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webusver

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[quote who="StevenAus" reply="6" id="3397474"]Equipment that you want to be transferable is created as EquipmentInternalNameHere [/quote] This particularly is very useful to me. Thanks again!

9 Replies 16,314 Views

Thank you! I'll try to make my small mod, because I don't like that high level heroes have 1 trait per level less than 1-level heroes. Also I'd like to give some equipment to make heroes more valuable, especially those high level heroes.

9 Replies 16,314 Views

But if I want that Craul Gravehands to have more traits and more equipment, do I only need to make additions in CoreUnits.xml file? For example I want him to have Leather armor vest and give additional trait Lethal I, so is it enough to add something like this? Lethal_I Leather_armor

9 Replies 16,314 Views

[quote who="onomastikon" reply="12" id="3397455"]Consider having 3 opposing AIs as a "Team" (don't expect teamwork) set to Expert or Hard, with you alone.[/quote] Is there any difference between 3 AI opponents as a team or just separate? If I have high rating I can sign non-aggression pact and live comfortably. If I have no weak allies I'm free to expand. While when I'm surrounded by my allies, I have less freedom of expansion, while that singe opposing force will gr

14 Replies 20,567 Views

I think I will never play random maps. AI may start in a poor location and the game will have no challenge. Next time I will use the editor to generate a medium fertile map for 6 players. I will manually put starting locations in best places. There will be two teams: 5 Kingdom players (me and 4 AI at Challenging level), so that I could buy exclusive things from them; and 1 Empire AI at insane level. This will be Trogs (Warrior caste (+1 exp level), Lucky, Tough, Quick, Masterw

14 Replies 20,567 Views

I'd like to make a little mod which gives additional traits and equipment to existing heroes. Is it easy to do? Do I need to create only an xml file? Or what file do I need to change? Where is it located?

9 Replies 16,314 Views

[quote who="NeoNick7" reply="7" id="3397220"]So it seems even the tile yields can be random.[/quote] Yes tiles may be different depending on additional srtuctures which randomly generate within your starting territory. If you save your game before casting "revive the land" you may notice that sometimes different tiles appear on the revived territory. But if you surround you starting location with some structures, for example, ancient tower, crestals, clay pit, gold deposit, yo

14 Replies 20,567 Views

I've never played in teams. Could you give me some advice? Can I give my units or cities to the other members of my team. How can I save AI team member if I can't reach his territory? If my AI team member anounces war to another team, do I also have war condition?

1 Replies 5,022 Views

[quote who="Heavenfall" reply="1" id="3397200"]Are you sure you're changing the difficulty of the AI, and not just the world? They are different settings. When I play against ridiculous enemies it is impossible to make any kind of treaty because they demand thousands even in the early game.[/quote] Enemies were customised. I specially made two strong Empire nations and chosen them and Kraxis. For each nation there was the word - Ridiculous. And they researched knowledge very quick

4 Replies 7,379 Views

Last time I played the game at ridiculous settings with hope for struggle and war. But at the beginning I managed to make non-aggression pacts and even to demand tributes from 2 of 3 opponents. Though they left me far behind in researched technologies, I was leading in overall rating and was at peace with every Empire. I have chosen Kingdom to prevent AI from making peace with me, but those losers agreed to non-aggression and payed me tribute. Though I had no army and falled behind in researc

4 Replies 7,379 Views

Finally I think this spell is the heritage of the original game FE, where there were hordes of heroes, thus sovereign could buff his magic knowledge quickly. Especially if a sovereign is combat oriented he has little time to learn magic. And when come the time for magic, it appears, that new exp level will not be soon, so here comes this spell...

15 Replies 16,515 Views

[quote]Irony: In a game about magic....[/quote] Where is an irony? In a game about magic you wanted to make legions of mages? Even in the "Lord of the Rings" there were only few of them. So be patient, make common units. You'll have your chance for mages.

4 Replies 9,471 Views

[quote]8. What are your feelings about the various unit traits that you can add to trained units? You only have 3 free slots against many good traits so it is a tough choice. Iron Skin seems like a no-brainer to me. In the later stages of the game, Plate Ability would be a must have for the front line units. What are your thoughts on Reap (heals +1 HP per attack)? The traits that increase with the level seem good: Discipline (+1 accuracy and spell resistance per level) and Acrobat (+1 dodge p

47 Replies 592,944 Views

1. What magic do you choose for your sovereign? 2. What heroes do you always hire because of magic they know? 3. What magic do you want to get earlier or later? 4. What magic I don't need to know at its 5 level? My answers: 1. I choose Earth and Life magic but feel that its hard to master both of them, since I also plan to take warrior's traits. Next time I plan to start with and

4 Replies 30,584 Views

The spell is not humane. To me it's the main aspect that I never used it. But during the game I acquire many heroes which I can't equip, which need much experience to become useful, even more - if they acquire experience, then my soveregn doesn't acquire it. At the same time my soveregn is too busy to study magic. He practices combat traits. Perhaps this is the way to get magic knowledge. But doing so will result in loss of an experienced spell caster. What do you

15 Replies 16,515 Views

[quote who="MechaGodzill" reply="2" id="3396542"]Will having 6 grain increase the speed at which my city grows (not just it's maximum size) ?[/quote] Growth is not the most needed factor. Growth may be accelerated by many factors. But without Essense you will never enchant your troops produced in the city.

19 Replies 16,694 Views

If there is a tile 3/3/3 (with 3 essense) or 4/3/2 (with 2 essense) I build a city there and don't regret to lose a chance of building another city. If all tiles are with 0 or 1 essense I will try to build 2 cities. 6 grains it's too much. You don't really need so much. You can live normally with 3 or more grains. Especially if you have an orchard near.

19 Replies 16,694 Views

[quote quoting="post"] I'm having a hard time utilizing The Tarth's ability which grants +3 attack and +3 initiative when in armies of three or less. I'm usually trying to field the largest size armies that I can in order to win fights efficiently, with minimal loss. How do you best make use of this ability? Thanks in advance [/quote] Use an army of three heroes. Choose all warriors with magic knowledge. Equip them with best equipment and tears of ci

5 Replies 7,672 Views

I want the game be more combat oriented. Add additional queue for training units! There should be two queues - for building structures and for training units. Like it is in Total War series. Also make AI less peaceful and let wars begin earlier!

99 Replies 307,514 Views

I also agree. I often use Ctrl+N to have a better start and I don't know if AI has a good start also. It may be good to play maps made in the editor, though there is less to explore. Perhaps there should be more chances to yelds to exist, or there swould be options for terraforming bad terrain into fertile land. For example, outposts should change the land and transform to cities.

16 Replies 20,707 Views