Thecw

Thecw

Joined Member # 4823684
9 Posts 206 Replies 3,544 Reputation

When the Economic Stimulus project is active, t he planets manufacturing points are divided by 10, rounded up, and the resultant is then multiplied by 10% and this is the bonus that is applied to your planetary income. Most of the time it is better to just produce 1 mp for 10% bonus and move the slider toward wealth.

18 Replies 44,993 Views

The .dmp and .zip files are generated by crashes and occasionally at normal game end. You can delete them without any harm. Do not remove the font files, they are needed by the game.

1 Replies 1,865 Views

All the carrier definitions in the ShipBlueprintDefs.xml file specify armor, but not the other defenses. So either the armor defense should be removed or the others should be added. I think it is a remnant of the change that Paul temporarily made to have armor defend against all damage. Fix: add the other defense to the carrier blue prints. PointDefense Shields</Co

0 Replies 1,863 Views

A lot of the AI only ships lack the AIOnly tag in the ShipClassDefs.xml. This means that ships that are supposed to be exclusive to the AI are also playable by the human player, and increases the number of ships in the shipyard list. But on the other hand a number of ships that are supposed to be usable by the player does have the AIOnly tag while they shouldn't. Because of the large number of ships where this tag is wrong i am not going to list them all here. Further

0 Replies 1,892 Views

No it is not, at least not for all of them. Altarian: Staller Marines gives a multiplier for PlanetaryDefense. PlanetaryDefense is already an multiplier in it self; Drengin: fixed; Iconians: fixed; Iridium: fixed; Krynn: JihadFocus2 has the same fault as the Altarian Staller Marines; Terrans: fixed; Thalan: fixed; Yor fixed; Generic Techdefs.xml: fixed. So they almost got t

7 Replies 16,097 Views

Brad, I don't know the bonuses / maluses the AI got on GalCiv2, but my last game (i checked) was a Huge map, Normal scenario, as Altarians, against 9 (random) AI, difficulty level Crippling. At those game settings i consider the game winnable while delivering a sufficient challenge to be enjoyable/relaxing. There are higher difficulty levels, but these appears to have been my goto settings for relaxing games. Looking in the high score table however a few are at Painful, mo

66 Replies 214,237 Views

[quote]1. When you colonize a new planet, on the Colonizing Event screen, an old picture from the previous Colonizing Event screen appears for a split second before it changes to the new correct one. [/quote] I have seen this too. What i think is the problem is that it is a direct-x buffer usage problem. Direct-x normally work with a front- and one or more back-buffers. In one you draw something and the other one is shown. Normally the sequence is like: you draw s

3 Replies 7,146 Views

Some people complain about the stupidity of the AI. While i do not think that the current AI is a deep blue, neither do i think anyone can be completely dismissive of him. Especially at Godlike (with all his bonuses) the AI will give you a nice fight. However there are some things with which the AI can be tricked. I will not go into the already known exploits (like the 3 constructors to colonizer conversion) because they have been discussed to death on the forums by now.

5 Replies 17,753 Views

Soren (or anyone from Mohawk), is it possible to color code the HQ upgrade button(s) depending on whether you can upgrade the HQ for just resource cost versus an upgrade which includes money? For example something like: green if you have sufficient resources to upgrade the HQ yellow if you have insufficient resources but can upgrade with additional money. At moment you have to mouse-over an upgrade button to see in the tooltip whether t

1 Replies 11,141 Views

[quote who="a0152570" reply="11" id="3558232"] Score most defiantly need another look. Paul agreed on the stream. [/quote] On the stream Paul was more surprised than anything else that the scores were so low. He said that my win should not have given such a low score and that they probably would take a look and tweak the scoring system. The win (as the Krynn) that i referred to in the stream: all 7 majors (all Godlike) + 2 minor AIs; sm

13 Replies 13,800 Views

[quote who="wpkelley41" reply="2" id="3558044"] I have never seen an answer to the "Colonize" issue. "Colonize All" works. How do you colonize a single world? "Colonize" simply results in a "no planet selected" message. [/quote] In the release builds only 'All' is a valid argument for the colonize command. In the debug builds (SD in-house) a number of commands work differently than in the release builds, some commands don't even work at-all in the release builds.

5 Replies 16,608 Views