I do not think it is a memory issue. I have played a 3 person map with 2 AI opponents set to normal difficulty and that game had a lot more units. But I have tried multiple times to play a single player game against an AI set to challenging difficulty and it freezes. I wouldn't even say I get to mid game, I get to where all the nodes are claimed and there are a couple battle fronts but only at the point where I have produced maybe my 3rd dreadnought so not really all tha
MnMShow
@ tatsujb Is that supcom? Interesting. I can see where that would be helpful although in ashes it would be limited by radar ranges so probably a little less informative.
I have played that map against the AI without seeing anything like this.
Would be interesting if you could build a bonus on a node (defensive maybe, resource bonus maybe, offensive maybe), or if nodes came with their own inherent bonuses. Some nodes already have greater value based on strategic location but other types of bonuses that make them more valuable might be interesting. Bonuses that could be captured would be interesting as well as bonuses that had to be built and were destroyed by capture.
I concur, sounds like a video card overheat issue to me.
I have never played supcom but I am not having an issue with this zoom thing so far. I use the mini map to get around and pretty much maintain a constant zoom level that works for me so I can grab units and give orders. When I need to order units to a destination outside of the visible map I right click the minimap to send them on their way. I can't imagine what a full zoom out of the whole map would really accomplish unless your monitor was ginormous.
If it does I can't tell. It would make sense if units or defensive structures placed there could see or shoot farther.
Well I tried 3 times but the website to submit the issues is messed up. It says: We encountered a problem (cross-site request forgery detected); please try again but it says that after doing it's own knowledge base search. EDIT: It appears that if you put a link back to this forum in the support ticket it causes an error and you can't send it.
Well I am short 4GB of RAM from what it says I need...
[quote who="faladra" reply="10" id="3598085"] Are you running windows 10? When you click play in steam you should be able to choose between running in directx11 or 12 [/quote] Win7. I did what I probably should have done before I posted and searched the hard drive for ashes_dx12.exe. Both executables are in: C:\Program Files (x86)\Steam\steamapps\common\Ashes of the Singularity Oh, I see now. I went into the steam desktop app and went into t
How do you launch either DX11 or DX12 versions? I know I am winding up running the DX11 version because I have an issue where it hangs and have to end task to kill it and the name is Ashes_DX11.exe. I just launch it through the steam icon and there are not two options.
Haven't noticed a rhyme or reason so can't reproduce. I have noticed it both with military units (single or multiple selected) and engineers. I have also noticed at least with engineers it can happen even if I queue orders. With military units I tend not to queue orders. The blue lines appear showing destination, with engineers queued buildings will appear where I place them but the units never move. I have only played a handful of games but when this has
I have to end task in task manager to get it to quit. Doesn't happen every time but most times so far. After playing a game so after 30 minutes or more, long enough for the AI on normal to get so close to a win as to be pointless to continue. Win7 Nvidia GeForce GTX 550 Ti (I have the game ready driver for ashes) 12 GB RAM i7-2600
[quote who="Ogun" reply="10" id="3596957"] The_Gear- That is what it looks like now, but only after I activated my lifetime membership. I purchased the standard Founders package (which I would note, is actually $5 more than the current EA price-kind of funny to read how I was saving $5, but no worries), and then purchased on the 21st the upgrade to the the lifetime founders edition (squeaking in under the wire). Without inputting the second code emailed to me, it showed