To accomplice this you will need to create both a ship and a template of said ship and edit a number of the xml files since modding support is not yet in. I will use my design of the Voyeur in the examples. For the design files go to the "Post Your Gal Civ III Ship Designs!" (page 31) thread . First the ship. Design your ship as a hull; so no active components. To get the look and feel you can add
Thecw
Some fighters fresh from the asylum. Sadist (Beam fighter craft) Fast, precise, sharp and armed to shred your opponent to ribbons, for the pilot that likes to cut something. Madman (Kinectic fighter craft) The Exterior superstructure plating is supposed to compensate for its lack of armor, but no pilot has ever returned from battle to confirm whether this actually works. Only mad men take this ship into b
[quote who="Gilmoy" reply="2" id="3514846"] Which path is "better"? That depends on your tolerance for (um) spreadsheets in space. Method T is quick, fast, simple, and can let you whip through hundreds of turns in 1 evening. [/quote] Or you simply write calculation applications to do the work for you: <img st
thenewteddy, Please specify your motherboard. Because you might be going the wrong way. As far as i recall the only (E8500 LGA775) motherboards that support DDR3 are the ones with the intel G41M chipset. If so then the following is very important: those motherboards (that i know of) use a combination of a DDR2 dual channel and a DDR3 dual channe
The support site works with its own login credentials. You get a password assigned when you submit your first ticket. On the support-site select the "Games" option, click on the "Next" button and supply the requested info (etc). After you finish, you will get a password assigned. You can use the same email address as for your account here, but it is not mandatory.
Gilmoy, you are right it is not the happiness that account for the 50%, but the Active Core planet trait. The rest (about the build cost points) is correct. [quote who="Gilmoy" reply="6" id="3513936"] Anyways, you can see that even the game engine itself thinks that "+30 mp" (for an Entertainment Center) means 450 bc rush cost, which is indeed a rate of 15.0. That's what it tells you in both hover windows. Somehow, it's letting me build a 30 mp th
[quote who="Gilmoy" reply="1" id="3513923"] It takes great skill to lose Earth to this AI! [/quote] Didn't Paul demonstrate this great skill in a developer feed? [e digicons]^_^[/e]
Gilmoy, Not a bug, there is a difference between mp and build cost points. Lets take the "Entertainment Center" on Riukus II. I am disregarding the non-displayed fractions for clarity sake. In turn 92 your mp is 12; but you have a happiness of 100% this gives you a production bonus of 50
Karma for being santa's little helper (in spreading goodwill and cheer). [e digicons]\o/[/e]
The support site works with its own login credentials. You get a password assigned when you submit your first ticket.
I have seen this now in 3 games: 1 where the the castle was simply not there like in your screenshot; in the other 2 the castle was there but i could not enter (the dialog for the keys would not fire). In all 3 cases the entrance was oriented to the left, also as seen in your screenshot.
Now for something completely different: Not a ship, but an observation concerning ship design. When the origin (cube) is not near the middle of the ship length (as measured over the z-axis) the game will scale the ship incorrectly. This can be quite clearly seen when you select the ship in the shipyard where the ship then will appear to be too small relative to the available view (screen estate), and in the ship icon where the ship will not be properly be fitted to the icon. O
The Grand Mother Ship (Huge carrier) You have your fighter motherships, but the Grand Mother Ship is a completely different scale of a beast. The Link . Grand Mother Ship design files . The Screenshots. <img style="vertical-align: baseline;" src="https://www.mediafire.com/co
The Probe (Huge assault ship) The ultimate pain in the ass for your enemies. Those who survive an encounter with the Probe are left with a trauma that lasts the rest of their life. You know where its name is coming from [e digicons];)[/e] . The Link. Probe design files . The Screenshots.</stro
[quote who="Nastytang" reply="726" id="3513382"] Thecw ship looks like a high heel shoe............. [/quote] [e digicons]:rofl:[/e]
Once you place the origin (cube) its sides determine the orientation of the ship. The best way to keep track of the ship orientation is to immediately attach two dummy parts to the cube (and give them an offset away from the cube). This allows you to see which way is which. And because of the hex grid map, any wobble during flight is to be expected, but its stem should always be (roughly) pointing toward the destination. If you fly by hand (eg manually 1 tile at a time) the ship
The origin (cube) determines the orientation of the ship. When you place it (by selecting a hull size), the side of the cube that is front left-facing is the stem-side (front) of the ship, the side of the cube that is front-right facing is the ship port-side, and the upward facing side it the ship top-side.
[quote who="androshalforc" reply="5" id="3511529"] https://www.dropbox.com/s/hog2edn5n4ob2er/Screenshot%202014-12-14%2012.37.21.png?dl=0 the second link is the same as the picture but for some reason i always have trouble putting up pictures [/quote] When you insert an image from a dropbox account you must specify as the image url the link url but with the value of 1 for the dl parameter. Your screenshot with as image url <a href="https://
In the GalCiv3MapDefs.xml file: 0 Do NOT put a value above 9 here. At 6 and higher, planetary systems will overlap; At 9, stars might end up in adjacent tiles; At 10, sometimes multiple stars are created on the same tile, resulting in a crash. A value of 3 gives some nice results.
[quote who="Edladner" reply="708" id="3510665"] Reduced 29% [/quote] [e digicons]:thumbsup:[/e] , what more can i say? Some people dream of building a castle in the air, you actually designed a castle in space. [e digicons]:grin:[/e] And i think i do see (in the othe
[quote who="Island Dog" reply="3" id="3510545"] so someone should be taking a look at it. [/quote] Yes they are. The supplied game save was able to crash the game on your machines. I can feel the thoughts (and murderous intent) of the ship designer's programmer from thousands of miles away: "what raving insane maniac builds a ship with hundreds of animations, and now i have to spend time making the game deal with it." [e digicons]^_^[/e]
PSAAS-1 watched as the scientists and engineers around him were working. Some of them busy with their regular tasks, but quite a number of them were cleaning and organizing their workstations. PSAAS-1 wonder why they did that, those tasks were normally performed by interns and cleaning staff. A group of the leading scientists approached him, led by the Administrator. He did not like the Administrator, that one always talked about him as if he was not even there and when he looked at him never
Another little (small) family. Hail (Small kinetic assault craft) Lightning (Small beam assault craft) Thunder (Small missile assault craft) Tempest (Small combination craft) The Links. Hail design files , <a href="http://www.mediafi
[quote who="Rand Johnson" reply="702" id="3510484"] Aegis Orbital Defense Platform [/quote] Very nice. And realistic to boot, i can actually imagine this to be really be build in the future.
The complete class family, sharing an outward hull appearance. Brave (Medium sized missile ship) Gun Slinger (Medium sized canon ship) Updated version. Law man (Medium sized beam ship) Outlaw (Medium sized combination of missile, canon and beam ship) Pathfinder (medium sized sensor ship) Shaman (Medium sized