cardinaldirection

cardinaldirection

Joined Member # 4827756
9 Posts 280 Replies 16,214 Reputation

Derek, Brad: please pay special attention to Haydun and mangadrives posts. I am currently playing Age of Wonders 1 more than FE for one reason above all else - the UI. Playing FE can feel like work; the UI lacks design cohesion. Data is just spread all over the screen and buried in sub-screens, with what seems to be little consi

28 Replies 83,876 Views

[quote who="Chiarden" reply="26" id="3276372"]I love how I can make my cities snuggling with the vast forstes I preserve and placing each building in an RP context (workshop near the iron mine, cleric tower at the life shard that will become the true heart of the city, belltower not to close to the horses to let them find their peace). I even find myself switching dozens of times between two buildings just to make sure that the one I intend to place faces the right direction and even though i

29 Replies 31,594 Views

Seriously, don't degrade religious thought by reducing it to such a trivial conflict. I don't even eat meat, yet no matter how many countless healing items my carnivorous champions ingest in a video game, my dedication to truth and honesty hasn't wavered in the least. To each their own.

185 Replies 535,944 Views

[quote who="SOLOSOL" reply="46" id="3272586"] - Unique units. Each faction should have at least 2 or 3 unique units with an specific use. Like jugs. Like hench. Like slaves. I miss monks that can heal, magicians that can use one or 2 spells (attack or defence), druids that can entangle or daze...I think it can be easy introduced by adding traits. Many of the special units are deep in the techs, so it could be good a early specific unit (weak) and a powerfull unit for mid

86 Replies 280,921 Views

[quote who="thenewmana" reply="165" id="3272559"]It would be awesome if we could get a Unit Designer in the workshop, so we could design units for the A.I. to use as our opponents, as it is now you actually have to play as that race and get to the proper tech level to design the units, this would be a welcome addition that would really add a sense of life the opponents[/quote] [e digicons]k1[/e]

213 Replies 768,968 Views

[quote who="hntr101" reply="19" id="3272451"]Kestral - Is there any way that this can be put into the game? It would be nice to have an option on the main menu called something like library that can be click on to access these great manuals. I think it would add easy access to a vast amount of information and the manuals would add a nice touch.[/quote] I second the notion. Kestral (and team), you've really hit the ball out of the park with these. [e digicons]:)[/

38 Replies 344,628 Views

[quote]Reduce Unit Traits To 2 Remove or Reduce Weapon Initiative Penalties Add More Racial Unit Traits [/quote] These are 3 very good ideas^. [quote]The amount of traits you can give trained units should be reduced to 2. Right now with 3 you can simply design units that are good at everything and have no weaknesses. If I want to design some archers for instance then I can add quick, precision, and fury for instance. There is no

24 Replies 17,161 Views