WOEaintME

WOEaintME

Joined Member # 5372520
13 Posts 84 Replies 763 Reputation

I've completed writing chapter 3. A few new characters are introduced to add a bit of depth to the stories of the existing characters as well as a scene you'll all hopefully recognize from the Rebellion intro video ;). Expect a release by Tuesday, December 17, I need to go through and make sure I like the sound of everything and do some "general editing stuff" between now and then.

35 Replies 93,539 Views

[quote who="Ibnpatuta" reply="1" id="3426241"] "Yeah, that did happen in the intro of the original game (the bright white light engulfing the station on Kron, the forming of the TEC) or in the game manual (all of that mining background of the Marza and Kodiaks).[/quote] The Intro Videos and Game Manual will play a large part in the story's direction (look to see the KOL design agreed on somewhere around Chapter 4) [quote who="Ibnpatuta" reply="1" id="3426241"] <p

35 Replies 93,539 Views

I'm not sure about the Starbase but I know if the Antorak Marauder has its Stabilize Phase Space ability on autocast it will use it whenever the phase stabilization expires (i.e. the Marauder will ensure there is always a phase stabilizer around itself). I'm not sure if the starbase version supports autocast or not but if it did I would expect it to work in a similar manner.

8 Replies 12,716 Views

I'm not sure what you've done wrong because I can take everything in the Galaxy Forge folder and use it (haven't tested on a different computer so it may search for stuff in my steam directory mind you).

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That's it. You may want to make a copy of your default settings for non Dev.exe gameplay as the Dev.exe resets a few things (screen size among others).

19 Replies 12,793 Views

-cl is team colours -nm is normal map (bump map) -da is data (red = shininess) (green = luminosity) (blue = reflective) (alpha = light emitting) If I recall correctly that's how the textures work.

19 Replies 12,793 Views

Set in the Sins of a Solar Empire universe, Sins of a Solar Empire: The Legend attempts to create a story which ties the events seen in the opening videos of the original game, the Diplomacy expansion, and Rebellion, together in an epic tale filled with conflict. Beginning

35 Replies 93,539 Views

I like the idea of targeted damage (destroy a ship's engines so it can't escape, destroy its bridge and reduce its accuracy or something, destroy the weapons or hangar to prevent them from being used, etc.) but targeted damage may require a more intelligent repair system (may not, the repair could autocast on any ship section with over x amount of damage). If there is any ability to destroy sections of a ship then I think there should be a system of capturing ships. For exampl

56 Replies 305,310 Views

The static defenses (Advent Beam Turret, TEC Gauss Turret, Vasari Phase Missile Turret) do CapitalShip damage, which is, not surprisingly, the type of damage capital ships deal. The TEC hangar defense upgrade does antiverylight which is the same as the Garda Flak Frigate and other anti fighter frigates.

2 Replies 8,815 Views

You could give yourself all researches through the Dev.exe (can't recall the exact commands but it is in there). You could spawn the necessary starbase constructors (not sure how well that works with the full research but no labs built. Unfortunately there is no spawn structure that I'm aware of though.

19 Replies 12,793 Views

[quote who="GoaFan77" reply="31" id="3424653"] I wonder why they decided to replace those with the sex toys of all things though...[/quote] Must have been take your wife to work day at Ironclad and they all got together with some "great ideas"

47 Replies 101,681 Views

Updated to V1.01 Changelog Added a No Pirates version which removes the pirate bases from the maps, thus preventing your scouts from auto-exploring the pirate base only to die Changed some random non green stars to random stars (to allow for stellar phenomena) Removed autosaves present in the galaxy folder Download link below: https://dl.dropboxusercon

3 Replies 21,572 Views

[quote who="Turchany" reply="39" id="3423939"] [quote who="WOEaintME" reply="38" id="3423926"] turns out it was a Mad Vasari Titan destroying their starbase and bombing their planet. [/quote] A lone Vorastra (level 1) against a starbase is only enough if your ally is incompetent and did not improve anything on that base. If it was AI than it is no surprise I can build a big enough fleet in early game so a lonely titan won't be enough to stop me

51 Replies 288,587 Views

[quote who="Turchany" reply="37" id="3423899"] It is not this rare, is it? I saw it at least three times and I only played 7-8 games with SP.. (Exam season sucks )[/quote] Exam season does suck I must agree, but it's not as common for me as it is you. The only time I got it was early game in a 5v5 map, my ally (AI) was whining about losing planets and I couldn't understand the problem as we had killed one of their neighbours, turns out it was a Mad Vasari T

51 Replies 288,587 Views

[quote who="Major Stress" reply="14" id="3423818"] Why are you guys pushing for this so much? Seems like some people want to be impatient, and rush this title out so that it will become an incomplete half ass mess that damn near every other sequel is. Fan Pressure pushing to rush a product out the door long before it is finished. So we can get another Sim City, SoTS 2, or X Rebirth. Pretty much beer coasters, or a waste of bandwidth now. We have enough nefarious game company's makin

47 Replies 101,681 Views

I got myself a free trial of photoshop and I can now do what I want to do without scratching my head until it bleeds profusely (I'm sure I could do it in GIMP I'm just too feeble to use GIMP effectively). Thanks MyFist & Zombie!

8 Replies 46,617 Views

I guess mt biggest problem is editing the RGB color channels of my texture when the Alpha has to stay transparent in order to prevent the entire texture from being team color. In the meantime I'm fumbling around with stock textures to try and figure out how to do what I want. MyFist0, do you make your textures in GIMP simply as RGB then go into photoshop and add the all black alpha channel? Also, thanks so far guys, I'm sure I'll have a eureka moment eventually and

8 Replies 46,617 Views

Nevermind, it appears as though everything works, the small GIMP channel views, however, do not get updated for transparent colours. I should've done a bit more testing before creating this post and making myself into even more of a clown [e digicons]:rolleyes:[/e] oh well, live and learn.

8 Replies 46,617 Views

Hey folks, I'm working on some ship textures in GIMP and am currently trying to get a a decent -cl texture, however, GIMP doesn't want to let me edit RGB channels without altering the Alpha channel. This means that my model's end up being coated in team colours because whenever I try to alter the ship's regular colour the alpha channel is also changed. How can I edit a colour channel without affecting the Alpha channel (e.g. make red markings that are transpare

8 Replies 46,617 Views

[quote who="Island Dog" reply="7" id="3423484"] You're assuming we're only working on Galc Civ III and nothing else. [/quote] Interesting statement. Should we expect any new developments in the next 4 - 6 months?

47 Replies 101,681 Views