cardinaldirection

cardinaldirection

Joined Member # 4827756
9 Posts 280 Replies 16,214 Reputation

[quote who="catwhowalksbyhimself" reply="26" id="3261356"]There's a link on the very first post.[/quote] Which directs to a page on WinCustomize full of mods for the first Elemental game? The most recent upload was months ago, what am I missing?

72 Replies 311,693 Views

[e digicons]:smitten:[/e] [quote]once it's on the main website[/quote] Wherever the link on the site ends up going, I highly recommend it also become one of the slides on the main page. Edit: Seriously, in the slideshow, opening in a pop-up, and using the same book as the Hiergamenon.

29 Replies 305,162 Views

I haven't found a style of game-play yet that the combination of a custom sovereign and a few tweaks to the world creation options didn't foster. Playing with the XML is even more fun. Edit: Don't miss seanw3's post; perhaps Master's Affliction is more your flavor? Even though it does appear that the base game is more than satisfactory for most people in this regard, there is nothing

49 Replies 44,667 Views

I'll add that turning champions off completely in the world creation options makes for a wonderful game; I actually haven't played with them in a while.

19 Replies 16,533 Views

[quote who="xenotashin" reply="9" id="3260349"] You know i think all it needs to work are some gui additions and, event screens. I can probably dig up the old event screens from the first one. Any one here good at adding gui?[/quote] Shoot me what you find. The GUI is not difficult to mod. Once the family cheat has been enabled, ctrl+p generates children too. However I haven't found any references to the

14 Replies 12,742 Views

I believe your outposts are turning territory fertile that was previously uninhabitable by your faction. [quote]Recently i realized a new bug started to pop up, it showed first time in a last version before release. In my actual game (ridiculous-ridiculous) there are places, like forests that are far from my cities, that shows no fertile ground, and no city can be build there. However, if i build a outpost in a middle of it, suddenly it reveals sites good for building a city! In my pr

9 Replies 4,007 Views

[quote who="MarvinKosh" reply="42" id="3260052"]To be honest though I would re-run the poll because there are people now who play the game but weren't in the beta.[/quote] Asking a bunch of strategy gamers if they are interested in multi-player will yield very little data of value. There is a huge demographic that only plays multi-player games; these are the people to survey as to their interest in a turn-based role-playing strategy game, and they don't fr

58 Replies 196,578 Views

[quote who="GFireflyE" reply="12" id="3259521"] Graphics are excellant for the fantasy atmosphere expected in a TBS game. One of the best aspects of the game. This isn't Oblivion.[/quote] I'm not discussing personal opinions here, just what I've read. Again, the graphics are adequate for me.

35 Replies 85,986 Views

Frog: "Well the AI doesn't get to complete quests automatically. They simulate the quest (rolling the dice) and they aren't allowed to go on tons of quests like you humans are! And they don't get to save games. What you're seeing is the tirene taking out a battleship roll. Blame old man Paxton for letting the AI go get dragons from quests or what have you. XML controls whether the AI is allowed to go on quests. I just take advantage of whatever cheese I c

41 Replies 48,270 Views

[quote who="Jythier" reply="3" id="3259444"] Why do you say that?[/quote] Because almost every one of the valid complaints I've read about the game in a review thus far have been related to either the dated graphics or an inadequacy of the engine. Edit: Personally, I find the graphics adequate.

35 Replies 85,986 Views

[quote who="Frogboy" reply="20" id="3259180"]If I had my way, in v1.1, when the human wins a big battle, the game reloads from the turn before so that the AI can get another crack at it! [/quote] If the AI is truly learning to that degree, please give us a button for this ASAP!

157 Replies 113,006 Views

[quote who="nabytek" reply="28" id="3259261"] It should be more about magic, more spells. I'm tired of using flame dart or fireball all the time. You said that you want to do sequel of Master of magic!! 3 new spells per level and some more useless in technology tree. I played beta, hoping, waiting and honestly it is far from Master of magic. All races are similar, all human (one with horns ), few different traits, no elf, gnomes, dwarfs... Put more spells,

58 Replies 196,578 Views

[quote]Also there should be something (a building/a maintained spell) that will protect your lands from outside spellcasting whether it be a reactive counterspell or a chance to resist the effects or maybe something that makes all strategic spells cast against you cost twice as much. [/quote] I wouldn't be surprised to see this in a mod by the end of the day.

3 Replies 7,128 Views