webusver

webusver

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Also: today this compatibility patch mod is updated to v.0.92. Summon Familiar requires Summon pool. Summon various elementals spells return and they all require Summon pool. This is needed for compatibility with some old heroes. It is suggested to upgrade, though nothing critical will happen if you use v.091.

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I thought about adding Heroic Pursuits and Rangers Path as traits mostly used by human player. This will not be quick. Hellions has prepared a great suprise for you! Stay tuned!

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[quote who="aerowreck" reply="248" id="3436672"]But; looks like unit enchantments have an upkeep cost of 2 mana per turn each. Is this intended? Or did I screw up something while installing?[/quote] Because of: [code="xml"] JB_Summons 1&l

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[quote who="Guardianru" reply="226" id="3435150"]Assasin's blade doesn't do any assasin-specific things-) and it has a little value - 12, when gives +18 attack and +4 init[/quote] Assassin's blade gives +10 Att vs Heroes that's why it is Assassin's blade. I agree that the price is low. In the next update of Patchwork mod it will cost 160 (instead of 60).

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[quote who="aerowreck" reply="250" id="3436705"]But now I suspect, that with the awesome D&W mod, the hero xp split is back on. Gonna have to test some more tomorrow though.[/quote] That's my fault. I forgot to fix this in the patch and DW heroes come greedy for experience. So, Heroes are fixed now and the new file was uploaded. Check DW patch v.0.91. But yes there is a problem with summon pool. Seems it doesn't work properly. Look into this thread. Should

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[quote who="tjashen" reply="2" id="3436960"] I haved added this just underneath the Demons and Wizards Mod listing, to the Regularly Updated List of Mods for E:LH. [/quote] Thank you! This file was just adjusted. Heroes no longer divide experience as it should be in Patchwork mod. So heroes fromDemons and Wizards mod were pethed to have this feature. The new release v.0.91 was just uploaded to Nexusmods. Yet another question remains. Why summo

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[quote who="Primal_Savage" reply="245" id="3436589"] Quoting webusver, reply 241 There were lots of features that were not be possible to be done like regular mods, so I decided to put everything into one folder (English). It’s better than have to copy files to both folders (English and Mods) I'm curious btw, what features of your mod do you consider not moddable from the mod folder? [/quote] That was

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[quote who="Dhuran" reply="95" id="3436343"]How do you mean stronger for Patchwork mod's conditions? That faction (and the leader) are actually just my personal faction that I play with. I just fleshed out the back-story stuff cause I figured it could be a good example faction with the added faction ability. That said, the faction is thematically created. I didn't pay too much attention to making it a really powerful combination of abilities. I'm happy to hear any feedback though.

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Great news! Hellions has uploaded his Back Market Bazaar mod version compatible with Patchwotk mod! This cool addition to heroes' equipment can be downloaded here: http://www.nexusmods.com/fallenenchantress/mods/1885/?

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[quote who="Guardianru" reply="239" id="3436364"]1.3 LH or your mod?[/quote] In Patchwork mod v.1.3. [quote who="Guardianru" reply="239" id="3436364"]Waaagh! Than he must have basic little horse and warg numbers, but in trade icon - he has none. its just researched horse riding and began to make horseman units from 0. Strange but intresting[/quote] No, at least 1 horse is needed to create a mounted unit. [quote who="Guardianru" reply="237" id="3436329"]Champion

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[quote who="Guardianru" reply="237" id="3436329"]- waging costs for heroes. They must cost more and may be progressive from levels (than they could become more real than a group of soldiers) and from map level.[/quote] Perhaps this is not possible. I don't know yet. [quote who="Guardianru" reply="237" id="3436329"]- wages from units (progressive from number units in one unit, perks chosen and maybe hp). As i see the time when there would be nothing to build in cities will

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Great mod! I really enjoy it! I enjoy it even more because it is compatible with my Patchwork mod and even together with Demons and Wizards mod it still seems have no problems. The only minor thing is that the leader could be a little bit stronger for Patchwork mod's conditions, but if a player makes a new one, it would be enough. Also, do you plan to change main picture for the Path of the Necromancer? Now it's a copy of Path of the mage. May be its good to take pictu

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[quote who="aerowreck" reply="235" id="3435577"]Thanks for you contribution to this game, you do more work for and better improvements to it than SD ever did! [/quote] I'm glad that you like the mod. But you shouldn't blame SD in any way. They gave us if not the most perfect game, but at least great instrument to make our own games. So, at last, having permission from Abobe101 to make a modified Demons & Wizards mod compatible with Patchwork mod, I decided to make

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[quote who="aerowreck" reply="233" id="3435359"]I have only seen commander and guardian AI sovereigns dozens of times for a while now already. Except Relias was once Assassin. I have not seen a mage or warrior sovereign since 1.2 patch, wish I did for a change. Procipinee as a guardian using a bow, wearing patchwork armor and still spending level-ups on spells is just, well, sad. [/quote] Perhaps you are right and players need not only challenging AI but also more differencies. I'

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January 22, 2014. Major update to v.1.3. Fixes: Fixed vanilla Scrap Golem having no weapon. Fixed problems of 1.5 patch with Wilding Hermit and Darkling shaman unable to summon lesser units. Fixed issue resulted in lightning attack of Lightning Longbow was not calculated as ranged attack. Changes: 1. Wholesale Purchase spell is added. In case player has excessive gold and doesn't need it, then for 1200 gildars it's possible buy 120 metals

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[quote who="Guardianru" reply="217" id="3434993"] Quoting webusver, reply 216Never saw this, can you send me the save game? (to [email protected]) bombs away Quoting webusver, reply 216BTW if you noticed, moving through desert in harder (0.5x movement). Remembering Heroes of Might and Magic I think moving through sands may be more difficult than to move through plains. And by plains?[/quote] I've checked the save file and didn'

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[quote who="Guardianru" reply="206" id="3434509"]Strange diplomacy activity Altar proposed me to give me tribute. i agreed with their wants to give me money... and now we have -1 relations because this is i who forsed them... its superb logic!-)))[/quote] There are two settings: weak offer tributes but they are not pleased with this action. At heart they hate you taking tribute, but they are weak, so they pay it... waiting you die from something. I think there is good logic

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About golems - you are right, its another bug from vanilla [code="xml"] Axe_Golem KiteShield_Golem [/code] Two handed weapon and a shield results in no weapon. Patchwork v. 1.3. will have this fixed.

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[quote who="Guardianru" reply="198" id="3434475"]bug Unit Darkling Shaman Has Enchantment - Summon Darkling (3 lvl Darkling warrior) in unit (shaman) info screen - tht enchantment icon in white (blank) and the unit doesn't summoned (battle freezes when it is summoned by monster shaman)[/quote] Yes this bug was made in v.1.5. patch in vanilla. The same problem is with wilding hermit. My v. 1.3 will solve the problem. [quote who="Guardianru"

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[quote who="Guardianru" reply="189" id="3434430"] In coreabilities (GolemAbility) Unit AdjustUnitStat UnitStat_Dodge 0.75 1 +0.75 Dodge and +1 Accuracy per level No Accuracy addons - its real, and

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[quote who="Guardianru" reply="181" id="3434200"]check please Hunter Sov trait - it gives no food [/quote] No, no. It gives. Check in right-bottom part of city report list. 4 grains give 100 food. And... yes there is no description, because this feature was not supposed to be in the game ... total food is 150. 100+50=150. Here are our lost 50 food. [quote who="Guardianru" reply="182" id="3434210"]If there only upgrade - than check the % growth. theater has 50%, festival and in

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