MnMShow

MnMShow

Joined Member # 4837131
9 Posts 31 Replies 235 Reputation

I have seen units get pushed off of cliffs too. If they get into an area that is supposed to be off limits they can get stuck there because they cannot move in that area. The dreadnought at the top is stuck; it can only change direction but cannot move. It was slowly drifting up and to the left which is the direction it was pushed in when it got pushed off the cliff in the first place. The other dreadnought with the arrow was able to get up and over th

6 Replies 4,797 Views

I find it easier to beat multiple AI opponents at higher difficulty than a single one. For example I can't win a one-on-one against a challenging AI since the last two game builds, however I have won against 3, 4, and 5 challenging AI opponents. Maybe my long game is better than my short game, or maybe the AI long game is weaker than it's short game.

11 Replies 47,948 Views

[quote who="TheRealWarpstorm" reply="21" id="3603367"] [quote who="MnMShow" reply="20" id="3603367"] I had a group of enemy units that became invulnerable. I was able to kill plenty of units in the area but then for whatever reason the last 20 or so units stopped losing any hp's at all. There were 4 enemy medics present and I watched as all of the units eventually grew back to full health. I was pound

26 Replies 59,055 Views

I had a group of enemy units that became invulnerable. I was able to kill plenty of units in the area but then for whatever reason the last 20 or so units stopped losing any hp's at all. There were 4 enemy medics present and I watched as all of the units eventually grew back to full health. I was pounding them with multiple dreadnoughts and a horde of T2's and T3's. The enemy units were all T2's and T3's. I saved the game and was looking to fi

26 Replies 59,055 Views

So select all the units you want in the metaunit and hit V? I assume this has a similar effect to creating units from a dreadnaught. I noticed that if you create the units from the dreadnaught the units all get selected together when you select one. I did notice a problem with that though when one of the units in the group was somehow isolated and I didn't realize it was part of a group. I selected it without realizing it was also selecting a bunch more units off s

54 Replies 147,781 Views

[quote who="TheRealWarpstorm" reply="27" id="3601895"] Each Zeus grants HPs to all units in the Army. [/quote] Was this spelled out somewhere? I did not know this. [quote who="eviator" reply="32" id="3601925"] For Turinium nodes, neutrals spawn at the very beginning of the game. That is why I avoided the node directly to the south. For normal relay nodes, the first group spawns at 2 minutes. So cap what you can for free

54 Replies 147,781 Views

Playing single player if I set it to randomized start it stays on that setting no matter what map I select but it only seems to actually randomize if I click it right before I start a map. So for example, I set it to randomize start and then play a map, finish and close the game. I launch the game later and it still is set to randomize, I select a different map and play it and it does not randomize. I can verify this by restarting the same map repeatedly and always getting t

1 Replies 3,149 Views

[quote who="TheRealWarpstorm" reply="8" id="3601899"] Sorry, the way the radar is set up under the hood that can't happen - all that is tracked is strength of the radar return in a region. The information about the units isn't there. What could be done is to make clearer the strength of the return. Currently it goes to red pretty quickly on the main map. [/quote] Where is that tracked (visually speaking)? The way it appears to m

17 Replies 61,629 Views

I was able to sometimes beat 3 AI all set to challenging on previous builds. It actually seems harder since the last update though and now I can only beat them on normal so far. There is a small map made for 4 players and I was able to defeat two opponents militarily and just about the 3rd when I won through the turinium victory points with all AI set to normal on this latest build. There seem to be two important factors, one is whether or not the AI go after each other enou

54 Replies 147,781 Views

Drones are pretty effective at killing T1 swarms. Yes they can over run the drone bays but a couple drone bays plus just about anything else to give the enemy T1's something to shoot at and you can kill quite a lot of T1's. As Eviator pointed out a couple Zeus's can also do a lot of damage to T1's too.

10 Replies 16,151 Views

[quote who="Frogboy" reply="20" id="3601294"] New build should be up now. It's an OPT-IN so make sure you go to your Steam settings to get Opt-Ins. [/quote] Anyone know how to do this? I don't seem to be getting it automagically and I can't cypher on how to make it happen manually. Oh wait I found it! <strong style="color: #dbdbdb; font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-s

22 Replies 60,466 Views

[quote who="Madmaxneo" reply="25" id="3600759"] Regardless I discovered last night that the dreadnoughts can build their own units, and apparently they follow them at the dreadnoughts speed. This changes my opinion on this, it is a great idea!... plus they can build medic units that heal the whole formation..... [/quote] Is that working for you? I have been unable to make this work so I thought it was not fully implemented.

37 Replies 126,647 Views

I also agree with all of this. Units that are attacked at range should probably have a default of moving towards or away from the attack unless they are given a more specific command (that doesn't exist as of yet). Or maybe the more specific commands are the solution. Have an entire army set to "hold position but counter-attack if attacked" and if attacked they all attack and not just the ones on the edge who are being attacked. I haven't been using air units

8 Replies 58,600 Views

If I alt-tab to get out of the game and then go back in the video display doesn't fill the screen anymore, there is about a 1 inch gap at the bottom of the screen that shows whatever I was last looking at. I also notice that the cursor will not move to that bottom section, it is trapped inside the rest of the screen which is displaying the game. My resolution in game is 1920x1080 and checking it after I return to the game it still claims 1920x1080 even though it no-longer fill

1 Replies 3,849 Views

When you capture a node from an enemy and there are partially constructed buildings your units don't destroy them. If it is a hotly contested node the enemy can come back and finish construction if they recapture the node unless you manually tell your units to destroy the partially constructed building. It shouldn't be necessary to have to manually destroy those partially constructed buildings. I also note that the AI capturing nodes from you with partially construct

1 Replies 30,729 Views

It wasn't the zip tool that was causing the issue it was the link back to this forum but your suggestion worked, I just added the link after I created the ticket.

4 Replies 5,714 Views