What exactly is the capital city icon? I would be curious to see it in a higher resolution...
cardinaldirection
Derek, Brad: please pay special attention to Haydun and mangadrives posts. I am currently playing Age of Wonders 1 more than FE for one reason above all else - the UI. Playing FE can feel like work; the UI lacks design cohesion. Data is just spread all over the screen and buried in sub-screens, with what seems to be little consi
Age of Wonders 1 still ..followed closely by Heroes of Might and Magic II/ III, still .
[quote who="FrostyThundertrod" reply="23" id="3330876"] I did practically live in that game back in 2003. If I was not asleep I was farming Garoo for there grinders.[/quote] [e digicons];)[/e]
Shadowbane.
The Quest for Glory series.
I've noticed this more than once as well. I suppose it could be rushing a new one immediately.
[e digicons]k1[/e]
[quote who="Chiarden" reply="26" id="3276372"]I love how I can make my cities snuggling with the vast forstes I preserve and placing each building in an RP context (workshop near the iron mine, cleric tower at the life shard that will become the true heart of the city, belltower not to close to the horses to let them find their peace). I even find myself switching dozens of times between two buildings just to make sure that the one I intend to place faces the right direction and even though i
Good idea folks, here's all the General Gameplay Tips from within the game.
:The capability to zoom from the omniscient perspective to that of the individual, and interact with the cause and effect chain at both levels. Design wise, I feel the innovation that fosters this functionality more than any other is the intricacy of the cloth map.
[e digicons] Edit: This pic makes a great desktop background by the way.
Seriously, don't degrade religious thought by reducing it to such a trivial conflict. I don't even eat meat, yet no matter how many countless healing items my carnivorous champions ingest in a video game, my dedication to truth and honesty hasn't wavered in the least. To each their own.
Quest Wizard / Creator - https://forums.elementalgame.com/417220
See here for screenshots.
[quote who="petrossa" reply="33" id="3272540"] *snip [/quote] Excellent write-up; and vaguely familiar. You have an extremely acute sense of awareness, thanks for sharing. Forwarded around to colleagues.
[quote who="SOLOSOL" reply="46" id="3272586"] - Unique units. Each faction should have at least 2 or 3 unique units with an specific use. Like jugs. Like hench. Like slaves. I miss monks that can heal, magicians that can use one or 2 spells (attack or defence), druids that can entangle or daze...I think it can be easy introduced by adding traits. Many of the special units are deep in the techs, so it could be good a early specific unit (weak) and a powerfull unit for mid
[quote who="thenewmana" reply="165" id="3272559"]It would be awesome if we could get a Unit Designer in the workshop, so we could design units for the A.I. to use as our opponents, as it is now you actually have to play as that race and get to the proper tech level to design the units, this would be a welcome addition that would really add a sense of life the opponents[/quote] [e digicons]k1[/e]
Just sprinkle more Golem and Juggernaut type units around the different races and/or factions. Adding more race/faction specific unit traits would go a long way as well.
[quote who="hntr101" reply="19" id="3272451"]Kestral - Is there any way that this can be put into the game? It would be nice to have an option on the main menu called something like library that can be click on to access these great manuals. I think it would add easy access to a vast amount of information and the manuals would add a nice touch.[/quote] I second the notion. Kestral (and team), you've really hit the ball out of the park with these. [e digicons]:)[/
Quest for Glory .
[quote]Reduce Unit Traits To 2 Remove or Reduce Weapon Initiative Penalties Add More Racial Unit Traits [/quote] These are 3 very good ideas^. [quote]The amount of traits you can give trained units should be reduced to 2. Right now with 3 you can simply design units that are good at everything and have no weaknesses. If I want to design some archers for instance then I can add quick, precision, and fury for instance. There is no
I hope we do get MP some day just so I can kick Brad's arse. [e digicons]:P[/e] Until then, I will be pretending that every one of the AI's that my meat brain stomps is actually him.
[e digicons]:beer:[/e] Let the games begin. Great work SD, and thanks again.