DIannuzzelli

DIannuzzelli

Joined Member # 4866505
1 Posts 1 Replies 69 Reputation

Sins 1 player here but my idea for an end game idea would probably work for Sins 2 too: Galactic war breaks out, all relationships deteriorate, resulting in the breakup of old alliances, traditional friends going at each others throats, and the slow formation of new alliances. I haven't been able to get this to work in Sins 1 because there's no way to reduce relationship counts with buffs. And regarding the end boss idea => I've modded my Sins 1 so that the Shivans (

10 Replies 26,650 Views

Hello, As a long time Sins player and modder, I would like to make a few suggestions for Sins 2. I haven't played the pre-release yet so I apologize if these ideas are already implemented in some form. 1. Titan death penalty There should be a way to set Titan death penalties in the game options before starting a new game. The penalties could be customizable, for example the Titan could lose a user definable number of levels upon re-construction, it

1 Replies 5,211 Views

That's definitely something I would like to see but I would take it a step further. In addition to cosmetic damage, ships should lose effectiveness when taking hull damage. It should be somewhat random in nature and the more damage taken, the less effective the ship becomes. Penalties could include things like slower weapon fire rates, slower movement, slower passive regeneration and longer ability cooldowns.

3 Replies 12,400 Views