g01an

g01an

Joined Last seen Member # 5292638
0 Posts 0 Replies 74 Reputation

Can confirm the issue as well. In my case: - it reproduces when using either windowFX or compiz style animations (regardless of how it's configured); - it reproduces with most apps, common or not: browser (Chrome, Firefox), text/source editors (PSPad, Sublime, Notepad++, PyCharm, Eclipse), most games in windowed mode and their desktop clients (Steam, Battle.net); - it doesn't reproduce with explorer or control panels or task manager and with

12 Replies 49,716 Views

I've tested it myself. If you set resource frequency smaller than OCCASIONAL, elerium will not be generated, indiferrent of the setting for NEBULAE. So even if there are hundreds of them, you'll still get 0 elerium generated. This removes the option from the player to play with fewer resources. Please fix, customisation is an important part of the experience.

12 Replies 75,409 Views

Appreciate the effort. I hope this issue was fixed in the latest patches. But it doesn't really help us much because we both used a setting where at least 1 resources should have been present on the map. I have anomalies turned off, I will try to see how that impacts elerium production.

12 Replies 75,409 Views

Have encountered the issue myself but long into the game. Sigh. My settings are: Nebulae: Uncommon Resources: Common I keep all astronomical bodies, asteroids, black-holes, nebulae, on "Uncommon" setting so that the map doesn't get cluttered with objects that have to be avoided, but I increase the frequency of resources to make sure that even if there are fewer mineable areas, every faction will have access to them. I assumed it might improves performance in m

12 Replies 75,409 Views

Well it crashes anyway, if you remove them and start the save file that generated them again, you'll run into weird behaviour. I haven't figured out sistematically what happened in my case, but the ship icon was not displayed, even if the template was there and the game even crashed once while trying to select one of these old templates. In conclusion, deleting designs is ok as long as you do it after you have finished playing a game - but this kind of defeats the pur

11 Replies 11,524 Views

I would also want the answer to this, I keep making changes to my designs and I want to change the templates that I originally made, as well, but I just want to take the best and greatest version to my new games, not every single version. The list is getting cluttered, it would also be useful to rename them from outside the game and I just don't know how to deal with the templates that doesn't ruin my on-going games. Tried deleting the designs, but it only causes more problems with my

11 Replies 11,524 Views