Thecw

Thecw

Joined Member # 4823684
9 Posts 206 Replies 3,544 Reputation

When you have more than 16 unequipped parts you can not sell part #17 and higher. You can scroll to show the parts you wish to sell in the window, but the moment you point the mouse at them the window is reset to show to first 16. In the shown screenshot i want to sell the shiny armor but can't, unless i first sell another one to bring the number of unequipped parts to 16 or less. I don't want to sell the earlier parts because i change servo configurations depending on how i w

3 Replies 120 Views

Not really a bug, more a kind of weirdness: You can equip two pilot seats. Maybe the second seat is for a passenger? "What to do, am i going to sit in the 'Comfy Pilot Chair Number B' or am i going to sit in the 'Comfy Pilot Chair Number B' ?" [e digicons]o_O[/e]

6 Replies 9,316 Views

Correction on the above posting: There will be no twitch stream for SK, because SD did not pay their twitch bill and are disconnected from their account; Maggie ate the giveaways; And even if there are some giveaways left, these are reserved for founders; Islanddog has been caught for running around without a collar and now resides in the city dog pound. Look in my eyes and listen to my voice: "Your eyes are getting heavy;</em

10 Replies 47,725 Views

[quote who="BXP_Godgib" reply="1" id="3572481"] Quoting , quoting post Guys, I known that the little soldiers running around are cosmetic, but for fun sake: Make them leave a blood splat when stepped upon; <br

3 Replies 6,735 Views

Guys, I known that the little soldiers running around are cosmetic, but for fun sake: Make them leave a blood splat when stepped upon; Make them fly around when caught in a explosion blast. And have them scream while dying. Maybe even make it a quest for some credits: "Turn 20 enemy soldiers to mush by crushing them under foot" [e digicons]}:)[/e] I know, i am evil for suggesting this, but be

3 Replies 6,735 Views

"Shock Wave Generator" - Does damage to everything around the servo. Like the blast effect of a grenade, but with the servo as origin point and does not need to be thrown/shot.

23 Replies 85,864 Views

Impressive response speed. June 11: Posted the problem: 5.2 No intro quest for custom souvereign. (this thread) June 25: Found the solution myself and posted it: <a id="ctl00_ctl00__Content__Content__RepeaterPosts_ctl02__PostTitle" title="Fix for the 'No intro quest for custom souvereig

5 Replies 6,431 Views

The problem is that the tiles that have yields do not (always) show them. Even when they are not shown, if you know they are there, then you still can found a new city there. They disappear from both the normal world map and from the cloth map. This is a bug that should be known by SD (and especially by Scott) since there have been multiple postings about it (example:<a id="ctl00_ctl00__Content__Content__RepeaterPosts_ctl09__PostTitle" title="[Bug] Beta 5 Opt-in: Disappearing fertile

10 Replies 8,974 Views

[quote who="BXP_Godgib" reply="13" id="3570472"] Take a look at Zeek's Strip Mine in the next build. Kinda feels like this (in terms of the return to you) as he burns through the Bloom and only gets a small percentage of the yield. [/quote] I know about the strip mine ability (as it is in the current build), but that also destroys the well. When a well is depleted then that location loses it strategic value. I was thinking more along the lines of: Take some bloom now, bu

23 Replies 85,864 Views

Not a part or a building, but a drone idea: "Harvester Drone" - A drone that can harvest bloom wells for bloom, but very slowly and very inefficiently (eg harvesting 10 bloom might actually deplete the well for 15). Use when you know you can not hold a bloom well; and therefor do not want to waste 150 bloom for a refinery on it that is going to be destroyed before you can even recuperate that cost; but you want to get some bloom out of the well anyway.

23 Replies 85,864 Views

[quote who="BXP_Godgib" reply="8" id="3570178"] Quoting Thecw, reply 7 "Meteoric Attraction Tower" - Allows you to set a target point (like the rally point of the Drone factory) to which future meteors will be attracted. Fun strategies can be made by allowing the target point to be placed anywhere on the map (including in

23 Replies 85,864 Views

"Meteoric Attraction Tower" - Allows you to set a target point (like the rally point of the Drone factory) to which future meteors will be attracted. Fun strategies can be made by allowing the target point to be placed anywhere on the map (including in the enemy camp [e digicons]}:)[/e] ).

23 Replies 85,864 Views

"Time Crawler" - Make the passing of time crawl for enemy servos and drones (and creeps?) caught in the sphere. Movement speed, fire rate, incoming missile speed, everything, slows down for the afflicted (like slow motion). Like the freezing effect but as a sphere around your servo.

23 Replies 85,864 Views

Two 'weapons' that mess with cool down timers: "Hot Head Grenade" - A grenade that maxes out all the cool down timers of the units caught in the blast. And its counter part: "Cool Attitude Blast" - A spherical wave originating at the servo that lowers or even resets all the cool down timers of units touched by the wave. The further away from the origin point the weaker the effect.

23 Replies 85,864 Views

Graham, I know you asked for parts in the top posting, but during the dev stream Jacob said "any crazy stuff we would like to see in the game", so herewith a not-a-part: "Domestication Tower" - A building that attracts and heals creeps. The creeps don't attack any of your buildings within the sphere of influence of the tower. Nor will they initiate attacking your units, but they will still fight back when you attack them. Use it to lure creeps to your territory; Th

23 Replies 85,864 Views

Graham, I already proposed these in the dev feed chat, but just to make sure: "Control Disruptor Grenade" - Servos and drones caught in the blast will become (temporarily) uncontrollable and start attacking random targets (including the owning players buildings, drones, servos). "Power leech" - Like a tazer (kind of wire connection), drains health from targeted servo/drone and gives health to user; Connection breaks when distance exceed a certain limit. When used on al

23 Replies 85,864 Views

[quote]I'm sure other people have noticed this and just don't really care about ship range enough to post anything. After all it does take a back seat to sensors and engines (which were similarly broken the same time as sensors). But it would be nice to see the devs care and have it fixed. [/quote] Before you start to say that other people don't care about something and don't post about it, you might want to go through earlier posts. There is even something like a

8 Replies 8,025 Views

There was a consensus that the '+1 Mana From Kills' crafting effect from mana berries was overpowered. It was decided (during a dev stream) that it should be nerfed. So in beta 5.4 it has been changed, but to call it a nerf, not really. Instead of replacing the '+1 Mana From Kills' crafting effect with another, we now get it and a '+12 Spell Resist' on top of it. Resulting in that the mana berries are now super overpowered. Can we get a blue bag to carr

0 Replies 2,822 Views

Or Megaman gradually bought Redymare (eg he already owned 50% and then bough out the other 50%, in which case that 50% was already accounted for in the stock price of Megaman before the buy out. While Bassman might have bought out Razzk in one go (going from 0% to 100% in the buyout) Looking at the graph my estimates of the percentages might not be to far off. And looking at the faint text in the background, that Megaman bought out Bassman makes it probable: Bassman ha

2 Replies 30,114 Views