Patchwork mod was updated to v.1.5. 1. As suggested Apheirox, city garrisons are a bit lowered. With strong garrisons AI had a tough time to capture cities. 2. As aerowreck said, Dragon mounts were very strong and now they are a bit weakened. 3. Added summoned Skath and Spider mounts. They are available only for trained troops. AI gained additional units with these mounts. 4. When player recruits the best premium hero he has an option to exchange his fame for g
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And go to battle
Just summon them:
[quote who="demetrio3000" reply="316" id="3443278"]Probably, but I would put something like 0,75, so if we get a town with 7 essences it will give us about the same of a vanilla town with 5.[/quote] I will test it for a while. BTW v.1.5. coming soon. There will be a new feature. Summoning of magic mounts for trained troops.
[quote who="Auggie12" reply="11" id="3443373"]Kinda a dumb question but where do i put the "patchwork" folder in the "Children of Storm Compatibility patch"?[/quote] It should be there with other CoS modified folders. Patchwork folder just adds boosted units for CoS races.
[quote who="Sunray242" reply="8" id="3443259"]Found 2x bugs: 1- In the city build screen, there is a building improvement (1 turn) which is a blank square. (I'm playing undead) 2- In the shop there is an option to buy 3x centaur base (all of which have yellow triangle). Still playing undead.[/quote] Thank you for report. I will check this. The unknown building comes from the compatibility patch. The centaur base seems
Sorry, re-updated the package.
[quote who="Sunray242" reply="313" id="3442925"] It would be nice if we could get more loot when defeating enemy champions, I feel we loose a lot of unique items otherwise... [/quote] I also would like to see more loot, but it's only possible to specify certain items to certain units and specify chances this loot will appear. Heroes have inventory which may be changed and thus any loot item added to some heroes may be different from their real equipment.
The mod is updated to v.1.0. All races have the complete sets of AI units. Fixed few compatibility issues. http://www.nexusmods.com/fallenenchantress/mods/1891/?
[quote who="demetrio3000" reply="311" id="3442479"]1 - I believe that the spells could continue with the attribute "per essence", the removal of this took an important aspect of the game, where the number of essences defines the "power" of magic in a city, I understand that the number of essences were brutally increased and this could disrupt the balance of the game, but still feel that this is an important element to the gameplay, I believe that putting a limit solution such as meditation gi
[quote who="aerowreck" reply="309" id="3441901"]Maybe make the fire breath ability similar to Ignys' ability, like a straight fire beam 3 tiles straight in front of the unit. [/quote] I tested this. Ignys has Spit Fire ability but dragon mount doesn't receive any visual effect from it. I'm thinking of making a special race trait Magic Mounts which will allow to summon scath and spider mounts for regular troops. If player wants to be independent on horse or warg res
[quote who="tjashen" reply="3" id="3441608"] I've added this to the Regularly Updated List of Mods for E:LH, underneath your Patchwork Mod entry. [/quote] Thank you!
[quote who="aerowreck" reply="307" id="3441748"]maybe rename them drakes and remove that breath attack?[/quote] Yes,that's the good idea. Even with downgraded dragon mount Fire breath is rather devastating. But a dragon without some sort of fire attack seems a little bit unusual. What if to change Fire breath with: 1. Spit Fire Target un
[quote who="Glazunov1" reply="43" id="3441520"]Is this compatible with XtraDeconstruct and CoS, running concurrently?[/quote] Of course if you take the CoS version.
[quote who="Domiel" reply="48" id="3441209"] It just seems there is one patch missing or something you know? Or does it work if I install BMB patch for both Patchwork and CoS on top of each other?[/quote] The new version of Black Market Bazaar compatible with Patchwork Mod is compatible with Children of Storm and Patchwork mods installed together. In the secti
Scheduled to the next weekend there may be a fully working release. I've already added "_BG_" stats to default units and premium heroes and reworked bonus AI troops (80+ units) for CoS races. All I have to do is to rework 400+ AI troops for remaining CoS races and seems that is all. Perhaps this will not be so much as it seemed at the start.
[quote who="aerowreck" reply="304" id="3441453"]you only need to spec your 2 first heroes as warriors and get 9 levels on them, which is rather easy. I think I've had a dragon lord as early as about turn 40.[/quote] Yes but in this case your warriors get not so valuable skills. You waste many points and have weaker warriors for one elite unit.
[quote who="aerowreck" reply="304" id="3441453"]As I suggested before, I wouldn't mind removing them all together. [/quote] What if dragon mounts have -4 Initiative instead of current +2 and don't have +10 Fire Attack? They wouldn't be so overpowered? But would they be still fun to play if they still have Fire breath?
[quote who="davrovana" reply="41" id="3439959"] Not enough praise for this mod on this thread. So here I go: This mod is awesome, champion selection is way better with it. Who are these people playing Legendary Heroes without Champion Bonanza? Puh-lease, brah.[/quote] 100% agree. BTW it has now additional version for Patchwork mod and Children of Storm mod installed together: http://www.nexusm
Children of Storm compatibiity patch mod is ready: https://forums.elementalgame.com/451910
[quote who="Apheirox" reply="300" id="3440834"]I disagree with the direction you're taking the game in certain areas, especially regarding the militia and the early access to dragonlord heroes[/quote] You know, perhaps you are right with militia. The game becomes more defensive and AI vs AI often can't capture cities. Even human player may feel in safety with strong garrison. So in future update this will be changed. As for dragonlords - how player can access them earl
[quote who="Sunray242" reply="298" id="3440768"] 5- It would also be nice that "ranged weapons" units get a penalty from shooting into close combat.[/quote] Units with ranged units have constant -10 penalty to accuracy, so that archers should pay more attention to have more accuracy. Also all shields add dodge against ranged attacks.
Currently the mod should work like stable beta. It has all standart functions compatible with Patchwork mod, but yet there are no boosted AI troops for CoS races, also Premium heroes and boosted troops for default races have no "_BG_" options. I hope there are no bugs. Now it is suggested to play either only with CoS races, or only with default races. If you mix them, than default AI races will be stronger and will win over CoS AI races. While I continue to work on boosted AI
This is the patch mod for the original Children of Storm mod to make it compatible with Patchwork mod. Link to download: www.nexusmods.com/fallenenchantress/mods/1891/? Installation: Install Patchwork mod and Children of Storm mod. Compare version of the original mod that you downloaded with that is supplied in the compatibility patch. If versions
[quote who="Sunray242" reply="293" id="3440253"]3- More factions...[/quote] Compatibility with Children of Storm will add 12 new races.