the settings manually by opening the text file in Documents\My Games\Siege of Centauri and changing the settings there.

3 Replies 21,920 Views

I really this thread guys. Two of the core concepts I personally cam getting out of this and agree on is the idea of more asymmetric race designs and improvements on the diplomacy mechanics to make them more meaningful. Combat might be a trickier one. I feel like it's pretty standard for a 4X game to not really force in depth tactical choices on people but there is definitely room to improve. How would you guys feel about turn based combat though?

125 Replies 725,880 Views

Time: 7 th September, 1 PM (1300) EDT (Eastern Daylight Time) Lobby Name: Metal Mayhem Slots: 6-10 Type: Team PVP Settings: Normal settings, VPs off. This Saturday is your chance to join team games at the Metal Mayhem event playing Ashes of the Singularity: Escalation. All skill levels are welcome. Voice and text chat will be provided by the <a href="h

0 Replies 35,201 Views

I'm sorry to point this out but I'm afraid you ARE running on a minimal spec system. In particular your graphics card is barely above the bare minimum and your RAM clockspeed is probably a limiting factor too. Your CPU is six core which is something our game engine can use but it's still a pretty old component. If I am reading this right you are also running on a HDD which explains slow startup times. The game loads all of the game assets at boot which helps reduce loading times when in game.

3 Replies 16,531 Views

[quote who="Old-Spider" reply="4" id="3758242"] I'm looking forward to more variety and different interactions with more strange races. When Star Control Heroes was released, all the races had the same call sign, namely S.E.S, which is the call sign for the Slyne. I posted about it in 2 or 3 places, but it has never been fixed. Do these races have the same problem. Schism should know that they did in late July from the PM on Discord. [/quote] <

7 Replies 34,868 Views

[quote who="shayvaan" reply="13" id="3758082"] Just out of curiosity -- Could the OPs problem be caused by not having the Crusade expansion, where admins were added? If so, could the necessary files be put into Retribution to reduce it's dependency upon Crusade? [/quote] Not an engineer but we no longer sell GC3 and Crusade separately so this would be a very specific issue to someone who bought the game early on but did not pick up Crusade before

20 Replies 65,274 Views