gofar

gofar

Joined Member # 568873
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Events appear to show all possible outcomes when viewed on screen. Is it possible to have event results that are unknown to you until you a decision is made? Example: I decide to eradicate the pesky local animals and know this will give me a 15% morale bonus, but I do not know that these creatures are an essential part of the local ecosytem and that their eradication will reduce the planet's habitability.

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An unknown alien space craft of advanced technology visits your capital. The alien asks to buy weapons sos that it may eradicate its enemies. Do you: a>(good) Refuse to sell them weapons and offer to help them negoitiate a peaceful solution to their conflict. - Response: Foolish humans, we shall leave. b>(neutral) Offer to sell them any weapons they want. - Response: Perhaps we can do more business in the future (+100BC). c>(evil)Offer to help them eradicate their enemie

146 Replies 75,055 Views

An unknown alien space craft of advanced technology visits your capital. The alien asks to buy weapons so that it may eradicate its enemies. Do you: a>(good) Refuse to sell them weapons and offer to help them negotiate a peaceful solution to their conflict. - Response: You are most wise, accept this (technology) as a gift. b>(neutral) Offer to sell them any weapons they want. - Response: Only a fool provides weapons to an angry child, we shall leave. c>(evil) Offer to he

146 Replies 75,055 Views

Planet's population is affected by a virulent virus. Do you: a>(good)Care for the infected while looking for a cure. (-20% population as the virus continues to spread) b>(neutral) Quarantine the infectd on an uninhabited continent until a cure is found. (-5% population) c>(evil)Eradicate the infected. (-10% population as infected go into hiding and must be hunted down.)

146 Replies 75,055 Views

Sample Tech from the Library: //------------------------------ TECH 990 Smuggling //------------------------------ Name "Smuggling" Model "" Tech_Requirement "Trade" Research_Cost 4000 Description "Be a tape worm in the stomach of life." Overview "Governments may officially have a problem with excess interstellar trade du

3 Replies 290 Views

Notes on How to Design Your Own Techs: Writing up your own tech: So you want to make a tech? I can put it up for you right now on the library. Here's what you do: 1) Create a file with a .TECH extention. Text file here. So example, CBizzare.tech 2) Put in your tech: TECH MyTechWithNOSpaces Name "My Tech" Model "" Tech_Requirement "SomeExistingTech" Research_Cost Overview "Brief description." Description "Long Description"

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This thread is for ideas on Techs that can make Ship to Ship Battles more interesting and unpredictable. These technologies, if Stardock decides to implement this idea, should require the player to pay an additional cost to add the technology to one class of starship and will increase the cost of producing said startship model. Thus limiting the number of ships which benefit from the technology. I would also increase the cost of each addtional tech added to a starship model by

6 Replies 318 Views

Tech: Decception Holographic Projector Projects a hologram about a space craft that makes it appear to be a lower class warship ship. Effect: Captain, the Transport we are attacking, its a Battleship! We were tricked. Level 1 - Appears as a ship 3 classes lower. Level 2 - Appears as a ship 6 classes lower. Level 3 - Appears as a transport.

47 Replies 1,550 Views

Tech: Defensive Attack Hologram "Defense is the Greatest Art" Technology allows ship to automatically launch space bouys that emit a hologram of the ship and shields the defending ship from the attackers sensors until the defender attacks. Allows the defending unit to make the first attack in ship to ship combat, instead of striking after receiving the attacking fleet's first strike.

32 Replies 1,081 Views

I like the focus on five standard major AI opponents (alien races), however, I wish that the the five could be a random selection of 8 to 10 races, each with its own AI and race specific quirks. Example: Occassionaly one of your Five opponents would be a Borg Like Race that does not have to worry about Influence or dissent.

12 Replies 468 Views

Star Trap Black Hole is cloaked to appear as a Normal Solar System on normal sensors. Any Space craft entering that system with a Speed under X is instantly sucked into a black whole and disappears. Player/AI does not know why. Only sees space craft disappear. Craft with a speed great than X has a chance to escape the gravitional pull and report back on actual nature of the trap.

47 Replies 1,550 Views

DarkHemet Excellent Mod, Great choices for Alignment and Intelligence. With all those chaotic races life in the B5 Universe will be most interesting. I guess I will have to wait until the game ships to see how the AI handles modded techs, ships, improvements, wonders, and achievements.

17 Replies 1,175 Views

Forbin Project (after the movie) Aware computer software takes control of all microprosser controled electronics on planet. When this happens the player has three options; Option 1 - Accept dictates of Computer Brain - 20% economic bonus, but computer brain makes production decisions on this planet. Option 2 - Shut down Computer Brain. 50% successful, 50% Failure. Failure causes death of 20% of populace and computer brain commands surviving populace

146 Replies 75,055 Views

Warship Crashes into Starbase Eventually, someone is going to crash a starship into a Starbase. Much like the a Captain of a Cruiser accidently hitting an oil tanker or a cruise ship ramming a pier. News Flash: Warship crashed into Starbase XXXXXX. Admiralty launches major investigation and relieved ship's commander. Heavy casualties reported. Effect: 50% for each module on star base to be destroyed, 20% entire starbase is destroyed.

146 Replies 75,055 Views

Accidental EMP Burst Nuclear engine of space ship under construction accidentaly explodes releasing a powerful EMP (electro magnetic pulse) that destroys all electronics on a major continent of the planet below or the constructing space port. Can Occur only when a planet or space port is constructing a spacecraft of battleship size or greater. Economic production a the planet is reduced by 50% for X turns while damage to infrastructure is repaired. Economic p

146 Replies 75,055 Views

Tech: Impulsive Defense Reaction Maxtrix Improved sensors detect attacking ships at distance and give the defending unit a 10% to avoid combat. 10% To Retreat Before Combat Begins Option - Popup Alert Screen: Battle Sensors Detect Overwhelming Enemy Force on Intercept Course. Execute Retreat Manuever Delta - Yes / No. You have 3 seconds to respond. If player does not respond in 3 seconds the player's unit lose the option to avoid combat.

32 Replies 1,081 Views

Project : Center for Disease Control Research station allows the civilization to respond faster to unknown viruses and plagues. Effects of any plague or virus attack or random event are reduced by 5% per CDC project built. The effects of multiple research stations are cumulative. Thus 10 CDC stations will reduce the effect of any plague/virus attack by 50%. Only Good nations have this project as they focus on curing the disease, not creating it.

32 Replies 1,081 Views

#20 Stable Worm Hole (aka Deep Space Nine) Two way stable worm hole is found linking two distant parts of the galaxy. Ships entering one side of the worm hole appear instantly at the other side. May only be entered at terminas points. Allows colonization and conquest activities in distant areas of the galaxy. Gives trade bonus to owner of Space Port at terminas point as it becomes a center of commerce. Worm hole terminas point may be destroyed (% chance) by Sacrificing

146 Replies 75,055 Views

Technology: Destructive Thought Sensor Leve (1), Level (2) Brain wave scanner senses beings who think of committing acts of destruction. At Level 1 Race gains bonus to detect and stop acts of sabatoge. At Level 2 Technoglogy gives increased chance of detecting such destructive thoughts. Allows construction of Scanning Stations on Planets and Space Stations to protect them against sabotage.

32 Replies 1,081 Views