WOEaintME

WOEaintME

Joined Member # 5372520
13 Posts 84 Replies 763 Reputation

[quote who="Seleuceia" reply="6" id="3467283"] Ankylon is best Titan actuallu because it's like a giant flak ship...[/quote] I agree, it has weapons on all sides and is the best titan... especially now that flak spam is the go to strategy

10 Replies 21,446 Views

[quote who="Stilat" reply="4" id="3467140"] What if amazing playr like sinkillr build Ragnorav? I think titan eat flak like tangerine eat hydra, no?[/quote] Nope. Flak works best against the Ragnarov because it can only fire its big guns forward. Run your little flak in circles around the bumbling titan and I guarantee you'll kill it in no time. You'll even decimate his support fleet since flak can fire on all sides and defend itself while still engaging the titan.

10 Replies 21,446 Views

[quote who="Sir-Rogers" reply="7" id="3466781"] The most OP light frigate is the .... wait for it ... waaait for it ... clearly. It's the Jarun Migrator. If its abilities are used properly it can develop into having massive HP and firepower. It's a superstar. Noone should consider any other type of frigate. In fact we should all spam Jarun Migrators, they are OP.[/quote] Time for a classic Migrator v Flak dogfight

10 Replies 38,441 Views

[quote who="GoaFan77" reply="5" id="3466067"] Quoting mostly80, reply 4 That's exactly what I use it for. I've got a really expensive refinery structure that every so often gives a load of resources to the player. If you only want metal OR crystal I suppose you could make the ability cost a certain amount of crystal or metal and then match that value in the buff? That way the metal or crystal cost would cancel each other out and you'd end up with

18 Replies 18,481 Views

I know for a fact Sinkillr couldn't post twice in the same thread without mentioning: how Sel, Ryat, WOE and Goa are the same person Flak is OP Everyone else on the forum is a troll feed buttons need updating some other random bs

365 Replies 1,257,372 Views

http://woeaintme.wix.com/woeaintmods#!titans/c1tu2 Shameless self promotion... Download that and have a look at what was done. Reverse engineer it as you wish.

20 Replies 18,885 Views

[quote who="axxo4" reply="358" id="3465747"] lol from this? https://forums.stardock.com/451948/page/5/#replies this thread is priceless![/quote] Lol yes that guy. Although I feel as though ole Sinkillr isn't a clever enough troll to impersonate axxo.

365 Replies 1,257,372 Views

It depends on where your starbase is. If it's over a gas giant that connects two of your planets I would definitely build trade ports on it because: The odds of the enemy bypassing your planet to attack a gas giant starbase are minimal You connect two previously unlinked trade chains (e.g. take a chain of 4 and a chain of 3 and make a new chain of 8)

15 Replies 24,224 Views

[quote who="furyofthestars" reply="7" id="3465431"]unless the planet is actually colonized by the militia (vers being "NoOwner" with militia ships orbiting it), the ability won't trigger.[/quote] I failed to take that into account this morning. Disregard my idiocy.

9 Replies 18,023 Views