WOEaintME

WOEaintME

Joined Member # 5372520
13 Posts 84 Replies 763 Reputation

[quote who="mikefacciola" reply="73" id="3433326"] Good sir I believe this was a post from last year, so any eta on a first release of the beta?[/quote] [quote who="GoaFan77" reply="63" id="3431043"] Hard to say for sure. I wanted to have the Empire Beta done by New Years but the Stellar Phenomenon DLC of course prevented that from happening. Progress has been good lately though, if this can keep up (and it probably won't) I should have an ETA by the end of January.[/quo

577 Replies 3,002,980 Views

I don't particularly like the footers I have to define terms so I'm adding a glossary. I'm also working towards getting a pdf exporter that allows me to utilize the hyperlinks in the table of contents (this will also allow me to create hyperlinks from terms to the glossary). I've also created a cover page to be included in the next release, you can see a very small image below or on the website. It's pretty bland but I felt I needed a cover page, however poor it ma

35 Replies 93,550 Views

[quote who="GoaFan77" reply="5" id="3433251"] From what I've seen, the AI is terrible at multi-star maps. It is incredibly slow at expanding to non-home star systems and is even worse at protecting said expansion systems. This is mainly because it prefers to keep its main army in its home system until there are no more enemies left. I would recommend playing either on a single-system map or a map with a large amount of star systems (eg. Voruk's Labyrinth), since havi

113 Replies 413,418 Views

That's extensive [e digicons]k1[/e] I honestly thought that Economic was the best AI type (which may be the case unmodded, your research is more focused on the changes you made). Either way what you've put together is extremely thorough.

113 Replies 413,418 Views

The most recent galaxy forge can be found in your sins directory (e.g. C:\Program Files (x86)\Steam\steamapps\common\Sins of a Solar Empire Rebellion\Galaxy Forge) The galaxy forge executable in that folder is updated with the game and will always be the most recent, which means you can use DLC planets in your custom maps. Happy map making :)

3 Replies 21,802 Views

Might need to fire off all the buffs at the same time and just have the apply damage delayed. I have an example of what I mean now. instantAction buffInstantActionType "DoDamage" instantActionTriggerType " OnDelay " delayTime 0.000000 damage Change the delay time and you should be good to go, just have all the buffs fire at the same time and then a

3 Replies 5,618 Views

Alot happened at work over the holiday break, meaning the next chapter isn't likely to be released until the end of January. Hopefully the double dose previously released is enough to keep everyone entertained in the meantime.

35 Replies 93,550 Views

[quote who="Seleuceia" reply="26" id="3431273"] If subversion was comparable to embargo in utility, it might not be a bad ship...[/quote] Would subversion be any better if it stole a percentage of resource income from the planet it was cast on on addition to everything it currently does? EDIT: Frostflare, could we get the OP updated since Gauss Rail Gun now bypasses shields. Just something I noticed. Maybe just put a strikethrough on it and we can continue this thread un

50 Replies 211,400 Views

On the subject of the Marauder, I'd personally like to see it have some sort of offensive buff, whether it be worked in to distort gravity or subversion or replace one of those abilities. I would propose a phase missile upgrade in the distort gravity ability (kind of makes sense that if you can phase jump closer to planets your phase missiles would be more effective) but this would encroach upon the territory of the Stilakus Subverter and Distort Gravity is already an awesome abil

50 Replies 211,400 Views

[quote who="Tyrantis123" reply="8" id="3430994"] you can set the settings on faster settings and overclock the time by 4X, that is why it is a 4X strategy game.[/quote] [e digicons]o_O[/e] I don't think that's the definition of 4X. Also, maybe Commander93 prefers the slow pace of singleplayer as opposed to something more fast paced. Either way, no need to get too worked up over his request for quick access to a Titan, besides, using the Dev.exe he can

9 Replies 103,454 Views

When I finally finished what was going to be Chapter 6 I decided that I didn't have enough Vasari characters (or Vasari character development). Therefore I pushed the original Chapter 6 back to Chapter 7 and wrote another Chapter 6, one which introduces more Vasari characters and details their roles and struggles (Meaning you're going to get a double dose of chapters in the coming release). I've also completed the map which is now on the first page of the story (I have yet

35 Replies 93,550 Views

I believe victory conditions were in an expansion, so you may require locked teams to win with allies.

4 Replies 4,975 Views

[quote who="goodasdfg" reply="5" id="3430061"] uh what? Do I do the shift, ctrl thing in the main menu or what? I can't get it to work[/quote] When in a game CTRL SHIFT and PERIOD to open the menu, from here you can give yourself a variety of things, if you just wants ships press A (change galaxy - I believe) F (Spawn Entity) then select your ship class, followed by faction, followed by ship type (e.g select frigate, advent rebel, utility0 to spawn a Domina Subjugator)

9 Replies 103,454 Views

Getting goosebumps writing Chapter 6. Not sure if it's the -10 °C weather coupled with my drafty window or the content of the chapter but either way it has begun with a bang. Map is also coming along (As has always been my plan, the Traders will have 6 systems, each with about 10 planets). Anyways, I wanted to get a bit of work done on the chapter before 2013 came to a close. I doubt I'll get any work done tomorrow (with New Year and whatnot). Have a safe and

35 Replies 93,550 Views

[quote who="Turchany" reply="3" id="3429807"] The average player who does not even realize static defenses are bad, would not really benefit from this. [/quote] This is true. The AI would need to stop suiciding itself on defensive structures in order to make this a viable method. I'm sure it could be done though.

5 Replies 55,853 Views

Chapter 6 will likely be delayed until mid/late January [e digicons]:'([/e] Since I'm pushing back the chapter I plan on adding a full map of the galaxy for reference. I'll likely add it to the front, between the TOC and Prologue. I hope adding the map will make things a bit more clear when I discuss places for both political and military reasons. If the map is too large a size to fit into the story I will have it posted as a separate file. It's possible that th

35 Replies 93,550 Views

I'd like to see in future the usage of lifetime stats to build a player profile that the ai can use to learn from and counter the player. Although I personally feel this is not do able in DLC.

5 Replies 55,853 Views

I would suggest always having at least one guaranteed phase lane (I always go through, lay down my planets, connect all my guaranteed lanes then add my chance lanes). As far as I know there isn't a way to make the lane default to a unique value, meaning you'll need to manually change every phase lane you want to be a chance lane.

2 Replies 5,397 Views

[quote who="givemesomepienow" reply="13" id="3428989"] I would go with Stilaki[/quote] That's what I was going with. Glad you agree with what I was thinking. Now, for an early Christmas present to everyone. Chapter 5 is out! Merry Christmas everyone, Chapter 6 should be out shortly after the New Year. I may not reply to messages from the site or this thread as quickly as usua

35 Replies 93,550 Views

Personally, my take on the rebellion is as follows. TEC - Rebels want to fight the aliens, loyalists want to ride out the fighting and persevere with minimal fighting Vasari - Rebels don't think they are strong enough to fight the unknown enemy and want to ally with everyone to increase their odds of success, loyalists just want to keep running, they don't want to fight this unknown enemy if they can outrun it Advent - Rebels don't believe th

39 Replies 121,484 Views