Added the Quest Wizard , by Murteas.
cardinaldirection
Just found these in the bottom of the FlavorText file, and even though they will all eventually grace the loading screen, I thought new players might find just reading through the list to be pretty helpful. Be careful when raising your tax rate, as it increases the Unrest in your cities. Unrest reduces the amount of production and research your cities generate. Be mindful o
Added Das123's Let's Play videos .
Astounding QA Tuidjy. I've been suspicious of FOW issues for a while too.
[e digicons]5*[/e] These are great videos! I highly recommend them to not just those looking for a game demonstration, but also anyone who would like to gain some insight, tips and strategies from an experienced player. Thanks Das, these are coming in very handy as I promote the game.
Frog - I've noticed that one of the most significant drops in FPS on the animated strategic map actually occurs while the MainUI_Bottom_Container is up in the bottom left corner of the screen, as something is selected. I'm guessing this is due to the window's transparency.
Issue persists in 1.0: ^City Details screen viewed from cloth map. Viewed from animated map:
I wouldn't complain in the least if these ideas were implemented some day.
[quote who="rvgr" reply="7" id="3262449"] They come in handy for the Steal Spirit spell.[/quote] It changes the essence of the game entirely when sovereigns are the only beings of power in the world. Not only do they feel more important, but troops become much more useful as well. It also makes the unique play style of each faction really stand out. Meeting another sov in battle feels epic, and getting one to surrender is truly a feat.
The AI does train different units situationally though, attempting counter strategies.
Sounds like you may need to increase the number of upgrade options available at level up on line 249 in ElementalDefs?
[quote who="Heavenfall" reply="1" id="3261879"]Effectively, there's no way to know if the enemy has cast a spell unless you observe its effects[/quote] ^This is something that should be addressed in the UI; especially with Broken Loyalties.
I honestly can't play the new King's Bounty games because of the overly childish art style, so hopefully they don't continue this trend.
Perhaps add a bunch of cheap/free weapons to the base shop so you can acquire one right away?
Have you tried copying and editing the faction weaknesses No Armor and No Ranged Weapons?
@Shogun: Don't forget FF Tactics.
[quote who="LazyWacKo" reply="1" id="3261718"]may release[/quote] Please do.
[quote who="Frogboy" reply="7" id="3261674"] FE is an unintentional experiment of which is more powerful: marketing/advertising vs. word of mouth.[/quote] In the age of the internet, a well provoked community makes the most effective marketing team. Aventurine used a great model with the launch of Darkfall, rewarding members with royalties on each game they sold by granting every registered user a unique link to use when attempting to attract new players
Maybe expand into the iron rich areas north and west to bolster your border against Magnar, and cut him off from breaking down into that river basin? I like your idea of puncturing through the mountain range too; an outpost to tame those wild horses and wargs in the west could prove beneficial. Edit: Looking at the Kingdom Report, it's probably not a bad idea to keep pushing through the Civics tree for more diplomatic options as well.
[e digicons]:star:[/e] ^This is it folks. Screenshots!
You got me curious, if you want to upload a save I'd like to take a look.
[quote who="bpalczewski" reply="5" id="3261568"] That is totally new mechanic system, as far as i know - never heard of so far. [/quote] The land within your borders grows more fertile, spreading grassland for Kingdoms, and "shadowland" for Empires.
[quote who="AlLanMandragoran" reply="309" id="3261369"]Sean - updated playthrough turn 70 in reply #293. Intense. The world is not my friend.[/quote] Epic. Loving the journal style of your writeup.
[quote who="BlackRainZ" reply="22" id="3261403"](I also play with lots of other changes, like larger populations, etc. otherwise there would only be like 600-1000 people in my empire at this point)[/quote] I would be interested in playing your mod should you ever decide to package and share it.
Either I'm an idiot or the link is broken. Has anyone actually downloaded this?