Archcreature

Archcreature

Joined Member # 4774502
15 Posts 37 Replies 485 Reputation

The First true, Phase of the Ascension mod has now been unleashed. https://docs.google.com/document/d/1s-Pt6lhsipGxjHsi9TPuYoWV2-q5N9NxTQJiyStjsuA/edit

4 Replies 39,647 Views

Great News The Ascension project has now 5 Members behind it, With me TAG_UTTER, Lone_Ninja, Luxlupus and Ticktoc behind it. We woulde be able to do great things to the Ascension project: The Ascension has begun!

4 Replies 39,647 Views

y Quesocito you do make a fair point from your perspective since i didnt consider the thought about it being a problem [e digicons]X|[/e] , for the more skeptical people here, so i changed the post content just as you requested. (thx for pointing that out [e digicons]^_^[/e] ) (i also fixed the link, out of some reason it was trying to open the steam boostrap, something it should not do.)

4 Replies 39,647 Views

hi guys you might be wondering what this post is so i will explaine what the Ascension project update mod is and what its goal are. Ascension Mod/Update project i Creature of existense presents to you the Ascension mod/update, to Ashes of the singularity. The goal of This Mod. is to make it become a huge update to the Ashes of the Singularity:Escalation </span

4 Replies 39,647 Views

das the opt in is in a preview stat, so not all changes has been fully implemented althought some of them have. the air rampager hasent have any changes same for the harbringer, as for the eng 50 quanta is not much but you shoulde invest more into quanta and that problem solves itself.

19 Replies 139,774 Views

Having to wait for the balance patch to hit ashes for quiet some time by now and at the moment i think its time to reward the people that have been waiting for the first good step in terms of gameplay balance to happend. one thing i need to mention if you have the balance things sorted out i (personally) rather see in the game when they are done instead of holding it back until some dlc or other content comes out (if you have taken notice the players are start

3 Replies 45,646 Views

it woulde have been wonderfull if we coulde get the balance changes from ggthemachine before 4 march due to 2 vs 2 tournement happening. (any info you coulde give us regarding that since it makes the game lot better to play when you are facing the top ladder.

18 Replies 74,999 Views

Aven: Crater: Delphi: Dread Vally:: Pulsaki: Polis: These are the maps the 2 vs 2 teammatch will play out on. 1 observer is requierd to confirm loss/win.

11 Replies 75,126 Views

having a tournement edition is a great thing, however the question is how it is done. what i suggest is to make the tournement version of the game an event, where people sign up before a certain date. (like in the end of the month from the start of the month) the stardock streams can provide a link from when people can sign up and when the sign up time will end. (basicly a time limited event for when you can sign up) while keys shoulde be s

35 Replies 119,818 Views

i am a bit concernd about one thing regarding (one replay aspect) and that is quanta archive/relay spamming. so far in every game i have played i find that quanta is a very vital thing however i dont like to expose them and use a lot of space just for that alone when i coulde be making a better defensiv line. the reason why i find this to be a bit repetative and kind of stressfull sometimes, is because when the income gets bigger i need to make use of it by having more q

28 Replies 195,915 Views

Mhhh if the goal is to create a big rts. its important to consider the stragtety options for the future. so far the game got orbital, tech, units, defences, in good or getting in better shape. However there are some weak aspects i feel shoulde have some touch, the map (not visual but practical) so far each map has 3 maybe 4: (Gens/Nodes) (Uphill terrain/downhill ?) (Vison and stragety vaule) (Turinium gens for Vp) i feel this is an aspect th

28 Replies 195,915 Views

prices can will change in due time, as for the bugs they are not affecting the game to much, unless you exploite the heck out of them, (their main focus as been mostly on the expansion,) also at the moment there is a bug in the game affecting the entire gameplay (the amplifier for the phc gives an income of 6 from 2 with one amp, also up to 8 with orbital amp, it is those type of bugs that shoulde have a high priority. (not sure if this effects the subs) as for the price

74 Replies 267,388 Views

i want to ask the devs, is there plans for Athena Nerf (for allowing to target buildings) basicly remove it so the artimies can take its place for destroying defensiv buildings. (same cause, as the Mauler nerf in one of the lastest patch) Regarding Eradicator the radar sniping was planned, however since the eradicator needs to target tier 2 and dreads on vison, how will that work out, or rather is there any plans for the eradicators to be able to identify tier 2 and dreadnaugh

1 Replies 3,039 Views

Never123 True there is balance problems and things to be fixed, but be reasonable and give things a bit thought and time. As you say the athena shoulde been nerfed with the mauler i agree on that,(even the al is using that to destroy buildings very quickly) but it might be other reasons behind that like time and priority ? we are in the dark of what is been worked on until some patch or the roadmap tells us something. as for the destructors 5-6 to take out an sent

2 Replies 4,442 Views

The advanteg with the radar is to know where your opponents army is heading. basicly its a tool that allows you to react to the enemys forces by sending your army to prevent powergen losses or nodes as we call them. Exsample: knowing where the main army is very vital same goes for suprise attacks to lone nodes, however it important to match the opponents movements with yours. if the enemy sends a large army to the top, you need to respond, otherwise loss a lot of nodes and inc

7 Replies 34,154 Views

the destructor does indeed (not work as intended) however that goes for the eradicator as well because they too try to go into close range rather than snipe their targets with their main cannon also the destructors will be facing siege problems such as armor, sustain,getting shot at from long range and the cost in comparison to artimies that are twice as effective for building destruction. If i have a request to the devs, it woulde be. reduce the dps the maulers and athena deals they

6 Replies 32,266 Views

i think a lot of the problems is lies with time( this game needs time to adjust both in game and out game ) however there is a lot more to the game that is seen once you get to the top tiers of ranked matches, you will understand what i mean by the link. https://forums.ashesofthesingularity.com/478425/page/1/ some of the players from the top tiers do seems to share some of the same opinio

13 Replies 74,372 Views

The main reason for this post, is to see what other people has experienced in the game and think shoulde change for a greater experience, however after getting to the top ladder there are more problems revealing itself to the game than thought out at first. 1# tier 2 units: The tier 2 units are powerfull units that exchange (the price) for better quality and is critical to an army set up. (downside in the current state of the game 1.2) the tier 2 units are now been used a

7 Replies 57,300 Views

since you builded armory and if you have negative income in metal, but the income is stockpiling instead, the reason for that is simple its tied to the radioactive negative income. basicly you are gaining resources but because there isn enought rad, the metal production also get stalled. if you had positive income in rad and metal like 1+ on each and you build 4 tier 2 units, what will happen is that the metal will be drained until it gets close to an empty stockp

6 Replies 24,761 Views

the subs do pay a lot more for their units, but then again what does the phc invest into ? defences is one thing that takes away metal, engineers is another thing, factories. also how much does the phc unit production drain ? i tend to see that the phc drains a lot more of their eco per sec than the substrate does, maybe they just need longer build time in exchange for less drain per sec. not to mention the substrate does invest very little into defences early one and are not as

47 Replies 196,459 Views

mhhh running with the avatar will mean i have to keep a good eye on it, also the subs scouting ablity is the same price as the phc (i think 25 quanta at the start) also dont forget units can give you information, lets say the avatar can scout you out like, what are you building, what units have you build, that info is gold for the sub players, i means i can match my production with yours, also dont forget the avatar can build factories on their own and resort to early suppresion i n

47 Replies 196,459 Views

for the first one yes and no: The map decides the hard points and also the hq will always be a target in the game i have to adjust my turteling but carefully. the second, yes: i have to speed up things with aa and building production and create a zone where he wont fight me and secure the region tightly, i take its as the first priority, never second, by then its to late and he will have won the second step. with one nemesies, No: but there are options to cut him off

47 Replies 196,459 Views

i think you guys are jumping a bit to fast one thing, there is one thing the substrate always have to pay a lot more of, that is radioactive and metal both in fact. orbital buildings are lot more pricy in terms of radioactive. second thing is the subs units do take full damage but they also dish a lot of dps from their units. not to mention most of the income comes from beign aggresive expansionist so the subs have to rob phc of their metal income. <

47 Replies 196,459 Views

I want to remind stardock, there is a bug/exploit with the orbital nullifier. It nullifies the orbitals before its even done, meaning its it gives the off the aoe effect, before it is completed by an Engineer.

3 Replies 4,843 Views

i want to remind stardock, there is a bug/exploit with the orbital nullifier. (it nullifies the orbitals, before its even done, meaning its it gives the aoe effect, before its completed by an enginneer.) Can this be fixed before the patch comes out, or soon after.

19 Replies 67,201 Views