I like that you did not make multiple techs in the same box. This streamlines how much we need to pay attention to individual techs.
12 Replies
58,127 Views
I like that you did not make multiple techs in the same box. This streamlines how much we need to pay attention to individual techs.
1. AI in the game seem to travel through gravity wells ignoring defenses, and dying. Their final destination is getting them killed. 2. AI sending small quantity of forces at a time instead of a large fleet, having no chance of victory or interesting gameplay.
Maybe I'm biased towards the original games research interface, but it seems like the original interface made it much easier to navigate and peruse. any thoughts?