[quote who="Rand Johnson" reply="9" id="3522040"] HURRY UP PATCH, I NEED YOU NOW! [/quote] DON'T PANIC . Find your towel, and the patch will come to you exactly on the right time; barring space time anomalies and the occasional planetary destruction.[e digicons]:D[/e]
Thecw
Tetrasodium, [quote who="Tetrasodium" reply="2" id="3521920"] All things being equal, the fact that true 0 makes a seemingly untradable tech you can assign at the start of the game [/quote] This does not crea
Franco fx, there is an error with the Environmental Support. The Life support modules as they are now (from ShipComponentDefs.xml): Life S
[quote who="Tetrasodium" reply="8" id="3521444"] I'm fairly certain I could fix carreier fighters -if- I knew the names of the shios they spawn (tiuny with a beam weapons narrows it down to a ton of possible templates!!! I ---NEED--- the name to know where to mod) [/quote] Tetrasodium. Take a look at the FactionDefs.xml and th
And finally the Anti Matter treatment: AntimatterTreatment AntimatterTreatment_Name AntimatterTreatment_Dec Point_02 Defenses true
The Elerium Booster: EleriumShieldBooster EleriumShieldBooster_Name EleriumShieldBooster_Dec Shield_01 Defenses true <Typ
The Durantium Coating ship component: DurantiumCoating DurantiumCoating_Name DurantiumCoating_Dec Armor_01 Defenses true <
Use this mod at your own risk. If you make any mistakes GalCiv3 will crash. It works with the Beta 4 release. No guarantees for future versions of the game. The objective is to create ship components that uses resources and boost specific ship defense. Durantium -> Armor Elerium -> Shield Anti Matter -> Point defense. The game uses the ShipComponentDefs.xml file (found in th
Larsenex, [quote who="Larsenex" reply="7" id="3521289"] TheCW, that is what I am looking for but also for all the other defenses as well, Anitmatter for Point defense stuff, and Elerium for Shield improvement. Mods would be fine, however I need some guidance on how to install or change values, (where and how) [/quote]
Larsenex, [quote who="Larsenex" reply="1" id="3521268"] How about making Strategic resources FAR MORE VALUABLE for Defensive stats? Allowing Durantium armor to double or triple its value? I would go OUT OF MY WAY to mine them at the beginning of game! [/quote] You mean something like this? <img style="vertical-align: baseline;"
ForesterSOF, The Yor tend to go Malevolent. They probably have taken the Undaunted trait. From the Galactic Civilizations III - Beta 4 changelog thread: [quote]Undaunted - Our planets and starbases are immune to culture
rahvah, I am out of ideas, sorry.
rahvah, In the screenshot you show the mouse settings for the default profile. Does GalCiv3 run under this profile or does it have its own? LGS sometimes gets confused and links the wrong executables to profiles, so you might have to check all of them. Point at a profile, click on the little down pointing arrow (in the lower right corner of the
rahvah [quote who="rahvah" reply="2" id="3520720"] That does not work for me. Using Windows 8.1 and my mouse is the Logitech G600. Is there any other way to do it? Or can I change the middle mouse button to something else? [/quote] Are you using the Logitech Gaming Software? Do you have the "middle mouse button click" assigned to your
There is a mistake in the ImprovementDefs.xml. The biosphere Manipulator is tagged as a colony unique improvement, which it should not be (according to the text). BiosphereManipulator BiosphereManipulator_Name BiosphereManipulator_ShortDec BiosphereManipulator_Dec<
[quote who="Raynman" reply="3" id="3520385"] PS - My login doesn't work at your support site even though I can login just fine here. Tried to register and it says I already exist. Seems like with this new fangled internet that the uploading of the multiple files you want for bug reporting should be automated anyways. [/quote] The support site uses his own login credentials system. You will get a password assigned when you submit your first ticket (no initial
kuch128 [quote who="kuch128" reply="4" id="3520259"] Thecw, please tell me what I am doing wrong if you have all of that by turn 191 that is ridiculous. [/quote] I have no idea what you are doing wrong. But i get my game "speed" by micromanaging everything, my play speed is very slow: those 191 turns took me - according to the
jhanglyn, [quote who="jhanglyn" reply="7" id="3520285"] unless they are compressing the files on save? [/quote] the saves are zipped. Unfortunately they do not properly initialize the zip header; [quote who="jhanglyn" reply="7" id="3520285"] all of the data should be stored in arrays... [/quote] <
[quote who="Lucky Jack" reply="2" id="3520254"] I don't know if windowed mode or resolution will affect RAM assignment but I edited my post to include my mode and resolution. [/quote] Lucky Jack, Done the same. Something weird: saving the game and restarting the program, then after a game load the memory usage is significan
Gauntlet03, You rock (with rocks in space) [e digicons]:thumbsup:[/e] .
[quote who="Gilmoy" reply="1" id="3520236"] prioritize bigger fish [/quote] Hmm, bigger fish... Something like a Wahoo or a Marlin. Tasty, but hard to catch. No wonder the devs haven't got time to fix small polish things[e digicons]:grin:[/e] .
[quote who="Gilmoy" reply="1" id="3520235"] So right now, it gives you +0.05 logistics per fleet? That's enough for, like, a dashcam GoPro ... [/quote] Because the current scope is also wrong you don't even get that. So if you are going to nuke the Drengin back to the stone age, you can't even make few snapshots because you will have to leave your dashcam at home [e digicons]:P[/e] .
At the moment building the Hyperion Logistics System does not raise your logistics cap (the maximum number of logistics points for a fleet). To correct it, the following xml (found in the ImprovementDefs.xml file): HyperionLogisticsSystem ... LogisticsCap Global <br /
The Hyperion Logistics System is supposed to decrease the logistics cost for every newly build ship by 1 point. But the logistics cost of those ships are not lower than the ships build before the Hyperion Logistics System was build. The Hyperion Supply System is supposed to give newly build ships an additional range of 10%, and it does not. I could not find a solution in the xml (and i tried a lot of combinations), therefor i have got a feeling that the entire OnCons
Lucky Jack, Expect your usage to climb significantly. My current game: Fullscreen 1920x1080; Immense Galaxy - fully explored; All races are in - playing as the Terrans; Near the end of the game - turn 191; Ships in game 633 (of which 281 are mine); Starbases in game 287 (261 mine); <