Thecw

Thecw

Joined Member # 4823684
9 Posts 206 Replies 3,544 Reputation

Scott, loaded my save (from turn 69) and continued the game. After completing the spell research the spell book offered me the Heal spell. So got that and started researching it.[e digicons]\o/[/e] Just for the fun of knowing: Loaded up my main army with two scouts, destroyed a few wandering monsters, created another Clerics Ring, and gave the rings to the scouts in the main army. Defeated the bandit hide out, got my horses, loaded up my army with 10 aspects of speed

3 Replies 19,637 Views

[quote who="ScottTykoski" reply="1" id="3568246"] if (IsPlayer( "TheCW" ) == TRUE) { g_pWorld->ScrewThatGuy( bOhYeah ); } [/quote] I knew it had to be there. It is my punishment for always harassing you and Adam in the dev streams with bugs and balance problems, or in Adams case for making fun of him for hiding under his desk.[e digicons]:grin:[/e] Thanks for the quick (and humorous) response. For no

3 Replies 19,637 Views

During the alpha and early beta i made postings about this and even asked Paul in dev stream and chat about it. If my memory serves me well: he stated that a non-constant growth base would give problems and would break the game and they would not implement a proportional growth or proportional starvation; that if overpopulation would result in starvation then that would give problems with colonizers and transporters in orbit. So unless he has

37 Replies 128,591 Views

[quote who="Deathwynd" reply="5" id="3567888"] However what I would like to know is why no one ever seems to use this system, I've moddded a number of games that use xml append/replace mechanics like GC3 does and never seen one use any kind of in place or inject-able code replacement. [/quote] There are a number of games that do support it, but it is not widely advertised. From the top of my head: 7 days to die and X:Rebirth, both of which i myself have not played b

8 Replies 16,910 Views

[quote who="pendrokar" reply="2" id="3567845"] A bit off topic. Thecw, you seem to have experience with XML and possibly XML Schema's. Is it possible for a XML Schema to check if a value is available within another element in another file? In this case I am thinking to check if an InternalName exists for an element that tries to reference such value. [/quote] Not according to the XML standards. A XML schema defines the syntax (and limited validation) for a xml struc

8 Replies 16,910 Views

As it is. The current modding support for GC3 is completely based on full file replacement, during the load of a mod. While this is very easy to implement and create a mod, it is not very maintenance friendly or suitable for multi mod loading. The ease comes from the fact that you simply copy a standard file to your mod directory, make the changes you wish and that is it. The problems arrive when there is an update of the game (that changes the or

8 Replies 16,910 Views

[quote]What is "Hope"? What impact does it have? It seems to be some kind of resource\variable, which has no explanation, and I can't find any explanation even if I google it. [/quote] It is stat that is influenced by your relation to the SK, the count of the Doomsday count, and others. If it gets high enough you will start getting thralls in your cities. Think of them as rebels. The will costs you logistics point. You can raise hope - for example by using a city enchantment,

1 Replies 25,420 Views

[quote who="MindlessMe" reply="6" id="3565733"] Mine downloaded pretty freaking slow...lol [/quote] Slow? Really? In the digital stone age (around 1980) at 1200 baud this download would have taken a mere 143 days, instead of a lightning fast 5.5 hours. [e digicons]^_^[/e]

7 Replies 26,534 Views

Screen shot from another of my posts. The relevant part is the fleet panel in the left hand bottom corner (in this case the fleet around a planet). Notice the buttons to the right of the panel.

8 Replies 13,837 Views

[quote who="TurielD" reply="12" id="3564934"] Well aren't you melodramatic/poetic? [/quote] Poetic of course [e digicons]^_^[/e] [quote who="TurielD" reply="12" id="3564934"] As it stands I'm still getting game hangs when using custom starting ships, which are defined in ShipStaticBlueprintDefs.xml. Recently discovered there are two different debug.err versions, so maybe I'll be able to figure out why that was going wrong... [/quote] <p

16 Replies 69,729 Views

[quote who="Chibiabos" reply="60" id="3564532"] I thought the HLS was still stackable, if by stackable you mean improves with adjacency bonuses, but instead of continuing to reduce logistics costs (which is what the base building does), the levelling bonus increases your logistics cap? [/quote] If you now have two HLS, because you conquered a planet with one on it and you have already your own HLS, then the base bonus of diminishing of the logistic cost of each newly build s

71 Replies 232,289 Views

1. Stat modification calculation. Re-evaluation of the stat modification formulas. Currently percental modifiers are cummulative which lead to very strange and game breaking effects. All object stats seem to be modified like this. I would like SD to, where possible, use compound percental modifiers. (Glaring) Example of what i mean is the ship maintenance: If you have any maintenance cost reducers like the techapod hive and the living ships tech you get a main

84 Replies 366,168 Views

[quote who="TurielD" reply="57" id="3564489"] though it feels a little high (especially as we've already downgraded to Tiny fighters and upped the cost significantly [/quote] A single tiny ship normally cost 2 logistics, so a module that gives you 2 of them for just 2 logistics point is rather cheap. PS: Do not try to make ships go below a 2 logistics cost, because then when the Hyperion Logistics system becomes active you will get nasty crashes and ha

71 Replies 232,289 Views