Thecw

Thecw

Joined Member # 4823684
9 Posts 206 Replies 3,544 Reputation

[quote who="DARCA1213" reply="4" id="3550613"] I don't see it like it was before. When I invade I see a victory or defeat screen immediately. Before there was a planet map and rolls and it worked like the combat viewer did and it looked decent. Is that feature removed or bugged? [/quote] There ware stability problems with it, so they removed it before the 1.00 release. It will be back in a different form.

6 Replies 6,076 Views

The project has been changed to proportional boosters. This means for every 10 mp you now get 10% bonus to the wealth you already generate. So running 100% manufacturing will result in less income than going for 100% wealth. You now use it as follows: You put your slider toward wealth and then use the economic stimulus project to get some additional bonus. Most of the time by keeping your mp slightly above zero.

5 Replies 18,460 Views

[quote who="AlienFromBeyond" reply="1" id="3550530"] It's a wonder isn't it? It's a global bonus I believe, so it makes sense the bonus is lower since it applies everywhere. [/quote] You are right. I overlooked the Global tag. However this would mean that the OmegaResearchCenter is the only wonder that is an upgrade from a chain of normal buildings, which i would find strange. <span style="text-decoration: underl

2 Replies 3,553 Views

The Omega Research Center only gives a level bonus of 1% while all his predecessors give 5% per level. "Oh glorious leader we have just complete the Omega Research Center and it is a great success. We can now employ five times the number of scientists while retaining the same amount of scientific output. This is a great stride for the scientific community." "You do mean with the same amount of scientists the

2 Replies 3,553 Views

The "Place Road" spell is currently a Summoning Spell, therefor you need to have at least one summon spell book to have a change at obtaining it. However i quite often forgo all summoning spells because i simply do not use them, thus select no summoning spell books. This will cost me the possibility to get the "Place Road" spell. In my opinion the ability to create roads should be available to all, since it is more related to empire building / logistics than to a magic discipl

1 Replies 4,641 Views

Improvements and ideologies that give percentage bonuses do not just increase your base values, but also any penalties. This results in that these improvements become useless or even harmful when the penalties are large. Example the Large empire penalty: Supportive Population (+4), Colony Capital (+3), 2x Entertainment Center (+3), Civilization Capital Bonus (+2), Intimidation Center (+50%), 3x Zero G Ballet (+3), Large empire penalty (110x 0.2), 30 Population. Gives a

7 Replies 6,586 Views

The effect TacticalRepair is used during battles. For repair outside battles the effect StrategicRepair should be applicable. However the fact that an effect exist does not mean that it can be used for a given scope and/or target, therefor the only way to check whether it works is by trying it. So no guarantee that it will work. I made a ship component mod that worked in Beta 4, but crashes the game in later versions of the game even while the syntax, definition and conte

7 Replies 29,706 Views

Ships and templates are available in the game you define them in AND in games that you start after a ship or template has been defined. This means that if you have an active game and you start a different game to design a new ship, that design will not show up when you reload the first game. It is not just the ship and template files that behave this way, but all game resources (like the XML files). This is purposely made so that the required data is always in the game save fi

4 Replies 2,691 Views

Larsenex If have tested your game save: By turn 219 the Iconians have colonized an additional three planets. They seem to be not building colonizers because they are rush buying combat ships and creating fleets. But the colonizers are being build eventually and used. The ship deployment is rather strange: Colonizer is build, goes to a fleet (i assume th

6 Replies 2,133 Views

JorgenCAB the weight tag determines the distribution of the planet classes (PQ) PQ4-PQ8 20% PQ8-PQ12 55% PQ12-PQ16 20% PQ16-PQ21 5% This means of all the planets in the galaxy 20% is in the range of PQ4 to PQ8, etc. The values that determine how many planet are habitable can be found in the MapSetup

3 Replies 14,301 Views

The military/social slider can only be adjusted on a planet if that planet is sponsoring a shipyard. If it is not sponsoring then this slider is 'greyed out', but the actual manufacturing will go 100% to social, irrespective of whatever distribution it states on the the slider. If you can not move this slider while the planet is sponsoring a shipyard then you have found a bug.

2 Replies 7,196 Views

tesb , i agree with you. Long ago i made a post about (because in my opinion it was a bug), but players liked the double dipping - as you call it - and SD stated that that was the correct implementation. <a id="ctl00_ctl00__Content__Content__RepeaterPosts_ctl23__PostTitle" title="[.51][Bug] Economic Stimulus still generates income instead of weal

94 Replies 3,091,977 Views

The problem is that there are now two branches of power plants: SolarPowerPlant -> FusionPowerPlant -> QuantumPowerPlant, and the standalone: AntimatterPowerPlant, and that the AntimatterPowerPlant does not have IsColonyUnique tag. The SolarPowerPlant is precluded by the AntimatterPowerPlant, but the AntimatterPowerPlant is not precluded by any improvements in the first branch. However if these preclusions would be made then the player would

5 Replies 20,138 Views

Even when they still have movement point left sometimes units will not move, you can select them and give them a new destination but they will not move. Everything else still works. Saving and reloading the save will allow the units to move again. I have now seen it twice, both times i ordered an army to move to and attack an enemy army in my territory. However i did not have sufficient movement points so i ended up next to the enemy army. During the turn my intended vict

2 Replies 4,419 Views

[quote who="abiessener" reply="2" id="3541516"] Weird, I just loaded up a priestess game on the build we just sent public and got the intro quest: http://screencast.com/t/Gi3bMTLW [/quote] The intro quests only seem to work when you select the default configuration for said sovereign. Customizing the Sovereign (eg different books, starting spell or starting hero party) seems to r

6 Replies 31,209 Views

[quote who="abiessener" reply="4" id="3541480"] [hides under desk for correcting the bossman on a public forum] [/quote] You made fun of Scott during the dev feeds, but don't you now wish you have a scout next to you? The classic "Brave Sir Robin" Brave Sir Robin ran away. Bravely ran away away. When danger reared it's ugly head, He bravely turned his tail and fled. Yes, brave Sir Robin

6 Replies 51,766 Views

[quote who="TheBirthdayParty" reply="994" id="3541482"] I can get it mirrored visually, but I can't seem to sync up the oscillation of rotation and size change. I could post a video, but I want to unveil it here [/quote] If animation syncing is your problem, then keep in mind that animation starts at the load of a design or at the activation of the animation. This means that animations are during design always out-of-sync with each other. To see whether they syn

1,569 Replies 7,924,294 Views

[quote who="TheBirthdayParty" reply="991" id="3541374"] I'm having trouble with a particular part. I want an equal part on the opposite side, but not to use the symmetry button. If I use symmetry button when I animate another part it screws up the symmetry. So what do you folks do when you want to put a piece mirroring another piece without using the symmetry buttons? Equations? Something else? Help! : ) [/quote] TheBirthdayParty, see my reply #5 in the <a id="ctl00

1,569 Replies 7,924,294 Views