UI Suggestions 1. Obvious Unit Stat Cards - HP is obvious, but some units have a Yellow Bar (energy for future abilities?), and even XP as well. Tool Tips for these items would be a nice touch! While HP, Mana, XP are video game staples, it is an issue of polish. Buff icons could be slightly larger, they almost look like decorations rather than functional data. For unit
freezefs
Looking forward to that netcode optimization package then!
Lobby Bugs Scenario: After a private match (potentially all other matches), players can be returned to the lobby. (This is a wonderful feature, good job!) Unfortunately, upon return, the Match settings become corrupted for players, where the chat window AND map preview fails to populate, or even shifts out of its intended area. Sometimes, guests can navigate map selection a
I ran into this issue today playing with a friend against a single Tough AI. We both have 100 Mbps down AND 50 MBPS up. There were no issues yesterday, but today we played three matches where the game freezes. You can still explore the map, select units and issue commands, but no units will move, and audio continues to play. Was there a work around for freezes like this?
Does anyone else get wonky shadows in DX12? Benchmark on GTX770, i5-4690K, 16 GB Ram, DX12 mode: Avg Framerate is MUCH higher than DX11 mode (I received over 104 AVG FPS on CPU test, and between 40~60 FPS compared to a 30~35 FPS on DX11), but while the 3d models were moving smoothly, whenever the screen panned, the SHADOWS would "detach" from the terrain and 3d objects, and the SHADOWS and SHADING ON THE MODELS ONLY (NOT the models themselves) would flicker and operate at 10~1